diff options
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 112 |
1 files changed, 58 insertions, 54 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 397776ba1a..bc8801b8b9 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -87,6 +87,19 @@ Object *GDScriptNativeClass::instantiate() { return ClassDB::instantiate(name); } +GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) { + if (p_script->initializer) { + return p_script->initializer; + } else { + GDScript *base = p_script->_base; + if (base != nullptr) { + return _super_constructor(base); + } else { + return nullptr; + } + } +} + void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) { GDScript *base = p_script->_base; if (base != nullptr) { @@ -135,6 +148,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco if (p_argcount < 0) { return instance; } + + initializer = _super_constructor(this); if (initializer != nullptr) { initializer->call(instance, p_args, p_argcount, r_error); if (r_error.error != Callable::CallError::CALL_OK) { @@ -291,8 +306,8 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl sptr = sptr->_base; } - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - r_list->push_back(E->get()); + for (const PropertyInfo &E : props) { + r_list->push_back(E); } } @@ -401,8 +416,8 @@ void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<Pro values[E->key()] = E->get(); } - for (List<PropertyInfo>::Element *E = members_cache.front(); E; E = E->next()) { - propnames.push_back(E->get()); + for (const PropertyInfo &E : members_cache) { + propnames.push_back(E); } } @@ -625,9 +640,9 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc String path = ""; if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) { path = c->extends_path; - if (path.is_rel_path()) { + if (path.is_relative_path()) { String base = get_path(); - if (base == "" || base.is_rel_path()) { + if (base == "" || base.is_relative_path()) { ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data()); } else { path = base.get_base_dir().plus_file(path); @@ -861,8 +876,7 @@ Error GDScript::reload(bool p_keep_state) { } } #ifdef DEBUG_ENABLED - for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) { - const GDScriptWarning &warning = E->get(); + for (const GDScriptWarning &warning : parser.get_warnings()) { if (EngineDebugger::is_active()) { Vector<ScriptLanguage::StackInfo> si; EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si); @@ -901,7 +915,7 @@ void GDScript::get_members(Set<StringName> *p_members) { } } -const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const { return rpc_functions; } @@ -1165,15 +1179,11 @@ void GDScript::_init_rpc_methods_properties() { while (cscript) { // RPC Methods for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { - if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { - MultiplayerAPI::RPCConfig nd; - nd.name = E->key(); - nd.rpc_mode = E->get()->get_rpc_mode(); - // TODO - nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; - nd.channel = 0; - if (-1 == rpc_functions.find(nd)) { - rpc_functions.push_back(nd); + Multiplayer::RPCConfig config = E->get()->get_rpc_config(); + if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { + config.name = E->get()->get_name(); + if (rpc_functions.find(config) == -1) { + rpc_functions.push_back(config); } } } @@ -1190,7 +1200,7 @@ void GDScript::_init_rpc_methods_properties() { } // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); + rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); } GDScript::~GDScript() { @@ -1449,8 +1459,8 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const sptr = sptr->_base; } - for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - p_properties->push_back(E->get()); + for (const PropertyInfo &E : props) { + p_properties->push_back(E); } } @@ -1546,7 +1556,7 @@ ScriptLanguage *GDScriptInstance::get_language() { return GDScriptLanguage::get_singleton(); } -const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } @@ -1641,24 +1651,18 @@ void GDScriptLanguage::init() { _add_global(StaticCString::create("PI"), Math_PI); _add_global(StaticCString::create("TAU"), Math_TAU); - _add_global(StaticCString::create("INF"), Math_INF); - _add_global(StaticCString::create("NAN"), Math_NAN); + _add_global(StaticCString::create("INF"), INFINITY); + _add_global(StaticCString::create("NAN"), NAN); //populate native classes List<StringName> class_list; ClassDB::get_class_list(&class_list); - for (List<StringName>::Element *E = class_list.front(); E; E = E->next()) { - StringName n = E->get(); - String s = String(n); - if (s.begins_with("_")) { - n = s.substr(1, s.length()); - } - + for (const StringName &n : class_list) { if (globals.has(n)) { continue; } - Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(E->get())); + Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n)); _add_global(n, nc); } @@ -1666,8 +1670,8 @@ void GDScriptLanguage::init() { List<Engine::Singleton> singletons; Engine::get_singleton()->get_singletons(&singletons); - for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) { - _add_global(E->get().name, E->get().ptr); + for (const Engine::Singleton &E : singletons) { + _add_global(E.name, E.ptr); } #ifdef TESTS_ENABLED @@ -1810,10 +1814,10 @@ void GDScriptLanguage::reload_all_scripts() { scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order - for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) { - print_verbose("GDScript: Reloading: " + E->get()->get_path()); - E->get()->load_source_code(E->get()->get_path()); - E->get()->reload(true); + for (Ref<GDScript> &script : scripts) { + print_verbose("GDScript: Reloading: " + script->get_path()); + script->load_source_code(script->get_path()); + script->reload(true); } #endif } @@ -1842,21 +1846,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order - for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) { - bool reload = E->get() == p_script || to_reload.has(E->get()->get_base()); + for (Ref<GDScript> &script : scripts) { + bool reload = script == p_script || to_reload.has(script->get_base()); if (!reload) { continue; } - to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant>>>()); + to_reload.insert(script, Map<ObjectID, List<Pair<StringName, Variant>>>()); if (!p_soft_reload) { //save state and remove script from instances - Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E->get()]; + Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script]; - while (E->get()->instances.front()) { - Object *obj = E->get()->instances.front()->get(); + while (script->instances.front()) { + Object *obj = script->instances.front()->get(); //save instance info List<Pair<StringName, Variant>> state; if (obj->get_script_instance()) { @@ -1869,8 +1873,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so //same thing for placeholders #ifdef TOOLS_ENABLED - while (E->get()->placeholders.size()) { - Object *obj = E->get()->placeholders.front()->get()->get_owner(); + while (script->placeholders.size()) { + Object *obj = script->placeholders.front()->get()->get_owner(); //save instance info if (obj->get_script_instance()) { @@ -1880,13 +1884,13 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so obj->set_script(Variant()); } else { // no instance found. Let's remove it so we don't loop forever - E->get()->placeholders.erase(E->get()->placeholders.front()->get()); + script->placeholders.erase(script->placeholders.front()->get()); } } #endif - for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) { + for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = script->pending_reload_state.front(); F; F = F->next()) { map[F->key()] = F->get(); //pending to reload, use this one instead } } @@ -2029,8 +2033,8 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const { List<StringName> functions; GDScriptUtilityFunctions::get_function_list(&functions); - for (const List<StringName>::Element *E = functions.front(); E; E = E->next()) { - p_words->push_back(String(E->get())); + for (const StringName &E : functions) { + p_words->push_back(String(E)); } } @@ -2070,7 +2074,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b if (r_icon_path) { if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) { *r_icon_path = c->icon_path; - } else if (c->icon_path.is_rel_path()) { + } else if (c->icon_path.is_relative_path()) { *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path(); } } @@ -2098,7 +2102,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b break; } String subpath = subclass->extends_path; - if (subpath.is_rel_path()) { + if (subpath.is_relative_path()) { subpath = path.get_base_dir().plus_file(subpath).simplify_path(); } @@ -2300,8 +2304,8 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S return; } - for (const List<String>::Element *E = parser.get_dependencies().front(); E; E = E->next()) { - p_dependencies->push_back(E->get()); + for (const String &E : parser.get_dependencies()) { + p_dependencies->push_back(E); } } |