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-rw-r--r--modules/gdscript/gdscript.cpp1687
1 files changed, 848 insertions, 839 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a255b92257..397776ba1a 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,24 +30,32 @@
#include "gdscript.h"
+#include <stdint.h>
+
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/core_constants.h"
#include "core/core_string_names.h"
-#include "core/engine.h"
-#include "core/global_constants.h"
+#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
-#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
+#include "gdscript_analyzer.h"
+#include "gdscript_cache.h"
#include "gdscript_compiler.h"
+#include "gdscript_parser.h"
+#include "gdscript_warning.h"
+
+#ifdef TESTS_ENABLED
+#include "tests/gdscript_test_runner.h"
+#endif
///////////////////////////
GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
-
name = p_name;
}
bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
-
bool ok;
int v = ClassDB::get_integer_constant(name, p_name, &ok);
@@ -60,37 +68,45 @@ bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
}
void GDScriptNativeClass::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
}
Variant GDScriptNativeClass::_new() {
-
- Object *o = instance();
+ Object *o = instantiate();
ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
- Reference *ref = Object::cast_to<Reference>(o);
- if (ref) {
- return REF(ref);
+ RefCounted *rc = Object::cast_to<RefCounted>(o);
+ if (rc) {
+ return REF(rc);
} else {
return o;
}
}
-Object *GDScriptNativeClass::instance() {
-
- return ClassDB::instance(name);
+Object *GDScriptNativeClass::instantiate() {
+ return ClassDB::instantiate(name);
}
-GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
+void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
+ GDScript *base = p_script->_base;
+ if (base != nullptr) {
+ _super_implicit_constructor(base, p_instance, r_error);
+ if (r_error.error != Callable::CallError::CALL_OK) {
+ return;
+ }
+ }
+ p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
+}
+GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
/* STEP 1, CREATE */
GDScriptInstance *instance = memnew(GDScriptInstance);
- instance->base_ref = p_isref;
+ instance->base_ref_counted = p_is_ref_counted;
instance->members.resize(member_indices.size());
instance->script = Ref<GDScript>(this);
instance->owner = p_owner;
+ instance->owner_id = p_owner->get_instance_id();
#ifdef DEBUG_ENABLED
//needed for hot reloading
for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
@@ -100,49 +116,52 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
instance->owner->set_script_instance(instance);
/* STEP 2, INITIALIZE AND CONSTRUCT */
+ {
+ MutexLock lock(GDScriptLanguage::singleton->lock);
+ instances.insert(instance->owner);
+ }
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
-
- instances.insert(instance->owner);
-
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
-
- initializer->call(instance, p_args, p_argcount, r_error);
-
- if (r_error.error != Variant::CallError::CALL_OK) {
+ _super_implicit_constructor(this, instance, r_error);
+ if (r_error.error != Callable::CallError::CALL_OK) {
instance->script = Ref<GDScript>();
- instance->owner->set_script_instance(NULL);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
- instances.erase(p_owner);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
-
- ERR_FAIL_COND_V(r_error.error != Variant::CallError::CALL_OK, NULL); //error constructing
+ instance->owner->set_script_instance(nullptr);
+ {
+ MutexLock lock(GDScriptLanguage::singleton->lock);
+ instances.erase(p_owner);
+ }
+ ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
}
+ if (p_argcount < 0) {
+ return instance;
+ }
+ if (initializer != nullptr) {
+ initializer->call(instance, p_args, p_argcount, r_error);
+ if (r_error.error != Callable::CallError::CALL_OK) {
+ instance->script = Ref<GDScript>();
+ instance->owner->set_script_instance(nullptr);
+ {
+ MutexLock lock(GDScriptLanguage::singleton->lock);
+ instances.erase(p_owner);
+ }
+ ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
+ }
+ }
//@TODO make thread safe
return instance;
}
-Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
-
+Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
/* STEP 1, CREATE */
if (!valid) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
REF ref;
- Object *owner = NULL;
+ Object *owner = nullptr;
GDScript *_baseptr = this;
while (_baseptr->_base) {
@@ -151,18 +170,18 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallErro
ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
if (_baseptr->native.ptr()) {
- owner = _baseptr->native->instance();
+ owner = _baseptr->native->instantiate();
} else {
- owner = memnew(Reference); //by default, no base means use reference
+ owner = memnew(RefCounted); //by default, no base means use reference
}
ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
- Reference *r = Object::cast_to<Reference>(owner);
+ RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
ref = REF(r);
}
- GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
+ GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
if (!instance) {
if (ref.is_null()) {
memdelete(owner); //no owner, sorry
@@ -177,8 +196,7 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallErro
}
}
-bool GDScript::can_instance() const {
-
+bool GDScript::can_instantiate() const {
#ifdef TOOLS_ENABLED
return valid && (tool || ScriptServer::is_scripting_enabled());
#else
@@ -187,7 +205,6 @@ bool GDScript::can_instance() const {
}
Ref<Script> GDScript::get_base_script() const {
-
if (_base) {
return Ref<GDScript>(_base);
} else {
@@ -196,17 +213,17 @@ Ref<Script> GDScript::get_base_script() const {
}
StringName GDScript::get_instance_base_type() const {
-
- if (native.is_valid())
+ if (native.is_valid()) {
return native->get_name();
- if (base.is_valid() && base->is_valid())
+ }
+ if (base.is_valid() && base->is_valid()) {
return base->get_instance_base_type();
+ }
return StringName();
}
struct _GDScriptMemberSort {
-
- int index;
+ int index = 0;
StringName name;
_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
};
@@ -214,13 +231,11 @@ struct _GDScriptMemberSort {
#ifdef TOOLS_ENABLED
void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
-
placeholders.erase(p_placeholder);
}
#endif
-void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
-
+void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
const GDScript *current = this;
while (current) {
for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) {
@@ -228,27 +243,35 @@ void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
MethodInfo mi;
mi.name = E->key();
for (int i = 0; i < func->get_argument_count(); i++) {
- mi.arguments.push_back(func->get_argument_type(i));
+ PropertyInfo arginfo = func->get_argument_type(i);
+#ifdef TOOLS_ENABLED
+ arginfo.name = func->get_argument_name(i);
+#endif
+ mi.arguments.push_back(arginfo);
}
mi.return_val = func->get_return_type();
- p_list->push_back(mi);
+ r_list->push_back(mi);
+ }
+ if (!p_include_base) {
+ return;
}
current = current->_base;
}
}
-void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const {
+void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
+ _get_script_method_list(r_list, true);
+}
+void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
const GDScript *sptr = this;
List<PropertyInfo> props;
while (sptr) {
-
Vector<_GDScriptMemberSort> msort;
for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
-
_GDScriptMemberSort ms;
ERR_CONTINUE(!sptr->member_indices.has(E->key()));
ms.index = sptr->member_indices[E->key()].index;
@@ -257,30 +280,35 @@ void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
msort.sort();
- msort.invert();
+ msort.reverse();
for (int i = 0; i < msort.size(); i++) {
-
props.push_front(sptr->member_info[msort[i].name]);
}
+ if (!p_include_base) {
+ break;
+ }
sptr = sptr->_base;
}
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
- p_list->push_back(E->get());
+ r_list->push_back(E->get());
}
}
-bool GDScript::has_method(const StringName &p_method) const {
+void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
+ _get_script_property_list(r_list, true);
+}
+bool GDScript::has_method(const StringName &p_method) const {
return member_functions.has(p_method);
}
MethodInfo GDScript::get_method_info(const StringName &p_method) const {
-
const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
- if (!E)
+ if (!E) {
return MethodInfo();
+ }
GDScriptFunction *func = E->get();
MethodInfo mi;
@@ -294,7 +322,6 @@ MethodInfo GDScript::get_method_info(const StringName &p_method) const {
}
bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
-
#ifdef TOOLS_ENABLED
const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
@@ -311,62 +338,53 @@ bool GDScript::get_property_default_value(const StringName &p_property, Variant
}
ScriptInstance *GDScript::instance_create(Object *p_this) {
-
GDScript *top = this;
- while (top->_base)
+ while (top->_base) {
top = top->_base;
+ }
if (top->native.is_valid()) {
if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
-
- if (ScriptDebugger::get_singleton()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
+ if (EngineDebugger::is_active()) {
+ GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
}
- ERR_FAIL_V_MSG(NULL, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + ".");
+ ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
}
}
- Variant::CallError unchecked_error;
- return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
+ Callable::CallError unchecked_error;
+ return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
}
PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
- _update_exports();
+ _update_exports(nullptr, false, si);
return si;
#else
- return NULL;
+ return nullptr;
#endif
}
bool GDScript::instance_has(const Object *p_this) const {
+ MutexLock lock(GDScriptLanguage::singleton->lock);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
- bool hasit = instances.has((Object *)p_this);
-
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
-
- return hasit;
+ return instances.has((Object *)p_this);
}
bool GDScript::has_source_code() const {
-
return source != "";
}
-String GDScript::get_source_code() const {
+String GDScript::get_source_code() const {
return source;
}
-void GDScript::set_source_code(const String &p_code) {
- if (source == p_code)
+void GDScript::set_source_code(const String &p_code) {
+ if (source == p_code) {
return;
+ }
source = p_code;
#ifdef TOOLS_ENABLED
source_changed_cache = true;
@@ -375,7 +393,6 @@ void GDScript::set_source_code(const String &p_code) {
#ifdef TOOLS_ENABLED
void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
-
if (base_cache.is_valid()) {
base_cache->_update_exports_values(values, propnames);
}
@@ -388,12 +405,194 @@ void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<Pro
propnames.push_back(E->get());
}
}
-#endif
-bool GDScript::_update_exports() {
+void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
+ if (_owner) {
+ _owner->_add_doc(p_inner_class);
+ } else {
+ for (int i = 0; i < docs.size(); i++) {
+ if (docs[i].name == p_inner_class.name) {
+ docs.remove(i);
+ break;
+ }
+ }
+ docs.append(p_inner_class);
+ }
+}
+
+void GDScript::_clear_doc() {
+ docs.clear();
+ doc = DocData::ClassDoc();
+}
+
+void GDScript::_update_doc() {
+ _clear_doc();
+
+ doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";
+ if (!name.is_empty()) {
+ doc.name = name;
+ } else {
+ doc.name = doc.script_path;
+ }
+
+ if (_owner) {
+ doc.name = _owner->doc.name + "." + doc.name;
+ doc.script_path = doc.script_path + "." + doc.name;
+ }
+
+ doc.is_script_doc = true;
+
+ if (base.is_valid() && base->is_valid()) {
+ if (base->doc.name != String()) {
+ doc.inherits = base->doc.name;
+ } else {
+ doc.inherits = base->get_instance_base_type();
+ }
+ } else if (native.is_valid()) {
+ doc.inherits = native->get_name();
+ }
+
+ doc.brief_description = doc_brief_description;
+ doc.description = doc_description;
+ doc.tutorials = doc_tutorials;
+
+ for (Map<String, DocData::EnumDoc>::Element *E = doc_enums.front(); E; E = E->next()) {
+ if (E->value().description != "") {
+ doc.enums[E->key()] = E->value().description;
+ }
+ }
+
+ List<MethodInfo> methods;
+ _get_script_method_list(&methods, false);
+ for (int i = 0; i < methods.size(); i++) {
+ // Ignore internal methods.
+ if (methods[i].name[0] == '@') {
+ continue;
+ }
+
+ DocData::MethodDoc method_doc;
+ const String &class_name = methods[i].name;
+ if (member_functions.has(class_name)) {
+ GDScriptFunction *fn = member_functions[class_name];
+
+ // Change class name if return type is script reference.
+ GDScriptDataType return_type = fn->get_return_type();
+ if (return_type.kind == GDScriptDataType::GDSCRIPT) {
+ methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
+ }
+
+ // Change class name if argument is script reference.
+ for (int j = 0; j < fn->get_argument_count(); j++) {
+ GDScriptDataType arg_type = fn->get_argument_type(j);
+ if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
+ methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));
+ }
+ }
+ }
+ if (doc_functions.has(methods[i].name)) {
+ DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);
+ } else {
+ DocData::method_doc_from_methodinfo(method_doc, methods[i], String());
+ }
+ doc.methods.push_back(method_doc);
+ }
+
+ List<PropertyInfo> props;
+ _get_script_property_list(&props, false);
+ for (int i = 0; i < props.size(); i++) {
+ ScriptMemberInfo scr_member_info;
+ scr_member_info.propinfo = props[i];
+ scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
+ if (member_indices.has(props[i].name)) {
+ const MemberInfo &mi = member_indices[props[i].name];
+ scr_member_info.setter = mi.setter;
+ scr_member_info.getter = mi.getter;
+ if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {
+ scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(
+ Object::cast_to<GDScript>(mi.data_type.script_type));
+ }
+ }
+ if (member_default_values.has(props[i].name)) {
+ scr_member_info.has_default_value = true;
+ scr_member_info.default_value = member_default_values[props[i].name];
+ }
+ if (doc_variables.has(props[i].name)) {
+ scr_member_info.doc_string = doc_variables[props[i].name];
+ }
+
+ DocData::PropertyDoc prop_doc;
+ DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);
+ doc.properties.push_back(prop_doc);
+ }
+
+ List<MethodInfo> signals;
+ _get_script_signal_list(&signals, false);
+ for (int i = 0; i < signals.size(); i++) {
+ DocData::MethodDoc signal_doc;
+ if (doc_signals.has(signals[i].name)) {
+ DocData::signal_doc_from_methodinfo(signal_doc, signals[i], signals[i].name);
+ } else {
+ DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
+ }
+ doc.signals.push_back(signal_doc);
+ }
+
+ for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
+ if (subclasses.has(E->key())) {
+ continue;
+ }
+
+ // Enums.
+ bool is_enum = false;
+ if (E->value().get_type() == Variant::DICTIONARY) {
+ if (doc_enums.has(E->key())) {
+ is_enum = true;
+ for (int i = 0; i < doc_enums[E->key()].values.size(); i++) {
+ doc_enums[E->key()].values.write[i].enumeration = E->key();
+ doc.constants.push_back(doc_enums[E->key()].values[i]);
+ }
+ }
+ }
+ if (!is_enum && doc_enums.has("@unnamed_enums")) {
+ for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {
+ if (E->key() == doc_enums["@unnamed_enums"].values[i].name) {
+ is_enum = true;
+ DocData::ConstantDoc constant_doc;
+ constant_doc.enumeration = "@unnamed_enums";
+ DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_enums["@unnamed_enums"].values[i].description);
+ doc.constants.push_back(constant_doc);
+ break;
+ }
+ }
+ }
+ if (!is_enum) {
+ DocData::ConstantDoc constant_doc;
+ String doc_description;
+ if (doc_constants.has(E->key())) {
+ doc_description = doc_constants[E->key()];
+ }
+ DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_description);
+ doc.constants.push_back(constant_doc);
+ }
+ }
+ for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
+ E->get()->_update_doc();
+ }
+
+ _add_doc(doc);
+}
+#endif
+
+bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {
#ifdef TOOLS_ENABLED
+ static Vector<GDScript *> base_caches;
+ if (!p_recursive_call) {
+ base_caches.clear();
+ }
+ base_caches.append(this);
+
bool changed = false;
if (source_changed_cache) {
@@ -402,21 +601,20 @@ bool GDScript::_update_exports() {
String basedir = path;
- if (basedir == "")
+ if (basedir == "") {
basedir = get_path();
+ }
- if (basedir != "")
+ if (basedir != "") {
basedir = basedir.get_base_dir();
+ }
GDScriptParser parser;
- Error err = parser.parse(source, basedir, true, path);
-
- if (err == OK) {
+ GDScriptAnalyzer analyzer(&parser);
+ Error err = parser.parse(source, path, false);
- const GDScriptParser::Node *root = parser.get_parse_tree();
- ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, false);
-
- const GDScriptParser::ClassNode *c = static_cast<const GDScriptParser::ClassNode *>(root);
+ if (err == OK && analyzer.analyze() == OK) {
+ const GDScriptParser::ClassNode *c = parser.get_tree();
if (base_cache.is_valid()) {
base_cache->inheriters_cache.erase(get_instance_id());
@@ -425,32 +623,29 @@ bool GDScript::_update_exports() {
if (c->extends_used) {
String path = "";
- if (String(c->extends_file) != "" && String(c->extends_file) != get_path()) {
- path = c->extends_file;
+ if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
+ path = c->extends_path;
if (path.is_rel_path()) {
-
String base = get_path();
if (base == "" || base.is_rel_path()) {
-
ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
} else {
path = base.get_base_dir().plus_file(path);
}
}
- } else if (c->extends_class.size() != 0) {
- String base = c->extends_class[0];
+ } else if (c->extends.size() != 0) {
+ const StringName &base = c->extends[0];
- if (ScriptServer::is_global_class(base))
+ if (ScriptServer::is_global_class(base)) {
path = ScriptServer::get_global_class_path(base);
+ }
}
if (path != "") {
if (path != get_path()) {
-
Ref<GDScript> bf = ResourceLoader::load(path);
if (bf.is_valid()) {
-
base_cache = bf;
bf->inheriters_cache.insert(get_instance_id());
}
@@ -462,19 +657,36 @@ bool GDScript::_update_exports() {
members_cache.clear();
member_default_values_cache.clear();
+ _signals.clear();
- for (int i = 0; i < c->variables.size(); i++) {
- if (c->variables[i]._export.type == Variant::NIL)
- continue;
-
- members_cache.push_back(c->variables[i]._export);
- member_default_values_cache[c->variables[i].identifier] = c->variables[i].default_value;
- }
+ for (int i = 0; i < c->members.size(); i++) {
+ const GDScriptParser::ClassNode::Member &member = c->members[i];
- _signals.clear();
+ switch (member.type) {
+ case GDScriptParser::ClassNode::Member::VARIABLE: {
+ if (!member.variable->exported) {
+ continue;
+ }
- for (int i = 0; i < c->_signals.size(); i++) {
- _signals[c->_signals[i].name] = c->_signals[i].arguments;
+ members_cache.push_back(member.variable->export_info);
+ Variant default_value;
+ if (member.variable->initializer && member.variable->initializer->is_constant) {
+ default_value = member.variable->initializer->reduced_value;
+ }
+ member_default_values_cache[member.variable->identifier->name] = default_value;
+ } break;
+ case GDScriptParser::ClassNode::Member::SIGNAL: {
+ // TODO: Cache this in parser to avoid loops like this.
+ Vector<StringName> parameters_names;
+ parameters_names.resize(member.signal->parameters.size());
+ for (int j = 0; j < member.signal->parameters.size(); j++) {
+ parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
+ }
+ _signals[member.signal->identifier->name] = parameters_names;
+ } break;
+ default:
+ break; // Nothing.
+ }
}
} else {
placeholder_fallback_enabled = true;
@@ -487,20 +699,41 @@ bool GDScript::_update_exports() {
placeholder_fallback_enabled = false;
if (base_cache.is_valid() && base_cache->is_valid()) {
- if (base_cache->_update_exports()) {
+ for (int i = 0; i < base_caches.size(); i++) {
+ if (base_caches[i] == base_cache.ptr()) {
+ if (r_err) {
+ *r_err = true;
+ }
+ valid = false; // to show error in the editor
+ base_cache->valid = false;
+ base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
+ base_cache.unref();
+ base.unref();
+ _base = nullptr;
+ ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
+ }
+ }
+ if (base_cache->_update_exports(r_err, true)) {
+ if (r_err && *r_err) {
+ return false;
+ }
changed = true;
}
}
- if (placeholders.size()) { //hm :(
+ if ((changed || p_instance_to_update) && placeholders.size()) { //hm :(
// update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ if (changed) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
+ } else {
+ p_instance_to_update->update(propnames, values);
}
}
@@ -512,18 +745,22 @@ bool GDScript::_update_exports() {
}
void GDScript::update_exports() {
-
#ifdef TOOLS_ENABLED
- _update_exports();
+ bool cyclic_error = false;
+ _update_exports(&cyclic_error);
+ if (cyclic_error) {
+ return;
+ }
Set<ObjectID> copy = inheriters_cache; //might get modified
for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
Object *id = ObjectDB::get_instance(E->get());
GDScript *s = Object::cast_to<GDScript>(id);
- if (!s)
+ if (!s) {
continue;
+ }
s->update_exports();
}
@@ -531,63 +768,93 @@ void GDScript::update_exports() {
}
void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
-
p_sc->path = p_path;
- for (Map<StringName, Ref<GDScript> >::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
-
+ for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), p_path);
}
}
Error GDScript::reload(bool p_keep_state) {
+ bool has_instances;
+ {
+ MutexLock lock(GDScriptLanguage::singleton->lock);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
- bool has_instances = instances.size();
-
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
+ has_instances = instances.size();
+ }
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
String basedir = path;
- if (basedir == "")
+ if (basedir == "") {
basedir = get_path();
+ }
- if (basedir != "")
+ if (basedir != "") {
basedir = basedir.get_base_dir();
+ }
if (source.find("%BASE%") != -1) {
//loading a template, don't parse
return OK;
}
+ {
+ String source_path = path;
+ if (source_path.is_empty()) {
+ source_path = get_path();
+ }
+ if (!source_path.is_empty()) {
+ MutexLock lock(GDScriptCache::singleton->lock);
+ if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
+ GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
+ }
+ }
+ }
+
valid = false;
GDScriptParser parser;
- Error err = parser.parse(source, basedir, false, path);
+ Error err = parser.parse(source, path, false);
if (err) {
- if (ScriptDebugger::get_singleton()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_error_line(), "Parser Error: " + parser.get_error());
+ if (EngineDebugger::is_active()) {
+ GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
}
- _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
+ // TODO: Show all error messages.
+ _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_PARSE_ERROR);
}
- bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool_script();
+ GDScriptAnalyzer analyzer(&parser);
+ err = analyzer.analyze();
+
+ if (err) {
+ if (EngineDebugger::is_active()) {
+ GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
+ }
+
+ const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
+ while (e != nullptr) {
+ _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
+ e = e->next();
+ }
+ ERR_FAIL_V(ERR_PARSE_ERROR);
+ }
+
+ bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
GDScriptCompiler compiler;
err = compiler.compile(&parser, this, p_keep_state);
- if (err) {
+#ifdef TOOLS_ENABLED
+ _update_doc();
+#endif
+ if (err) {
if (can_run) {
- if (ScriptDebugger::get_singleton()) {
+ if (EngineDebugger::is_active()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
}
- _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
+ _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_COMPILATION_FAILED);
} else {
return err;
@@ -596,30 +863,29 @@ Error GDScript::reload(bool p_keep_state) {
#ifdef DEBUG_ENABLED
for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
const GDScriptWarning &warning = E->get();
- if (ScriptDebugger::get_singleton()) {
+ if (EngineDebugger::is_active()) {
Vector<ScriptLanguage::StackInfo> si;
- ScriptDebugger::get_singleton()->send_error("", get_path(), warning.line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
+ EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
}
}
#endif
valid = true;
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
-
+ for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), path);
}
+ _init_rpc_methods_properties();
+
return OK;
}
ScriptLanguage *GDScript::get_language() const {
-
return GDScriptLanguage::get_singleton();
}
void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
-
if (p_constants) {
for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
(*p_constants)[E->key()] = E->value();
@@ -635,17 +901,18 @@ void GDScript::get_members(Set<StringName> *p_members) {
}
}
-Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
+ return rpc_functions;
+}
+Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *top = this;
while (top) {
-
Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
if (E) {
-
ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
- return E->get()->call(NULL, p_args, p_argcount, r_error);
+ return E->get()->call(nullptr, p_args, p_argcount, r_error);
}
top = top->_base;
}
@@ -656,25 +923,20 @@ Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p
}
bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
-
{
-
const GDScript *top = this;
while (top) {
-
{
const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
if (E) {
-
r_ret = E->get();
return true;
}
}
{
- const Map<StringName, Ref<GDScript> >::Element *E = subclasses.find(p_name);
+ const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
if (E) {
-
r_ret = E->get();
return true;
}
@@ -683,7 +945,6 @@ bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
}
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
-
r_ret = get_source_code();
return true;
}
@@ -691,133 +952,56 @@ bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
-bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
+bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
-
set_source_code(p_value);
reload();
- } else
+ } else {
return false;
+ }
return true;
}
void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
-
p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
void GDScript::_bind_methods() {
-
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
}
Vector<uint8_t> GDScript::get_as_byte_code() const {
-
- GDScriptTokenizerBuffer tokenizer;
- return tokenizer.parse_code_string(source);
+ return Vector<uint8_t>();
};
+// TODO: Fully remove this. There's not this kind of "bytecode" anymore.
Error GDScript::load_byte_code(const String &p_path) {
-
- Vector<uint8_t> bytecode;
-
- if (p_path.ends_with("gde")) {
-
- FileAccess *fa = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V(!fa, ERR_CANT_OPEN);
-
- FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
- ERR_FAIL_COND_V(!fae, ERR_CANT_OPEN);
-
- Vector<uint8_t> key;
- key.resize(32);
- for (int i = 0; i < key.size(); i++) {
- key.write[i] = script_encryption_key[i];
- }
-
- Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_READ);
-
- if (err) {
- fa->close();
- memdelete(fa);
- memdelete(fae);
-
- ERR_FAIL_COND_V(err, err);
- }
-
- bytecode.resize(fae->get_len());
- fae->get_buffer(bytecode.ptrw(), bytecode.size());
- fae->close();
- memdelete(fae);
-
- } else {
-
- bytecode = FileAccess::get_file_as_array(p_path);
- }
-
- ERR_FAIL_COND_V(bytecode.size() == 0, ERR_PARSE_ERROR);
- path = p_path;
-
- String basedir = path;
-
- if (basedir == "")
- basedir = get_path();
-
- if (basedir != "")
- basedir = basedir.get_base_dir();
-
- valid = false;
- GDScriptParser parser;
- Error err = parser.parse_bytecode(bytecode, basedir, get_path());
- if (err) {
- _err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
- ERR_FAIL_V(ERR_PARSE_ERROR);
- }
-
- GDScriptCompiler compiler;
- err = compiler.compile(&parser, this);
-
- if (err) {
- _err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
- ERR_FAIL_V(ERR_COMPILATION_FAILED);
- }
-
- valid = true;
-
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
-
- _set_subclass_path(E->get(), path);
- }
-
- return OK;
+ return ERR_COMPILATION_FAILED;
}
Error GDScript::load_source_code(const String &p_path) {
-
- PoolVector<uint8_t> sourcef;
+ Vector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
-
ERR_FAIL_COND_V(err, err);
}
- int len = f->get_len();
+ uint64_t len = f->get_length();
sourcef.resize(len + 1);
- PoolVector<uint8_t>::Write w = sourcef.write();
- int r = f->get_buffer(w.ptr(), len);
+ uint8_t *w = sourcef.ptrw();
+ uint64_t r = f->get_buffer(w, len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
String s;
- if (s.parse_utf8((const char *)w.ptr())) {
-
+ if (s.parse_utf8((const char *)w)) {
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
}
@@ -830,29 +1014,45 @@ Error GDScript::load_source_code(const String &p_path) {
}
const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
-
return member_functions;
}
StringName GDScript::debug_get_member_by_index(int p_idx) const {
-
for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
-
- if (E->get().index == p_idx)
+ if (E->get().index == p_idx) {
return E->key();
+ }
}
return "<error>";
}
Ref<GDScript> GDScript::get_base() const {
-
return base;
}
+bool GDScript::inherits_script(const Ref<Script> &p_script) const {
+ Ref<GDScript> gd = p_script;
+ if (gd.is_null()) {
+ return false;
+ }
+
+ const GDScript *s = this;
+
+ while (s) {
+ if (s == p_script.ptr()) {
+ return true;
+ }
+ s = s->_base;
+ }
+
+ return false;
+}
+
bool GDScript::has_script_signal(const StringName &p_signal) const {
- if (_signals.has(p_signal))
+ if (_signals.has(p_signal)) {
return true;
+ }
if (base.is_valid()) {
return base->has_script_signal(p_signal);
}
@@ -863,10 +1063,9 @@ bool GDScript::has_script_signal(const StringName &p_signal) const {
#endif
return false;
}
-void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
-
- for (const Map<StringName, Vector<StringName> >::Element *E = _signals.front(); E; E = E->next()) {
+void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
+ for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
for (int i = 0; i < E->get().size(); i++) {
@@ -874,43 +1073,50 @@ void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
arg.name = E->get()[i];
mi.arguments.push_back(arg);
}
- r_signals->push_back(mi);
+ r_list->push_back(mi);
+ }
+
+ if (!p_include_base) {
+ return;
}
if (base.is_valid()) {
- base->get_script_signal_list(r_signals);
+ base->get_script_signal_list(r_list);
}
#ifdef TOOLS_ENABLED
else if (base_cache.is_valid()) {
- base_cache->get_script_signal_list(r_signals);
+ base_cache->get_script_signal_list(r_list);
}
#endif
}
-GDScript::GDScript() :
- script_list(this) {
+void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+ _get_script_signal_list(r_signals, true);
+}
- _static_ref = this;
- valid = false;
- subclass_count = 0;
- initializer = NULL;
- _base = NULL;
- _owner = NULL;
- tool = false;
-#ifdef TOOLS_ENABLED
- source_changed_cache = false;
- placeholder_fallback_enabled = false;
-#endif
+String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {
+ ERR_FAIL_NULL_V(p_gdscript, String());
-#ifdef DEBUG_ENABLED
- if (GDScriptLanguage::get_singleton()->lock) {
- GDScriptLanguage::get_singleton()->lock->lock();
+ String class_name;
+ while (p_gdscript) {
+ if (class_name == "") {
+ class_name = p_gdscript->get_script_class_name();
+ } else {
+ class_name = p_gdscript->get_script_class_name() + "." + class_name;
+ }
+ p_gdscript = p_gdscript->_owner;
}
- GDScriptLanguage::get_singleton()->script_list.add(&script_list);
+ return class_name;
+}
- if (GDScriptLanguage::get_singleton()->lock) {
- GDScriptLanguage::get_singleton()->lock->unlock();
+GDScript::GDScript() :
+ script_list(this) {
+#ifdef DEBUG_ENABLED
+ {
+ MutexLock lock(GDScriptLanguage::get_singleton()->lock);
+
+ GDScriptLanguage::get_singleton()->script_list.add(&script_list);
}
#endif
}
@@ -922,8 +1128,8 @@ void GDScript::_save_orphaned_subclasses() {
};
Vector<ClassRefWithName> weak_subclasses;
// collect subclasses ObjectID and name
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
- E->get()->_owner = NULL; //bye, you are no longer owned cause I died
+ for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
+ E->get()->_owner = nullptr; //bye, you are no longer owned cause I died
ClassRefWithName subclass;
subclass.id = E->get()->get_instance_id();
subclass.fully_qualified_name = E->get()->fully_qualified_name;
@@ -939,28 +1145,88 @@ void GDScript::_save_orphaned_subclasses() {
for (int i = 0; i < weak_subclasses.size(); i++) {
ClassRefWithName subclass = weak_subclasses[i];
Object *obj = ObjectDB::get_instance(subclass.id);
- if (!obj)
+ if (!obj) {
continue;
+ }
// subclass is not released
GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
}
}
+void GDScript::_init_rpc_methods_properties() {
+ // Copy the base rpc methods so we don't mask their IDs.
+ rpc_functions.clear();
+ if (base.is_valid()) {
+ rpc_functions = base->rpc_functions;
+ }
+
+ GDScript *cscript = this;
+ Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
+ while (cscript) {
+ // RPC Methods
+ for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
+ if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
+ MultiplayerAPI::RPCConfig nd;
+ nd.name = E->key();
+ nd.rpc_mode = E->get()->get_rpc_mode();
+ // TODO
+ nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.channel = 0;
+ if (-1 == rpc_functions.find(nd)) {
+ rpc_functions.push_back(nd);
+ }
+ }
+ }
+
+ if (cscript != this) {
+ sub_E = sub_E->next();
+ }
+
+ if (sub_E) {
+ cscript = sub_E->get().ptr();
+ } else {
+ cscript = nullptr;
+ }
+ }
+
+ // Sort so we are 100% that they are always the same.
+ rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+}
+
GDScript::~GDScript() {
+ {
+ MutexLock lock(GDScriptLanguage::get_singleton()->lock);
+
+ while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
+ // Order matters since clearing the stack may already cause
+ // the GDSCriptFunctionState to be destroyed and thus removed from the list.
+ pending_func_states.remove(E);
+ E->self()->_clear_stack();
+ }
+ }
+
for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
memdelete(E->get());
}
+ if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
+ GDScriptCache::remove_script(get_path());
+ }
+
_save_orphaned_subclasses();
-#ifdef DEBUG_ENABLED
- if (GDScriptLanguage::get_singleton()->lock) {
- GDScriptLanguage::get_singleton()->lock->lock();
+#ifdef TOOLS_ENABLED
+ // Clearing inner class doc, script doc only cleared when the script source deleted.
+ if (_owner) {
+ _clear_doc();
}
- GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
+#endif
- if (GDScriptLanguage::get_singleton()->lock) {
- GDScriptLanguage::get_singleton()->lock->unlock();
+#ifdef DEBUG_ENABLED
+ {
+ MutexLock lock(GDScriptLanguage::get_singleton()->lock);
+
+ GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
}
#endif
}
@@ -970,7 +1236,6 @@ GDScript::~GDScript() {
//////////////////////////////
bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
-
//member
{
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
@@ -978,26 +1243,35 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
const GDScript::MemberInfo *member = &E->get();
if (member->setter) {
const Variant *val = &p_value;
- Variant::CallError err;
+ Callable::CallError err;
call(member->setter, &val, 1, err);
- if (err.error == Variant::CallError::CALL_OK) {
+ if (err.error == Callable::CallError::CALL_OK) {
return true; //function exists, call was successful
}
} else {
- if (!member->data_type.is_type(p_value)) {
- // Try conversion
- Variant::CallError ce;
- const Variant *value = &p_value;
- Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce);
- if (ce.error == Variant::CallError::CALL_OK) {
- members.write[member->index] = converted;
- return true;
- } else {
- return false;
+ if (member->data_type.has_type) {
+ if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
+ // Typed array.
+ if (p_value.get_type() == Variant::ARRAY) {
+ return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
+ } else {
+ return false;
+ }
+ } else if (!member->data_type.is_type(p_value)) {
+ // Try conversion
+ Callable::CallError ce;
+ const Variant *value = &p_value;
+ Variant converted;
+ Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
+ if (ce.error == Callable::CallError::CALL_OK) {
+ members.write[member->index] = converted;
+ return true;
+ } else {
+ return false;
+ }
}
- } else {
- members.write[member->index] = p_value;
}
+ members.write[member->index] = p_value;
}
return true;
}
@@ -1005,17 +1279,16 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
GDScript *sptr = script.ptr();
while (sptr) {
-
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
if (E) {
-
Variant name = p_name;
const Variant *args[2] = { &name, &p_value };
- Variant::CallError err;
+ Callable::CallError err;
Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
- if (err.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool())
+ if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
return true;
+ }
}
sptr = sptr->_base;
}
@@ -1024,17 +1297,15 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
}
bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
-
const GDScript *sptr = script.ptr();
while (sptr) {
-
{
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
if (E) {
if (E->get().getter) {
- Variant::CallError err;
- r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, NULL, 0, err);
- if (err.error == Variant::CallError::CALL_OK) {
+ Callable::CallError err;
+ r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
+ if (err.error == Callable::CallError::CALL_OK) {
return true;
}
}
@@ -1044,7 +1315,6 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
}
{
-
const GDScript *sl = sptr;
while (sl) {
const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
@@ -1057,15 +1327,40 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
}
{
+ // Signals.
+ const GDScript *sl = sptr;
+ while (sl) {
+ const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
+ if (E) {
+ r_ret = Signal(this->owner, E->key());
+ return true; //index found
+ }
+ sl = sl->_base;
+ }
+ }
+
+ {
+ // Methods.
+ const GDScript *sl = sptr;
+ while (sl) {
+ const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
+ if (E) {
+ r_ret = Callable(this->owner, E->key());
+ return true; //index found
+ }
+ sl = sl->_base;
+ }
+ }
+
+ {
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
if (E) {
-
Variant name = p_name;
const Variant *args[1] = { &name };
- Variant::CallError err;
+ Callable::CallError err;
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
- if (err.error == Variant::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
+ if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
r_ret = ret;
return true;
}
@@ -1078,20 +1373,20 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
}
Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
-
const GDScript *sptr = script.ptr();
while (sptr) {
-
if (sptr->member_info.has(p_name)) {
- if (r_is_valid)
+ if (r_is_valid) {
*r_is_valid = true;
+ }
return sptr->member_info[p_name].type;
}
sptr = sptr->_base;
}
- if (r_is_valid)
+ if (r_is_valid) {
*r_is_valid = false;
+ }
return Variant::NIL;
}
@@ -1102,19 +1397,15 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
List<PropertyInfo> props;
while (sptr) {
-
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
if (E) {
-
- Variant::CallError err;
- Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), NULL, 0, err);
- if (err.error == Variant::CallError::CALL_OK) {
-
+ Callable::CallError err;
+ Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
+ if (err.error == Callable::CallError::CALL_OK) {
ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
Array arr = ret;
for (int i = 0; i < arr.size(); i++) {
-
Dictionary d = arr[i];
ERR_CONTINUE(!d.has("name"));
ERR_CONTINUE(!d.has("type"));
@@ -1123,12 +1414,15 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
pinfo.name = d["name"];
ERR_CONTINUE(pinfo.name == "");
- if (d.has("hint"))
+ if (d.has("hint")) {
pinfo.hint = PropertyHint(d["hint"].operator int());
- if (d.has("hint_string"))
+ }
+ if (d.has("hint_string")) {
pinfo.hint_string = d["hint_string"];
- if (d.has("usage"))
+ }
+ if (d.has("usage")) {
pinfo.usage = d["usage"];
+ }
props.push_back(pinfo);
}
@@ -1139,7 +1433,6 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
Vector<_GDScriptMemberSort> msort;
for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) {
-
_GDScriptMemberSort ms;
ERR_CONTINUE(!sptr->member_indices.has(F->key()));
ms.index = sptr->member_indices[F->key()].index;
@@ -1148,9 +1441,8 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
}
msort.sort();
- msort.invert();
+ msort.reverse();
for (int i = 0; i < msort.size(); i++) {
-
props.push_front(sptr->member_info[msort[i].name]);
}
@@ -1158,23 +1450,20 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
}
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
-
p_properties->push_back(E->get());
}
}
void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
-
const GDScript *sptr = script.ptr();
while (sptr) {
-
for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
-
MethodInfo mi;
mi.name = E->key();
mi.flags |= METHOD_FLAG_FROM_SCRIPT;
- for (int i = 0; i < E->get()->get_argument_count(); i++)
+ for (int i = 0; i < E->get()->get_argument_count(); i++) {
mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
+ }
p_list->push_back(mi);
}
sptr = sptr->_base;
@@ -1182,19 +1471,19 @@ void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
}
bool GDScriptInstance::has_method(const StringName &p_method) const {
-
const GDScript *sptr = script.ptr();
while (sptr) {
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
- if (E)
+ if (E) {
return true;
+ }
sptr = sptr->_base;
}
return false;
}
-Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
while (sptr) {
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
@@ -1203,46 +1492,11 @@ Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_arg
}
sptr = sptr->_base;
}
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
-void GDScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
-
- GDScript *sptr = script.ptr();
- Variant::CallError ce;
-
- while (sptr) {
- Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
- if (E) {
- E->get()->call(this, p_args, p_argcount, ce);
- }
- sptr = sptr->_base;
- }
-}
-
-void GDScriptInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
-
- if (sptr->_base)
- _ml_call_reversed(sptr->_base, p_method, p_args, p_argcount);
-
- Variant::CallError ce;
-
- Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
- if (E) {
- E->get()->call(this, p_args, p_argcount, ce);
- }
-}
-
-void GDScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
-
- if (script.ptr()) {
- _ml_call_reversed(script.ptr(), p_method, p_args, p_argcount);
- }
-}
-
void GDScriptInstance::notification(int p_notification) {
-
//notification is not virtual, it gets called at ALL levels just like in C.
Variant value = p_notification;
const Variant *args[1] = { &value };
@@ -1251,9 +1505,9 @@ void GDScriptInstance::notification(int p_notification) {
while (sptr) {
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
if (E) {
- Variant::CallError err;
+ Callable::CallError err;
E->get()->call(this, args, 1, err);
- if (err.error != Variant::CallError::CALL_OK) {
+ if (err.error != Callable::CallError::CALL_OK) {
//print error about notification call
}
}
@@ -1263,72 +1517,40 @@ void GDScriptInstance::notification(int p_notification) {
String GDScriptInstance::to_string(bool *r_valid) {
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
- Variant::CallError ce;
- Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce);
- if (ce.error == Variant::CallError::CALL_OK) {
+ Callable::CallError ce;
+ Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
+ if (ce.error == Callable::CallError::CALL_OK) {
if (ret.get_type() != Variant::STRING) {
- if (r_valid)
+ if (r_valid) {
*r_valid = false;
+ }
ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
}
- if (r_valid)
+ if (r_valid) {
*r_valid = true;
+ }
return ret.operator String();
}
}
- if (r_valid)
+ if (r_valid) {
*r_valid = false;
+ }
return String();
}
Ref<Script> GDScriptInstance::get_script() const {
-
return script;
}
ScriptLanguage *GDScriptInstance::get_language() {
-
return GDScriptLanguage::get_singleton();
}
-MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
-
- const GDScript *cscript = script.ptr();
-
- while (cscript) {
- const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method);
- if (E) {
-
- if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- return E->get()->get_rpc_mode();
- }
- }
- cscript = cscript->_base;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
-
- const GDScript *cscript = script.ptr();
-
- while (cscript) {
- const Map<StringName, GDScript::MemberInfo>::Element *E = cscript->member_indices.find(p_variable);
- if (E) {
-
- if (E->get().rpc_mode) {
- return E->get().rpc_mode;
- }
- }
- cscript = cscript->_base;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
+const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
+ return script->get_rpc_methods();
}
void GDScriptInstance::reload_members() {
-
#ifdef DEBUG_ENABLED
members.resize(script->member_indices.size()); //resize
@@ -1338,7 +1560,6 @@ void GDScriptInstance::reload_members() {
//pass the values to the new indices
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
-
if (member_indices_cache.has(E->key())) {
Variant value = members[member_indices_cache[E->key()]];
new_members.write[E->get().index] = value;
@@ -1351,7 +1572,6 @@ void GDScriptInstance::reload_members() {
//pass the values to the new indices
member_indices_cache.clear();
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
-
member_indices_cache[E->key()] = E->get().index;
}
@@ -1359,36 +1579,36 @@ void GDScriptInstance::reload_members() {
}
GDScriptInstance::GDScriptInstance() {
- owner = NULL;
- base_ref = false;
+ owner = nullptr;
+ base_ref_counted = false;
}
GDScriptInstance::~GDScriptInstance() {
- if (script.is_valid() && owner) {
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
+ MutexLock lock(GDScriptLanguage::get_singleton()->lock);
+
+ while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
+ // Order matters since clearing the stack may already cause
+ // the GDSCriptFunctionState to be destroyed and thus removed from the list.
+ pending_func_states.remove(E);
+ E->self()->_clear_stack();
+ }
+ if (script.is_valid() && owner) {
script->instances.erase(owner);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
}
}
/************* SCRIPT LANGUAGE **************/
-GDScriptLanguage *GDScriptLanguage::singleton = NULL;
+GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
String GDScriptLanguage::get_name() const {
-
return "GDScript";
}
/* LANGUAGE FUNCTIONS */
void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
-
if (globals.has(p_name)) {
//overwrite existing
global_array.write[globals[p_name]] = p_value;
@@ -1400,7 +1620,6 @@ void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_va
}
void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
-
_add_global(p_variable, p_value);
}
@@ -1414,12 +1633,10 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
}
void GDScriptLanguage::init() {
-
//populate global constants
- int gcc = GlobalConstants::get_global_constant_count();
+ int gcc = CoreConstants::get_global_constant_count();
for (int i = 0; i < gcc; i++) {
-
- _add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)), GlobalConstants::get_global_constant_value(i));
+ _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
}
_add_global(StaticCString::create("PI"), Math_PI);
@@ -1432,14 +1649,15 @@ void GDScriptLanguage::init() {
List<StringName> class_list;
ClassDB::get_class_list(&class_list);
for (List<StringName>::Element *E = class_list.front(); E; E = E->next()) {
-
StringName n = E->get();
String s = String(n);
- if (s.begins_with("_"))
+ if (s.begins_with("_")) {
n = s.substr(1, s.length());
+ }
- if (globals.has(n))
+ if (globals.has(n)) {
continue;
+ }
Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(E->get()));
_add_global(n, nc);
}
@@ -1449,33 +1667,33 @@ void GDScriptLanguage::init() {
List<Engine::Singleton> singletons;
Engine::get_singleton()->get_singletons(&singletons);
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
-
_add_global(E->get().name, E->get().ptr);
}
+
+#ifdef TESTS_ENABLED
+ GDScriptTests::GDScriptTestRunner::handle_cmdline();
+#endif
}
String GDScriptLanguage::get_type() const {
-
return "GDScript";
}
-String GDScriptLanguage::get_extension() const {
+String GDScriptLanguage::get_extension() const {
return "gd";
}
-Error GDScriptLanguage::execute_file(const String &p_path) {
+Error GDScriptLanguage::execute_file(const String &p_path) {
// ??
return OK;
}
+
void GDScriptLanguage::finish() {
}
void GDScriptLanguage::profiling_start() {
-
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
+ MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -1492,40 +1710,28 @@ void GDScriptLanguage::profiling_start() {
}
profiling = true;
- if (lock) {
- lock->unlock();
- }
-
#endif
}
void GDScriptLanguage::profiling_stop() {
-
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
+ MutexLock lock(this->lock);
profiling = false;
- if (lock) {
- lock->unlock();
- }
-
#endif
}
int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
-
int current = 0;
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
+
+ MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
- if (current >= p_info_max)
+ if (current >= p_info_max) {
break;
+ }
p_info_arr[current].call_count = elem->self()->profile.call_count;
p_info_arr[current].self_time = elem->self()->profile.self_time;
p_info_arr[current].total_time = elem->self()->profile.total_time;
@@ -1533,29 +1739,22 @@ int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr,
elem = elem->next();
current++;
}
-
- if (lock) {
- lock->unlock();
- }
-
#endif
return current;
}
int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
-
int current = 0;
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
+ MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
- if (current >= p_info_max)
+ if (current >= p_info_max) {
break;
+ }
if (elem->self()->profile.last_frame_call_count > 0) {
p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
@@ -1565,23 +1764,17 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_
}
elem = elem->next();
}
-
- if (lock) {
- lock->unlock();
- }
-
#endif
return current;
}
struct GDScriptDepSort {
-
//must support sorting so inheritance works properly (parent must be reloaded first)
bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
-
- if (A == B)
+ if (A == B) {
return false; //shouldn't happen but..
+ }
const GDScript *I = B->get_base().ptr();
while (I) {
if (I == A.ptr()) {
@@ -1597,34 +1790,27 @@ struct GDScriptDepSort {
};
void GDScriptLanguage::reload_all_scripts() {
-
#ifdef DEBUG_ENABLED
print_verbose("GDScript: Reloading all scripts");
- if (lock) {
- lock->lock();
- }
-
- List<Ref<GDScript> > scripts;
+ List<Ref<GDScript>> scripts;
+ {
+ MutexLock lock(this->lock);
- SelfList<GDScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
- print_verbose("GDScript: Found: " + elem->self()->get_path());
- scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ SelfList<GDScript> *elem = script_list.first();
+ while (elem) {
+ if (elem->self()->get_path().is_resource_file()) {
+ print_verbose("GDScript: Found: " + elem->self()->get_path());
+ scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ }
+ elem = elem->next();
}
- elem = elem->next();
- }
-
- if (lock) {
- lock->unlock();
}
//as scripts are going to be reloaded, must proceed without locking here
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
- for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
-
+ for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
print_verbose("GDScript: Reloading: " + E->get()->get_path());
E->get()->load_source_code(E->get()->get_path());
E->get()->reload(true);
@@ -1633,59 +1819,50 @@ void GDScriptLanguage::reload_all_scripts() {
}
void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
-
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
-
- List<Ref<GDScript> > scripts;
-
- SelfList<GDScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
+ List<Ref<GDScript>> scripts;
+ {
+ MutexLock lock(this->lock);
- scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ SelfList<GDScript> *elem = script_list.first();
+ while (elem) {
+ if (elem->self()->get_path().is_resource_file()) {
+ scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ }
+ elem = elem->next();
}
- elem = elem->next();
- }
-
- if (lock) {
- lock->unlock();
}
//when someone asks you why dynamically typed languages are easier to write....
- Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
+ Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
//as scripts are going to be reloaded, must proceed without locking here
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
- for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
-
+ for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
- if (!reload)
+ if (!reload) {
continue;
+ }
- to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
+ to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant>>>());
if (!p_soft_reload) {
-
//save state and remove script from instances
- Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
+ Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E->get()];
while (E->get()->instances.front()) {
Object *obj = E->get()->instances.front()->get();
//save instance info
- List<Pair<StringName, Variant> > state;
+ List<Pair<StringName, Variant>> state;
if (obj->get_script_instance()) {
-
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_id()] = state;
- obj->set_script(RefPtr());
+ obj->set_script(Variant());
}
}
@@ -1697,11 +1874,10 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//save instance info
if (obj->get_script_instance()) {
-
- map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
- List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
+ map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
+ List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
obj->get_script_instance()->get_property_state(state);
- obj->set_script(RefPtr());
+ obj->set_script(Variant());
} else {
// no instance found. Let's remove it so we don't loop forever
E->get()->placeholders.erase(E->get()->placeholders.front()->get());
@@ -1710,31 +1886,30 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#endif
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
+ for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
map[F->key()] = F->get(); //pending to reload, use this one instead
}
}
}
- for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
-
+ for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) {
Ref<GDScript> scr = E->key();
scr->reload(p_soft_reload);
//restore state if saved
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
-
- List<Pair<StringName, Variant> > &saved_state = F->get();
+ for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) {
+ List<Pair<StringName, Variant>> &saved_state = F->get();
Object *obj = ObjectDB::get_instance(F->key());
- if (!obj)
+ if (!obj) {
continue;
+ }
if (!p_soft_reload) {
//clear it just in case (may be a pending reload state)
- obj->set_script(RefPtr());
+ obj->set_script(Variant());
}
- obj->set_script(scr.get_ref_ptr());
+ obj->set_script(scr);
ScriptInstance *script_instance = obj->get_script_instance();
@@ -1748,11 +1923,11 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
- for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
placeholder->property_set_fallback(G->get().first, G->get().second);
}
} else {
- for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
script_instance->set(G->get().first, G->get().second);
}
}
@@ -1767,14 +1942,11 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
}
void GDScriptLanguage::frame() {
-
calls = 0;
#ifdef DEBUG_ENABLED
if (profiling) {
- if (lock) {
- lock->lock();
- }
+ MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -1786,10 +1958,6 @@ void GDScriptLanguage::frame() {
elem->self()->profile.frame_total_time = 0;
elem = elem->next();
}
-
- if (lock) {
- lock->unlock();
- }
}
#endif
@@ -1797,7 +1965,7 @@ void GDScriptLanguage::frame() {
/* EDITOR FUNCTIONS */
void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
-
+ // TODO: Add annotations here?
static const char *_reserved_words[] = {
// operators
"and",
@@ -1820,6 +1988,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
// functions
"as",
"assert",
+ "await",
"breakpoint",
"class",
"class_name",
@@ -1827,15 +1996,13 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"is",
"func",
"preload",
- "setget",
"signal",
- "tool",
+ "super",
+ "trait",
"yield",
// var
"const",
"enum",
- "export",
- "onready",
"static",
"var",
// control flow
@@ -1849,38 +2016,43 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"return",
"match",
"while",
- "remote",
- "sync",
- "master",
- "puppet",
- "slave",
- "remotesync",
- "mastersync",
- "puppetsync",
- 0
+ nullptr
};
const char **w = _reserved_words;
while (*w) {
-
p_words->push_back(*w);
w++;
}
- for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
- p_words->push_back(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)));
+ List<StringName> functions;
+ GDScriptUtilityFunctions::get_function_list(&functions);
+
+ for (const List<StringName>::Element *E = functions.front(); E; E = E->next()) {
+ p_words->push_back(String(E->get()));
}
}
-bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
+bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return p_keyword == "break" ||
+ p_keyword == "continue" ||
+ p_keyword == "elif" ||
+ p_keyword == "else" ||
+ p_keyword == "if" ||
+ p_keyword == "for" ||
+ p_keyword == "match" ||
+ p_keyword == "pass" ||
+ p_keyword == "return" ||
+ p_keyword == "while";
+}
+bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
return p_type == "GDScript";
}
String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
-
- PoolVector<uint8_t> sourcef;
+ Vector<uint8_t> sourcef;
Error err;
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
@@ -1890,60 +2062,61 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
String source = f->get_as_utf8_string();
GDScriptParser parser;
- parser.parse(source, p_path.get_base_dir(), true, p_path, false, NULL, true);
-
- if (parser.get_parse_tree() && parser.get_parse_tree()->type == GDScriptParser::Node::TYPE_CLASS) {
+ err = parser.parse(source, p_path, false);
- const GDScriptParser::ClassNode *c = static_cast<const GDScriptParser::ClassNode *>(parser.get_parse_tree());
+ // TODO: Simplify this code by using the analyzer to get full inheritance.
+ if (err == OK) {
+ const GDScriptParser::ClassNode *c = parser.get_tree();
if (r_icon_path) {
- if (c->icon_path.empty() || c->icon_path.is_abs_path())
+ if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
*r_icon_path = c->icon_path;
- else if (c->icon_path.is_rel_path())
+ } else if (c->icon_path.is_rel_path()) {
*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
+ }
}
if (r_base_type) {
-
const GDScriptParser::ClassNode *subclass = c;
String path = p_path;
GDScriptParser subparser;
while (subclass) {
if (subclass->extends_used) {
- if (subclass->extends_file) {
- if (subclass->extends_class.size() == 0) {
- get_global_class_name(subclass->extends_file, r_base_type);
- subclass = NULL;
+ if (!subclass->extends_path.is_empty()) {
+ if (subclass->extends.size() == 0) {
+ get_global_class_name(subclass->extends_path, r_base_type);
+ subclass = nullptr;
break;
} else {
- Vector<StringName> extend_classes = subclass->extends_class;
+ Vector<StringName> extend_classes = subclass->extends;
- FileAccessRef subfile = FileAccess::open(subclass->extends_file, FileAccess::READ);
+ FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
if (!subfile) {
break;
}
String subsource = subfile->get_as_utf8_string();
- if (subsource.empty()) {
+ if (subsource.is_empty()) {
break;
}
- String subpath = subclass->extends_file;
+ String subpath = subclass->extends_path;
if (subpath.is_rel_path()) {
subpath = path.get_base_dir().plus_file(subpath).simplify_path();
}
- if (OK != subparser.parse(subsource, subpath.get_base_dir(), true, subpath, false, NULL, true)) {
+ if (OK != subparser.parse(subsource, subpath, false)) {
break;
}
path = subpath;
- if (!subparser.get_parse_tree() || subparser.get_parse_tree()->type != GDScriptParser::Node::TYPE_CLASS) {
- break;
- }
- subclass = static_cast<const GDScriptParser::ClassNode *>(subparser.get_parse_tree());
+ subclass = subparser.get_tree();
while (extend_classes.size() > 0) {
bool found = false;
- for (int i = 0; i < subclass->subclasses.size(); i++) {
- const GDScriptParser::ClassNode *inner_class = subclass->subclasses[i];
- if (inner_class->name == extend_classes[0]) {
+ for (int i = 0; i < subclass->members.size(); i++) {
+ if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
+ continue;
+ }
+
+ const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
+ if (inner_class->identifier->name == extend_classes[0]) {
extend_classes.remove(0);
found = true;
subclass = inner_class;
@@ -1951,200 +2124,30 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
}
}
if (!found) {
- subclass = NULL;
+ subclass = nullptr;
break;
}
}
}
- } else if (subclass->extends_class.size() == 1) {
- *r_base_type = subclass->extends_class[0];
- subclass = NULL;
+ } else if (subclass->extends.size() == 1) {
+ *r_base_type = subclass->extends[0];
+ subclass = nullptr;
} else {
break;
}
} else {
- *r_base_type = "Reference";
- subclass = NULL;
+ *r_base_type = "RefCounted";
+ subclass = nullptr;
}
}
}
- return c->name;
+ return c->identifier != nullptr ? String(c->identifier->name) : String();
}
return String();
}
-#ifdef DEBUG_ENABLED
-String GDScriptWarning::get_message() const {
-
-#define CHECK_SYMBOLS(m_amount) ERR_FAIL_COND_V(symbols.size() < m_amount, String());
-
- switch (code) {
- case UNASSIGNED_VARIABLE_OP_ASSIGN: {
- CHECK_SYMBOLS(1);
- return "Using assignment with operation but the variable '" + symbols[0] + "' was not previously assigned a value.";
- } break;
- case UNASSIGNED_VARIABLE: {
- CHECK_SYMBOLS(1);
- return "The variable '" + symbols[0] + "' was used but never assigned a value.";
- } break;
- case UNUSED_VARIABLE: {
- CHECK_SYMBOLS(1);
- return "The local variable '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'";
- } break;
- case SHADOWED_VARIABLE: {
- CHECK_SYMBOLS(2);
- return "The local variable '" + symbols[0] + "' is shadowing an already-defined variable at line " + symbols[1] + ".";
- } break;
- case UNUSED_CLASS_VARIABLE: {
- CHECK_SYMBOLS(1);
- return "The class variable '" + symbols[0] + "' is declared but never used in the script.";
- } break;
- case UNUSED_ARGUMENT: {
- CHECK_SYMBOLS(2);
- return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'. If this is intended, prefix it with an underscore: '_" + symbols[1] + "'";
- } break;
- case UNREACHABLE_CODE: {
- CHECK_SYMBOLS(1);
- return "Unreachable code (statement after return) in function '" + symbols[0] + "()'.";
- } break;
- case STANDALONE_EXPRESSION: {
- return "Standalone expression (the line has no effect).";
- } break;
- case VOID_ASSIGNMENT: {
- CHECK_SYMBOLS(1);
- return "Assignment operation, but the function '" + symbols[0] + "()' returns void.";
- } break;
- case NARROWING_CONVERSION: {
- return "Narrowing conversion (float is converted to int and loses precision).";
- } break;
- case FUNCTION_MAY_YIELD: {
- CHECK_SYMBOLS(1);
- return "Assigned variable is typed but the function '" + symbols[0] + "()' may yield and return a GDScriptFunctionState instead.";
- } break;
- case VARIABLE_CONFLICTS_FUNCTION: {
- CHECK_SYMBOLS(1);
- return "Variable declaration of '" + symbols[0] + "' conflicts with a function of the same name.";
- } break;
- case FUNCTION_CONFLICTS_VARIABLE: {
- CHECK_SYMBOLS(1);
- return "Function declaration of '" + symbols[0] + "()' conflicts with a variable of the same name.";
- } break;
- case FUNCTION_CONFLICTS_CONSTANT: {
- CHECK_SYMBOLS(1);
- return "Function declaration of '" + symbols[0] + "()' conflicts with a constant of the same name.";
- } break;
- case INCOMPATIBLE_TERNARY: {
- return "Values of the ternary conditional are not mutually compatible.";
- } break;
- case UNUSED_SIGNAL: {
- CHECK_SYMBOLS(1);
- return "The signal '" + symbols[0] + "' is declared but never emitted.";
- } break;
- case RETURN_VALUE_DISCARDED: {
- CHECK_SYMBOLS(1);
- return "The function '" + symbols[0] + "()' returns a value, but this value is never used.";
- } break;
- case PROPERTY_USED_AS_FUNCTION: {
- CHECK_SYMBOLS(2);
- return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a property with the same name. Did you mean to access it?";
- } break;
- case CONSTANT_USED_AS_FUNCTION: {
- CHECK_SYMBOLS(2);
- return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a constant with the same name. Did you mean to access it?";
- } break;
- case FUNCTION_USED_AS_PROPERTY: {
- CHECK_SYMBOLS(2);
- return "The property '" + symbols[0] + "' was not found in base '" + symbols[1] + "' but there's a method with the same name. Did you mean to call it?";
- } break;
- case INTEGER_DIVISION: {
- return "Integer division, decimal part will be discarded.";
- } break;
- case UNSAFE_PROPERTY_ACCESS: {
- CHECK_SYMBOLS(2);
- return "The property '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
- } break;
- case UNSAFE_METHOD_ACCESS: {
- CHECK_SYMBOLS(2);
- return "The method '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
- } break;
- case UNSAFE_CAST: {
- CHECK_SYMBOLS(1);
- return "The value is cast to '" + symbols[0] + "' but has an unknown type.";
- } break;
- case UNSAFE_CALL_ARGUMENT: {
- CHECK_SYMBOLS(4);
- return "The argument '" + symbols[0] + "' of the function '" + symbols[1] + "' requires a the subtype '" + symbols[2] + "' but the supertype '" + symbols[3] + "' was provided";
- } break;
- case DEPRECATED_KEYWORD: {
- CHECK_SYMBOLS(2);
- return "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'.";
- } break;
- case STANDALONE_TERNARY: {
- return "Standalone ternary conditional operator: the return value is being discarded.";
- }
- case WARNING_MAX: break; // Can't happen, but silences warning
- }
- ERR_FAIL_V_MSG(String(), "Invalid GDScript warning code: " + get_name_from_code(code) + ".");
-
-#undef CHECK_SYMBOLS
-}
-
-String GDScriptWarning::get_name() const {
- return get_name_from_code(code);
-}
-
-String GDScriptWarning::get_name_from_code(Code p_code) {
- ERR_FAIL_COND_V(p_code < 0 || p_code >= WARNING_MAX, String());
-
- static const char *names[] = {
- "UNASSIGNED_VARIABLE",
- "UNASSIGNED_VARIABLE_OP_ASSIGN",
- "UNUSED_VARIABLE",
- "SHADOWED_VARIABLE",
- "UNUSED_CLASS_VARIABLE",
- "UNUSED_ARGUMENT",
- "UNREACHABLE_CODE",
- "STANDALONE_EXPRESSION",
- "VOID_ASSIGNMENT",
- "NARROWING_CONVERSION",
- "FUNCTION_MAY_YIELD",
- "VARIABLE_CONFLICTS_FUNCTION",
- "FUNCTION_CONFLICTS_VARIABLE",
- "FUNCTION_CONFLICTS_CONSTANT",
- "INCOMPATIBLE_TERNARY",
- "UNUSED_SIGNAL",
- "RETURN_VALUE_DISCARDED",
- "PROPERTY_USED_AS_FUNCTION",
- "CONSTANT_USED_AS_FUNCTION",
- "FUNCTION_USED_AS_PROPERTY",
- "INTEGER_DIVISION",
- "UNSAFE_PROPERTY_ACCESS",
- "UNSAFE_METHOD_ACCESS",
- "UNSAFE_CAST",
- "UNSAFE_CALL_ARGUMENT",
- "DEPRECATED_KEYWORD",
- "STANDALONE_TERNARY",
- NULL
- };
-
- return names[(int)p_code];
-}
-
-GDScriptWarning::Code GDScriptWarning::get_code_from_name(const String &p_name) {
- for (int i = 0; i < WARNING_MAX; i++) {
- if (get_name_from_code((Code)i) == p_name) {
- return (Code)i;
- }
- }
-
- ERR_FAIL_V_MSG(WARNING_MAX, "Invalid GDScript warning name: " + p_name);
-}
-
-#endif // DEBUG_ENABLED
-
GDScriptLanguage::GDScriptLanguage() {
-
calls = 0;
ERR_FAIL_COND(singleton);
singleton = this;
@@ -2157,11 +2160,6 @@ GDScriptLanguage::GDScriptLanguage() {
_debug_parse_err_line = -1;
_debug_parse_err_file = "";
-#ifdef NO_THREADS
- lock = NULL;
-#else
- lock = Mutex::create();
-#endif
profiling = false;
script_frame_time = 0;
@@ -2169,7 +2167,7 @@ GDScriptLanguage::GDScriptLanguage() {
int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
- if (ScriptDebugger::get_singleton()) {
+ if (EngineDebugger::is_active()) {
//debugging enabled!
_debug_max_call_stack = dmcs;
@@ -2177,7 +2175,7 @@ GDScriptLanguage::GDScriptLanguage() {
} else {
_debug_max_call_stack = 0;
- _call_stack = NULL;
+ _call_stack = nullptr;
}
#ifdef DEBUG_ENABLED
@@ -2187,22 +2185,43 @@ GDScriptLanguage::GDScriptLanguage() {
GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
- bool default_enabled = !warning.begins_with("unsafe_") && i != GDScriptWarning::UNUSED_CLASS_VARIABLE;
+ bool default_enabled = !warning.begins_with("unsafe_");
GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
}
#endif // DEBUG_ENABLED
}
GDScriptLanguage::~GDScriptLanguage() {
-
- if (lock) {
- memdelete(lock);
- lock = NULL;
- }
if (_call_stack) {
memdelete_arr(_call_stack);
}
- singleton = NULL;
+
+ // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
+ SelfList<GDScript> *s = script_list.first();
+ while (s) {
+ GDScript *script = s->self();
+ // This ensures the current script is not released before we can check what's the next one
+ // in the list (we can't get the next upfront because we don't know if the reference breaking
+ // will cause it -or any other after it, for that matter- to be released so the next one
+ // is not the same as before).
+ script->reference();
+
+ for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
+ GDScriptFunction *func = E->get();
+ for (int i = 0; i < func->argument_types.size(); i++) {
+ func->argument_types.write[i].script_type_ref = Ref<Script>();
+ }
+ func->return_type.script_type_ref = Ref<Script>();
+ }
+ for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
+ E->get().data_type.script_type_ref = Ref<Script>();
+ }
+
+ s = s->next();
+ script->unreference();
+ }
+
+ singleton = nullptr;
}
void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
@@ -2211,81 +2230,73 @@ void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const
Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
- if (!orphan_subclass_element)
+ if (!orphan_subclass_element) {
return Ref<GDScript>();
+ }
ObjectID orphan_subclass = orphan_subclass_element->get();
Object *obj = ObjectDB::get_instance(orphan_subclass);
orphan_subclasses.erase(orphan_subclass_element);
- if (!obj)
+ if (!obj) {
return Ref<GDScript>();
+ }
return Ref<GDScript>(Object::cast_to<GDScript>(obj));
}
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
-
- if (r_error)
+RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
+ }
- GDScript *script = memnew(GDScript);
-
- Ref<GDScript> scriptres(script);
-
- if (p_path.ends_with(".gde") || p_path.ends_with(".gdc")) {
-
- script->set_script_path(p_original_path); // script needs this.
- script->set_path(p_original_path);
- Error err = script->load_byte_code(p_path);
- ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load byte code from file '" + p_path + "'.");
-
- } else {
- Error err = script->load_source_code(p_path);
- ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load source code from file '" + p_path + "'.");
+ Error err;
+ Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
- script->set_script_path(p_original_path); // script needs this.
- script->set_path(p_original_path);
+ // TODO: Reintroduce binary and encrypted scripts.
- script->reload();
+ if (script.is_null()) {
+ // Don't fail loading because of parsing error.
+ script.instantiate();
}
- if (r_error)
+
+ if (r_error) {
*r_error = OK;
+ }
- return scriptres;
+ return script;
}
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
-
p_extensions->push_back("gd");
- p_extensions->push_back("gdc");
- p_extensions->push_back("gde");
+ // TODO: Reintroduce binary and encrypted scripts.
+ // p_extensions->push_back("gdc");
+ // p_extensions->push_back("gde");
}
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
-
return (p_type == "Script" || p_type == "GDScript");
}
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
-
String el = p_path.get_extension().to_lower();
- if (el == "gd" || el == "gdc" || el == "gde")
+ // TODO: Reintroduce binary and encrypted scripts.
+ if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
return "GDScript";
+ }
return "";
}
void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
-
FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
String source = file->get_as_utf8_string();
- if (source.empty()) {
+ if (source.is_empty()) {
return;
}
GDScriptParser parser;
- if (OK != parser.parse(source, p_path.get_base_dir(), true, p_path, false, NULL, true)) {
+ if (OK != parser.parse(source, p_path, false)) {
return;
}
@@ -2295,7 +2306,6 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S
}
Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
-
Ref<GDScript> sqscr = p_resource;
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
@@ -2322,12 +2332,11 @@ Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resou
}
void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
-
if (Object::cast_to<GDScript>(*p_resource)) {
p_extensions->push_back("gd");
}
}
-bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
- return Object::cast_to<GDScript>(*p_resource) != NULL;
+bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
+ return Object::cast_to<GDScript>(*p_resource) != nullptr;
}