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-rw-r--r--modules/gdscript/gdscript.cpp142
1 files changed, 136 insertions, 6 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a0213f05dd..4accdb4d21 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -278,6 +278,7 @@ struct _GDScriptMemberSort {
void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
placeholders.erase(p_placeholder);
}
+
#endif
void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
@@ -468,7 +469,7 @@ String GDScript::get_class_icon_path() const {
}
#endif
-bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
+bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update, bool p_base_exports_changed) {
#ifdef TOOLS_ENABLED
static Vector<GDScript *> base_caches;
@@ -477,7 +478,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
}
base_caches.append(this);
- bool changed = false;
+ bool changed = p_base_exports_changed;
if (source_changed_cache) {
source_changed_cache = false;
@@ -604,9 +605,15 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
void GDScript::update_exports() {
#ifdef TOOLS_ENABLED
+ _update_exports_down(false);
+#endif
+}
+#ifdef TOOLS_ENABLED
+void GDScript::_update_exports_down(bool p_base_exports_changed) {
bool cyclic_error = false;
- _update_exports(&cyclic_error);
+ bool changed = _update_exports(&cyclic_error, false, nullptr, p_base_exports_changed);
+
if (cyclic_error) {
return;
}
@@ -616,14 +623,14 @@ void GDScript::update_exports() {
for (const ObjectID &E : copy) {
Object *id = ObjectDB::get_instance(E);
GDScript *s = Object::cast_to<GDScript>(id);
+
if (!s) {
continue;
}
- s->update_exports();
+ s->_update_exports_down(p_base_exports_changed || changed);
}
-
-#endif
}
+#endif
String GDScript::_get_debug_path() const {
if (is_built_in() && !get_name().is_empty()) {
@@ -985,6 +992,7 @@ void GDScript::set_path(const String &p_path, bool p_take_over) {
String old_path = path;
path = p_path;
+ path_valid = true;
GDScriptCache::move_script(old_path, p_path);
for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
@@ -993,6 +1001,9 @@ void GDScript::set_path(const String &p_path, bool p_take_over) {
}
String GDScript::get_script_path() const {
+ if (!path_valid && !get_path().is_empty()) {
+ return get_path();
+ }
return path;
}
@@ -1028,6 +1039,7 @@ Error GDScript::load_source_code(const String &p_path) {
source = s;
path = p_path;
+ path_valid = true;
#ifdef TOOLS_ENABLED
source_changed_cache = true;
set_edited(false);
@@ -1379,6 +1391,109 @@ String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
}
#endif
+thread_local GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_thread_local;
+GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_main_thread = &func_ptrs_to_update_thread_local;
+
+GDScript::UpdatableFuncPtrElement *GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) {
+ MutexLock lock(func_ptrs_to_update_mutex);
+
+ List<UpdatableFuncPtrElement>::Element *result = func_ptrs_to_update_elems.push_back(UpdatableFuncPtrElement());
+
+ {
+ MutexLock lock2(func_ptrs_to_update_thread_local.mutex);
+ result->get().element = func_ptrs_to_update_thread_local.ptrs.push_back(p_func_ptr_ptr);
+ result->get().mutex = &func_ptrs_to_update_thread_local.mutex;
+
+ if (likely(func_ptrs_to_update_thread_local.initialized)) {
+ return &result->get();
+ }
+
+ func_ptrs_to_update_thread_local.initialized = true;
+ }
+
+ func_ptrs_to_update.push_back(&func_ptrs_to_update_thread_local);
+
+ return &result->get();
+}
+
+void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement *p_func_ptr_element) {
+ // None of these checks should ever fail, unless there's a bug.
+ // They can be removed once we are sure they never catch anything.
+ // Left here now due to extra safety needs late in the release cycle.
+ ERR_FAIL_NULL(p_func_ptr_element);
+ MutexLock lock(*p_func_ptr_element->mutex);
+ ERR_FAIL_NULL(p_func_ptr_element->element);
+ ERR_FAIL_NULL(p_func_ptr_element->mutex);
+ p_func_ptr_element->element->erase();
+}
+
+void GDScript::_fixup_thread_function_bookkeeping() {
+ // Transfer the ownership of these update items to the main thread,
+ // because the current one is dying, leaving theirs orphan, dangling.
+
+ HashSet<GDScript *> scripts;
+
+ DEV_ASSERT(!Thread::is_main_thread());
+ MutexLock lock(func_ptrs_to_update_main_thread->mutex);
+
+ {
+ MutexLock lock2(func_ptrs_to_update_thread_local.mutex);
+
+ while (!func_ptrs_to_update_thread_local.ptrs.is_empty()) {
+ // Transfer the thread-to-script records from the dying thread to the main one.
+
+ List<GDScriptFunction **>::Element *E = func_ptrs_to_update_thread_local.ptrs.front();
+ List<GDScriptFunction **>::Element *new_E = func_ptrs_to_update_main_thread->ptrs.push_front(E->get());
+
+ GDScript *script = (*E->get())->get_script();
+ if (!scripts.has(script)) {
+ scripts.insert(script);
+
+ // Replace dying thread by the main thread in the script-to-thread records.
+
+ MutexLock lock3(script->func_ptrs_to_update_mutex);
+ DEV_ASSERT(script->func_ptrs_to_update.find(&func_ptrs_to_update_thread_local));
+ {
+ for (List<UpdatableFuncPtrElement>::Element *F = script->func_ptrs_to_update_elems.front(); F; F = F->next()) {
+ bool is_dying_thread_entry = F->get().mutex == &func_ptrs_to_update_thread_local.mutex;
+ if (is_dying_thread_entry) {
+ // This may lead to multiple main-thread entries, but that's not a problem
+ // and allows to reuse the element, which is needed, since it's tracked by pointer.
+ F->get().element = new_E;
+ F->get().mutex = &func_ptrs_to_update_main_thread->mutex;
+ }
+ }
+ }
+ }
+
+ E->erase();
+ }
+ }
+ func_ptrs_to_update_main_thread->initialized = true;
+
+ {
+ // Remove orphan thread-to-script entries from every script.
+ // FIXME: This involves iterating through every script whenever a thread dies.
+ // While it's OK that thread creation/destruction are heavy operations,
+ // additional bookkeeping can be used to outperform this brute-force approach.
+
+ GDScriptLanguage *gd_lang = GDScriptLanguage::get_singleton();
+
+ MutexLock lock2(gd_lang->mutex);
+
+ for (SelfList<GDScript> *s = gd_lang->script_list.first(); s; s = s->next()) {
+ GDScript *script = s->self();
+ for (List<UpdatableFuncPtr *>::Element *E = script->func_ptrs_to_update.front(); E; E = E->next()) {
+ bool is_dying_thread_entry = &E->get()->mutex == &func_ptrs_to_update_thread_local.mutex;
+ if (is_dying_thread_entry) {
+ E->erase();
+ break;
+ }
+ }
+ }
+ }
+}
+
void GDScript::clear(ClearData *p_clear_data) {
if (clearing) {
return;
@@ -1396,6 +1511,17 @@ void GDScript::clear(ClearData *p_clear_data) {
is_root = true;
}
+ {
+ MutexLock outer_lock(func_ptrs_to_update_mutex);
+ for (UpdatableFuncPtr *updatable : func_ptrs_to_update) {
+ MutexLock inner_lock(updatable->mutex);
+ for (GDScriptFunction **func_ptr_ptr : updatable->ptrs) {
+ *func_ptr_ptr = nullptr;
+ }
+ }
+ func_ptrs_to_update_elems.clear();
+ }
+
RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
for (GDScript *E : must_clear_dependencies) {
clear_data->scripts.insert(E);
@@ -2013,6 +2139,10 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
named_globals.erase(p_name);
}
+void GDScriptLanguage::thread_exit() {
+ GDScript::_fixup_thread_function_bookkeeping();
+}
+
void GDScriptLanguage::init() {
//populate global constants
int gcc = CoreConstants::get_global_constant_count();