diff options
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 158 |
1 files changed, 52 insertions, 106 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index a999acd1bd..920aa63fbe 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1381,51 +1381,43 @@ String GDScript::debug_get_script_name(const Ref<Script> &p_script) { } #endif -GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_main_thread; -thread_local GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_thread_local = nullptr; - -GDScript::UpdatableFuncPtrElement GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) { - UpdatableFuncPtrElement result = {}; - - { - MutexLock lock(func_ptrs_to_update_thread_local->mutex); - result.element = func_ptrs_to_update_thread_local->ptrs.push_back(p_func_ptr_ptr); - result.func_ptr = func_ptrs_to_update_thread_local; - - if (likely(func_ptrs_to_update_thread_local->initialized)) { - return result; - } - - func_ptrs_to_update_thread_local->initialized = true; +GDScript::UpdatableFuncPtr::UpdatableFuncPtr(GDScriptFunction *p_function) { + if (p_function == nullptr) { + return; } - MutexLock lock(func_ptrs_to_update_mutex); - func_ptrs_to_update.push_back(func_ptrs_to_update_thread_local); - func_ptrs_to_update_thread_local->rc++; + ptr = p_function; + script = ptr->get_script(); + ERR_FAIL_NULL(script); - return result; -} - -void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement &p_func_ptr_element) { - ERR_FAIL_NULL(p_func_ptr_element.element); - ERR_FAIL_NULL(p_func_ptr_element.func_ptr); - MutexLock lock(p_func_ptr_element.func_ptr->mutex); - p_func_ptr_element.element->erase(); + MutexLock script_lock(script->func_ptrs_to_update_mutex); + list_element = script->func_ptrs_to_update.push_back(this); } -void GDScript::_fixup_thread_function_bookkeeping() { - // Transfer the ownership of these update items to the main thread, - // because the current one is dying, leaving theirs orphan, dangling. +GDScript::UpdatableFuncPtr::~UpdatableFuncPtr() { + ERR_FAIL_NULL(script); - DEV_ASSERT(!Thread::is_main_thread()); + if (list_element) { + MutexLock script_lock(script->func_ptrs_to_update_mutex); + list_element->erase(); + list_element = nullptr; + } +} - MutexLock lock(func_ptrs_to_update_main_thread.mutex); - MutexLock lock2(func_ptrs_to_update_thread_local->mutex); +void GDScript::_recurse_replace_function_ptrs(const HashMap<GDScriptFunction *, GDScriptFunction *> &p_replacements) const { + MutexLock lock(func_ptrs_to_update_mutex); + for (UpdatableFuncPtr *updatable : func_ptrs_to_update) { + HashMap<GDScriptFunction *, GDScriptFunction *>::ConstIterator replacement = p_replacements.find(updatable->ptr); + if (replacement) { + updatable->ptr = replacement->value; + } else { + // Probably a lambda from another reload, ignore. + updatable->ptr = nullptr; + } + } - while (!func_ptrs_to_update_thread_local->ptrs.is_empty()) { - List<GDScriptFunction **>::Element *E = func_ptrs_to_update_thread_local->ptrs.front(); - E->transfer_to_back(&func_ptrs_to_update_main_thread.ptrs); - func_ptrs_to_update_thread_local->transferred = true; + for (HashMap<StringName, Ref<GDScript>>::ConstIterator subscript = subclasses.begin(); subscript; ++subscript) { + subscript->value->_recurse_replace_function_ptrs(p_replacements); } } @@ -1447,30 +1439,9 @@ void GDScript::clear(ClearData *p_clear_data) { } { - MutexLock outer_lock(func_ptrs_to_update_mutex); + MutexLock lock(func_ptrs_to_update_mutex); for (UpdatableFuncPtr *updatable : func_ptrs_to_update) { - bool destroy = false; - { - MutexLock inner_lock(updatable->mutex); - if (updatable->transferred) { - func_ptrs_to_update_main_thread.mutex.lock(); - } - for (GDScriptFunction **func_ptr_ptr : updatable->ptrs) { - *func_ptr_ptr = nullptr; - } - DEV_ASSERT(updatable->rc != 0); - updatable->rc--; - if (updatable->rc == 0) { - destroy = true; - } - if (updatable->transferred) { - func_ptrs_to_update_main_thread.mutex.unlock(); - } - } - if (destroy) { - DEV_ASSERT(updatable != &func_ptrs_to_update_main_thread); - memdelete(updatable); - } + updatable->ptr = nullptr; } } @@ -1543,6 +1514,13 @@ GDScript::~GDScript() { } destructing = true; + if (is_print_verbose_enabled()) { + MutexLock lock(func_ptrs_to_update_mutex); + if (!func_ptrs_to_update.is_empty()) { + print_line(vformat("GDScript: %d orphaned lambdas becoming invalid at destruction of script '%s'.", func_ptrs_to_update.size(), fully_qualified_name)); + } + } + clear(); { @@ -2091,33 +2069,6 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) { named_globals.erase(p_name); } -void GDScriptLanguage::thread_enter() { - GDScript::func_ptrs_to_update_thread_local = memnew(GDScript::UpdatableFuncPtr); -} - -void GDScriptLanguage::thread_exit() { - // This thread may have been created before GDScript was up - // (which also means it can't have run any GDScript code at all). - if (!GDScript::func_ptrs_to_update_thread_local) { - return; - } - - GDScript::_fixup_thread_function_bookkeeping(); - - bool destroy = false; - { - MutexLock lock(GDScript::func_ptrs_to_update_thread_local->mutex); - DEV_ASSERT(GDScript::func_ptrs_to_update_thread_local->rc != 0); - GDScript::func_ptrs_to_update_thread_local->rc--; - if (GDScript::func_ptrs_to_update_thread_local->rc == 0) { - destroy = true; - } - } - if (destroy) { - memdelete(GDScript::func_ptrs_to_update_thread_local); - } -} - void GDScriptLanguage::init() { //populate global constants int gcc = CoreConstants::get_global_constant_count(); @@ -2150,8 +2101,6 @@ void GDScriptLanguage::init() { _add_global(E.name, E.ptr); } - GDScript::func_ptrs_to_update_thread_local = &GDScript::func_ptrs_to_update_main_thread; - #ifdef TESTS_ENABLED GDScriptTests::GDScriptTestRunner::handle_cmdline(); #endif @@ -2201,8 +2150,6 @@ void GDScriptLanguage::finish() { } script_list.clear(); function_list.clear(); - - DEV_ASSERT(GDScript::func_ptrs_to_update_main_thread.rc == 1); } void GDScriptLanguage::profiling_start() { @@ -2373,14 +2320,13 @@ struct GDScriptDepSort { void GDScriptLanguage::reload_all_scripts() { #ifdef DEBUG_ENABLED print_verbose("GDScript: Reloading all scripts"); - List<Ref<GDScript>> scripts; + Array scripts; { MutexLock lock(this->mutex); SelfList<GDScript> *elem = script_list.first(); while (elem) { - // Scripts will reload all subclasses, so only reload root scripts. - if (elem->self()->is_root_script() && elem->self()->get_path().is_resource_file()) { + if (elem->self()->get_path().is_resource_file()) { print_verbose("GDScript: Found: " + elem->self()->get_path()); scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident } @@ -2401,19 +2347,11 @@ void GDScriptLanguage::reload_all_scripts() { #endif } - //as scripts are going to be reloaded, must proceed without locking here - - scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order - - for (Ref<GDScript> &scr : scripts) { - print_verbose("GDScript: Reloading: " + scr->get_path()); - scr->load_source_code(scr->get_path()); - scr->reload(true); - } + reload_scripts(scripts, true); #endif } -void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { +void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) { #ifdef DEBUG_ENABLED List<Ref<GDScript>> scripts; @@ -2439,7 +2377,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order for (Ref<GDScript> &scr : scripts) { - bool reload = scr == p_script || to_reload.has(scr->get_base()); + bool reload = p_scripts.has(scr) || to_reload.has(scr->get_base()); if (!reload) { continue; @@ -2462,7 +2400,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so } } -//same thing for placeholders + //same thing for placeholders #ifdef TOOLS_ENABLED while (scr->placeholders.size()) { @@ -2490,6 +2428,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so for (KeyValue<Ref<GDScript>, HashMap<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) { Ref<GDScript> scr = E.key; + print_verbose("GDScript: Reloading: " + scr->get_path()); + scr->load_source_code(scr->get_path()); scr->reload(p_soft_reload); //restore state if saved @@ -2537,6 +2477,12 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so #endif } +void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { + Array scripts; + scripts.push_back(p_script); + reload_scripts(scripts, p_soft_reload); +} + void GDScriptLanguage::frame() { calls = 0; |