diff options
Diffstat (limited to 'modules/gdscript/doc_classes/@GDScript.xml')
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 4869573972..07d917ea04 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -168,7 +168,7 @@ # Load a scene called "main" located in the root of the project directory and cache it in a variable. var main = load("res://main.tscn") # main will contain a PackedScene resource. [/codeblock] - [b]Important:[/b] The path must be absolute. A relative path will always return [code]null[/code]. + [b]Important:[/b] Relative paths are [i]not[/i] relative to the script calling this method, instead it is prefixed with [code]"res://"[/code]. Loading from relative paths might not work as expected. This function is a simplified version of [method ResourceLoader.load], which can be used for more advanced scenarios. [b]Note:[/b] Files have to be imported into the engine first to load them using this function. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data]. [b]Note:[/b] If [member ProjectSettings.editor/export/convert_text_resources_to_binary] is [code]true[/code], [method @GDScript.load] will not be able to read converted files in an exported project. If you rely on run-time loading of files present within the PCK, set [member ProjectSettings.editor/export/convert_text_resources_to_binary] to [code]false[/code]. |