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-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 3da6bcf10c..933bfba5ba 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -148,7 +148,7 @@
<return type="int" />
<param index="0" name="var" type="Variant" />
<description>
- Returns the length of the given Variant [param var]. The length can be the character count of a [String], the element count of any array type or the size of a [Dictionary]. For every other Variant type, a run-time error is generated and execution is stopped.
+ Returns the length of the given Variant [param var]. The length can be the character count of a [String] or [StringName], the element count of any array type, or the size of a [Dictionary]. For every other Variant type, a run-time error is generated and execution is stopped.
[codeblock]
a = [1, 2, 3, 4]
len(a) # Returns 4
@@ -162,7 +162,7 @@
<return type="Resource" />
<param index="0" name="path" type="String" />
<description>
- Returns a [Resource] from the filesystem located at the absolute [param path]. Unless it's already referenced elsewhere (such as in another script or in the scene), the resource is loaded from disk on function call, which might cause a slight delay, especially when loading large scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use [method preload].
+ Returns a [Resource] from the filesystem located at the absolute [param path]. Unless it's already referenced elsewhere (such as in another script or in the scene), the resource is loaded from disk on function call, which might cause a slight delay, especially when loading large scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use [method preload]. This method is equivalent of using [method ResourceLoader.load] with [constant ResourceLoader.CACHE_MODE_REUSE].
[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing "Copy Path", or by dragging the file from the FileSystem dock into the current script.
[codeblock]
# Load a scene called "main" located in the root of the project directory and cache it in a variable.