diff options
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 285 |
1 files changed, 173 insertions, 112 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 4accdb4d21..a999acd1bd 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -1117,8 +1117,7 @@ GDScript *GDScript::find_class(const String &p_qualified_name) { // Starts at index 1 because index 0 was handled above. for (int i = 1; result != nullptr && i < class_names.size(); i++) { - String current_name = class_names[i]; - if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(current_name)) { + if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(class_names[i])) { result = E->value.ptr(); } else { // Couldn't find inner class. @@ -1156,8 +1155,8 @@ RBSet<GDScript *> GDScript::get_dependencies() { return dependencies; } -RBSet<GDScript *> GDScript::get_inverted_dependencies() { - RBSet<GDScript *> inverted_dependencies; +HashMap<GDScript *, RBSet<GDScript *>> GDScript::get_all_dependencies() { + HashMap<GDScript *, RBSet<GDScript *>> all_dependencies; List<GDScript *> scripts; { @@ -1171,51 +1170,42 @@ RBSet<GDScript *> GDScript::get_inverted_dependencies() { } for (GDScript *scr : scripts) { - if (scr == nullptr || scr == this || scr->destructing) { + if (scr == nullptr || scr->destructing) { continue; } - - RBSet<GDScript *> scr_dependencies = scr->get_dependencies(); - if (scr_dependencies.has(this)) { - inverted_dependencies.insert(scr); - } + all_dependencies.insert(scr, scr->get_dependencies()); } - return inverted_dependencies; + return all_dependencies; } RBSet<GDScript *> GDScript::get_must_clear_dependencies() { RBSet<GDScript *> dependencies = get_dependencies(); RBSet<GDScript *> must_clear_dependencies; - HashMap<GDScript *, RBSet<GDScript *>> inverted_dependencies; - - for (GDScript *E : dependencies) { - inverted_dependencies.insert(E, E->get_inverted_dependencies()); - } + HashMap<GDScript *, RBSet<GDScript *>> all_dependencies = get_all_dependencies(); RBSet<GDScript *> cant_clear; - for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) { + for (KeyValue<GDScript *, RBSet<GDScript *>> &E : all_dependencies) { + if (dependencies.has(E.key)) { + continue; + } for (GDScript *F : E.value) { - if (!dependencies.has(F)) { - cant_clear.insert(E.key); - for (GDScript *G : E.key->get_dependencies()) { - cant_clear.insert(G); - } - break; + if (dependencies.has(F)) { + cant_clear.insert(F); } } } - for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) { - if (cant_clear.has(E.key) || ScriptServer::is_global_class(E.key->get_fully_qualified_name())) { + for (GDScript *E : dependencies) { + if (cant_clear.has(E) || ScriptServer::is_global_class(E->get_fully_qualified_name())) { continue; } - must_clear_dependencies.insert(E.key); + must_clear_dependencies.insert(E); } cant_clear.clear(); dependencies.clear(); - inverted_dependencies.clear(); + all_dependencies.clear(); return must_clear_dependencies; } @@ -1391,106 +1381,51 @@ String GDScript::debug_get_script_name(const Ref<Script> &p_script) { } #endif -thread_local GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_thread_local; -GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_main_thread = &func_ptrs_to_update_thread_local; +GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_main_thread; +thread_local GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_thread_local = nullptr; -GDScript::UpdatableFuncPtrElement *GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) { - MutexLock lock(func_ptrs_to_update_mutex); - - List<UpdatableFuncPtrElement>::Element *result = func_ptrs_to_update_elems.push_back(UpdatableFuncPtrElement()); +GDScript::UpdatableFuncPtrElement GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) { + UpdatableFuncPtrElement result = {}; { - MutexLock lock2(func_ptrs_to_update_thread_local.mutex); - result->get().element = func_ptrs_to_update_thread_local.ptrs.push_back(p_func_ptr_ptr); - result->get().mutex = &func_ptrs_to_update_thread_local.mutex; + MutexLock lock(func_ptrs_to_update_thread_local->mutex); + result.element = func_ptrs_to_update_thread_local->ptrs.push_back(p_func_ptr_ptr); + result.func_ptr = func_ptrs_to_update_thread_local; - if (likely(func_ptrs_to_update_thread_local.initialized)) { - return &result->get(); + if (likely(func_ptrs_to_update_thread_local->initialized)) { + return result; } - func_ptrs_to_update_thread_local.initialized = true; + func_ptrs_to_update_thread_local->initialized = true; } - func_ptrs_to_update.push_back(&func_ptrs_to_update_thread_local); + MutexLock lock(func_ptrs_to_update_mutex); + func_ptrs_to_update.push_back(func_ptrs_to_update_thread_local); + func_ptrs_to_update_thread_local->rc++; - return &result->get(); + return result; } -void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement *p_func_ptr_element) { - // None of these checks should ever fail, unless there's a bug. - // They can be removed once we are sure they never catch anything. - // Left here now due to extra safety needs late in the release cycle. - ERR_FAIL_NULL(p_func_ptr_element); - MutexLock lock(*p_func_ptr_element->mutex); - ERR_FAIL_NULL(p_func_ptr_element->element); - ERR_FAIL_NULL(p_func_ptr_element->mutex); - p_func_ptr_element->element->erase(); +void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement &p_func_ptr_element) { + ERR_FAIL_NULL(p_func_ptr_element.element); + ERR_FAIL_NULL(p_func_ptr_element.func_ptr); + MutexLock lock(p_func_ptr_element.func_ptr->mutex); + p_func_ptr_element.element->erase(); } void GDScript::_fixup_thread_function_bookkeeping() { // Transfer the ownership of these update items to the main thread, // because the current one is dying, leaving theirs orphan, dangling. - HashSet<GDScript *> scripts; - DEV_ASSERT(!Thread::is_main_thread()); - MutexLock lock(func_ptrs_to_update_main_thread->mutex); - { - MutexLock lock2(func_ptrs_to_update_thread_local.mutex); - - while (!func_ptrs_to_update_thread_local.ptrs.is_empty()) { - // Transfer the thread-to-script records from the dying thread to the main one. - - List<GDScriptFunction **>::Element *E = func_ptrs_to_update_thread_local.ptrs.front(); - List<GDScriptFunction **>::Element *new_E = func_ptrs_to_update_main_thread->ptrs.push_front(E->get()); - - GDScript *script = (*E->get())->get_script(); - if (!scripts.has(script)) { - scripts.insert(script); - - // Replace dying thread by the main thread in the script-to-thread records. - - MutexLock lock3(script->func_ptrs_to_update_mutex); - DEV_ASSERT(script->func_ptrs_to_update.find(&func_ptrs_to_update_thread_local)); - { - for (List<UpdatableFuncPtrElement>::Element *F = script->func_ptrs_to_update_elems.front(); F; F = F->next()) { - bool is_dying_thread_entry = F->get().mutex == &func_ptrs_to_update_thread_local.mutex; - if (is_dying_thread_entry) { - // This may lead to multiple main-thread entries, but that's not a problem - // and allows to reuse the element, which is needed, since it's tracked by pointer. - F->get().element = new_E; - F->get().mutex = &func_ptrs_to_update_main_thread->mutex; - } - } - } - } + MutexLock lock(func_ptrs_to_update_main_thread.mutex); + MutexLock lock2(func_ptrs_to_update_thread_local->mutex); - E->erase(); - } - } - func_ptrs_to_update_main_thread->initialized = true; - - { - // Remove orphan thread-to-script entries from every script. - // FIXME: This involves iterating through every script whenever a thread dies. - // While it's OK that thread creation/destruction are heavy operations, - // additional bookkeeping can be used to outperform this brute-force approach. - - GDScriptLanguage *gd_lang = GDScriptLanguage::get_singleton(); - - MutexLock lock2(gd_lang->mutex); - - for (SelfList<GDScript> *s = gd_lang->script_list.first(); s; s = s->next()) { - GDScript *script = s->self(); - for (List<UpdatableFuncPtr *>::Element *E = script->func_ptrs_to_update.front(); E; E = E->next()) { - bool is_dying_thread_entry = &E->get()->mutex == &func_ptrs_to_update_thread_local.mutex; - if (is_dying_thread_entry) { - E->erase(); - break; - } - } - } + while (!func_ptrs_to_update_thread_local->ptrs.is_empty()) { + List<GDScriptFunction **>::Element *E = func_ptrs_to_update_thread_local->ptrs.front(); + E->transfer_to_back(&func_ptrs_to_update_main_thread.ptrs); + func_ptrs_to_update_thread_local->transferred = true; } } @@ -1514,12 +1449,29 @@ void GDScript::clear(ClearData *p_clear_data) { { MutexLock outer_lock(func_ptrs_to_update_mutex); for (UpdatableFuncPtr *updatable : func_ptrs_to_update) { - MutexLock inner_lock(updatable->mutex); - for (GDScriptFunction **func_ptr_ptr : updatable->ptrs) { - *func_ptr_ptr = nullptr; + bool destroy = false; + { + MutexLock inner_lock(updatable->mutex); + if (updatable->transferred) { + func_ptrs_to_update_main_thread.mutex.lock(); + } + for (GDScriptFunction **func_ptr_ptr : updatable->ptrs) { + *func_ptr_ptr = nullptr; + } + DEV_ASSERT(updatable->rc != 0); + updatable->rc--; + if (updatable->rc == 0) { + destroy = true; + } + if (updatable->transferred) { + func_ptrs_to_update_main_thread.mutex.unlock(); + } + } + if (destroy) { + DEV_ASSERT(updatable != &func_ptrs_to_update_main_thread); + memdelete(updatable); } } - func_ptrs_to_update_elems.clear(); } RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies(); @@ -2139,8 +2091,31 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) { named_globals.erase(p_name); } +void GDScriptLanguage::thread_enter() { + GDScript::func_ptrs_to_update_thread_local = memnew(GDScript::UpdatableFuncPtr); +} + void GDScriptLanguage::thread_exit() { + // This thread may have been created before GDScript was up + // (which also means it can't have run any GDScript code at all). + if (!GDScript::func_ptrs_to_update_thread_local) { + return; + } + GDScript::_fixup_thread_function_bookkeeping(); + + bool destroy = false; + { + MutexLock lock(GDScript::func_ptrs_to_update_thread_local->mutex); + DEV_ASSERT(GDScript::func_ptrs_to_update_thread_local->rc != 0); + GDScript::func_ptrs_to_update_thread_local->rc--; + if (GDScript::func_ptrs_to_update_thread_local->rc == 0) { + destroy = true; + } + } + if (destroy) { + memdelete(GDScript::func_ptrs_to_update_thread_local); + } } void GDScriptLanguage::init() { @@ -2175,6 +2150,8 @@ void GDScriptLanguage::init() { _add_global(E.name, E.ptr); } + GDScript::func_ptrs_to_update_thread_local = &GDScript::func_ptrs_to_update_main_thread; + #ifdef TESTS_ENABLED GDScriptTests::GDScriptTestRunner::handle_cmdline(); #endif @@ -2224,6 +2201,8 @@ void GDScriptLanguage::finish() { } script_list.clear(); function_list.clear(); + + DEV_ASSERT(GDScript::func_ptrs_to_update_main_thread.rc == 1); } void GDScriptLanguage::profiling_start() { @@ -2241,6 +2220,8 @@ void GDScriptLanguage::profiling_start() { elem->self()->profile.last_frame_call_count = 0; elem->self()->profile.last_frame_self_time = 0; elem->self()->profile.last_frame_total_time = 0; + elem->self()->profile.native_calls.clear(); + elem->self()->profile.last_native_calls.clear(); elem = elem->next(); } @@ -2248,6 +2229,13 @@ void GDScriptLanguage::profiling_start() { #endif } +void GDScriptLanguage::profiling_set_save_native_calls(bool p_enable) { +#ifdef DEBUG_ENABLED + MutexLock lock(mutex); + profile_native_calls = p_enable; +#endif +} + void GDScriptLanguage::profiling_stop() { #ifdef DEBUG_ENABLED MutexLock lock(this->mutex); @@ -2262,17 +2250,32 @@ int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, MutexLock lock(this->mutex); + profiling_collate_native_call_data(true); SelfList<GDScriptFunction> *elem = function_list.first(); while (elem) { if (current >= p_info_max) { break; } + int last_non_internal = current; p_info_arr[current].call_count = elem->self()->profile.call_count.get(); p_info_arr[current].self_time = elem->self()->profile.self_time.get(); p_info_arr[current].total_time = elem->self()->profile.total_time.get(); p_info_arr[current].signature = elem->self()->profile.signature; - elem = elem->next(); current++; + + int nat_time = 0; + HashMap<String, GDScriptFunction::Profile::NativeProfile>::ConstIterator nat_calls = elem->self()->profile.native_calls.begin(); + while (nat_calls) { + p_info_arr[current].call_count = nat_calls->value.call_count; + p_info_arr[current].total_time = nat_calls->value.total_time; + p_info_arr[current].self_time = nat_calls->value.total_time; + p_info_arr[current].signature = nat_calls->value.signature; + nat_time += nat_calls->value.total_time; + current++; + ++nat_calls; + } + p_info_arr[last_non_internal].internal_time = nat_time; + elem = elem->next(); } #endif @@ -2285,17 +2288,33 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_ #ifdef DEBUG_ENABLED MutexLock lock(this->mutex); + profiling_collate_native_call_data(false); SelfList<GDScriptFunction> *elem = function_list.first(); while (elem) { if (current >= p_info_max) { break; } if (elem->self()->profile.last_frame_call_count > 0) { + int last_non_internal = current; p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count; p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time; p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time; p_info_arr[current].signature = elem->self()->profile.signature; current++; + + int nat_time = 0; + HashMap<String, GDScriptFunction::Profile::NativeProfile>::ConstIterator nat_calls = elem->self()->profile.last_native_calls.begin(); + while (nat_calls) { + p_info_arr[current].call_count = nat_calls->value.call_count; + p_info_arr[current].total_time = nat_calls->value.total_time; + p_info_arr[current].self_time = nat_calls->value.total_time; + p_info_arr[current].internal_time = nat_calls->value.total_time; + p_info_arr[current].signature = nat_calls->value.signature; + nat_time += nat_calls->value.total_time; + current++; + ++nat_calls; + } + p_info_arr[last_non_internal].internal_time = nat_time; } elem = elem->next(); } @@ -2304,6 +2323,33 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_ return current; } +void GDScriptLanguage::profiling_collate_native_call_data(bool p_accumulated) { +#ifdef DEBUG_ENABLED + // The same native call can be called from multiple functions, so join them together here. + // Only use the name of the function (ie signature.split[2]). + HashMap<String, GDScriptFunction::Profile::NativeProfile *> seen_nat_calls; + SelfList<GDScriptFunction> *elem = function_list.first(); + while (elem) { + HashMap<String, GDScriptFunction::Profile::NativeProfile> *nat_calls = p_accumulated ? &elem->self()->profile.native_calls : &elem->self()->profile.last_native_calls; + HashMap<String, GDScriptFunction::Profile::NativeProfile>::Iterator it = nat_calls->begin(); + + while (it != nat_calls->end()) { + Vector<String> sig = it->value.signature.split("::"); + HashMap<String, GDScriptFunction::Profile::NativeProfile *>::ConstIterator already_found = seen_nat_calls.find(sig[2]); + if (already_found) { + already_found->value->total_time += it->value.total_time; + already_found->value->call_count += it->value.call_count; + elem->self()->profile.last_native_calls.remove(it); + } else { + seen_nat_calls.insert(sig[2], &it->value); + } + ++it; + } + elem = elem->next(); + } +#endif +} + struct GDScriptDepSort { //must support sorting so inheritance works properly (parent must be reloaded first) bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const { @@ -2340,6 +2386,19 @@ void GDScriptLanguage::reload_all_scripts() { } elem = elem->next(); } + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + // Reload all pointers to existing singletons so that tool scripts can work with the reloaded extensions. + List<Engine::Singleton> singletons; + Engine::get_singleton()->get_singletons(&singletons); + for (const Engine::Singleton &E : singletons) { + if (globals.has(E.name)) { + _add_global(E.name, E.ptr); + } + } + } +#endif } //as scripts are going to be reloaded, must proceed without locking here @@ -2490,9 +2549,11 @@ void GDScriptLanguage::frame() { elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count.get(); elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time.get(); elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time.get(); + elem->self()->profile.last_native_calls = elem->self()->profile.native_calls; elem->self()->profile.frame_call_count.set(0); elem->self()->profile.frame_self_time.set(0); elem->self()->profile.frame_total_time.set(0); + elem->self()->profile.native_calls.clear(); elem = elem->next(); } } |