diff options
Diffstat (limited to 'modules/gdscript/doc_classes/@GDScript.xml')
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 3da6bcf10c..933bfba5ba 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -148,7 +148,7 @@ <return type="int" /> <param index="0" name="var" type="Variant" /> <description> - Returns the length of the given Variant [param var]. The length can be the character count of a [String], the element count of any array type or the size of a [Dictionary]. For every other Variant type, a run-time error is generated and execution is stopped. + Returns the length of the given Variant [param var]. The length can be the character count of a [String] or [StringName], the element count of any array type, or the size of a [Dictionary]. For every other Variant type, a run-time error is generated and execution is stopped. [codeblock] a = [1, 2, 3, 4] len(a) # Returns 4 @@ -162,7 +162,7 @@ <return type="Resource" /> <param index="0" name="path" type="String" /> <description> - Returns a [Resource] from the filesystem located at the absolute [param path]. Unless it's already referenced elsewhere (such as in another script or in the scene), the resource is loaded from disk on function call, which might cause a slight delay, especially when loading large scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use [method preload]. + Returns a [Resource] from the filesystem located at the absolute [param path]. Unless it's already referenced elsewhere (such as in another script or in the scene), the resource is loaded from disk on function call, which might cause a slight delay, especially when loading large scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use [method preload]. This method is equivalent of using [method ResourceLoader.load] with [constant ResourceLoader.CACHE_MODE_REUSE]. [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script. [codeblock] # Load a scene called "main" located in the root of the project directory and cache it in a variable. |