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-rw-r--r--modules/gdscript/gdscript.cpp113
1 files changed, 73 insertions, 40 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 4822e411ce..1b4711804c 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,12 +43,17 @@
#include "gdscript_cache.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
+#include "gdscript_rpc_callable.h"
#include "gdscript_warning.h"
#ifdef TESTS_ENABLED
#include "tests/gdscript_test_runner.h"
#endif
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif
+
///////////////////////////
GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
@@ -77,7 +82,7 @@ Variant GDScriptNativeClass::_new() {
RefCounted *rc = Object::cast_to<RefCounted>(o);
if (rc) {
- return REF(rc);
+ return Ref<RefCounted>(rc);
} else {
return o;
}
@@ -87,6 +92,21 @@ Object *GDScriptNativeClass::instantiate() {
return ClassDB::instantiate(name);
}
+Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ if (p_method == SNAME("new")) {
+ // Constructor.
+ return Object::callp(p_method, p_args, p_argcount, r_error);
+ }
+ MethodBind *method = ClassDB::get_method(name, p_method);
+ if (method) {
+ // Native static method.
+ return method->call(nullptr, p_args, p_argcount, r_error);
+ }
+
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+}
+
GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
if (p_script->initializer) {
return p_script->initializer;
@@ -175,7 +195,7 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallErr
}
r_error.error = Callable::CallError::CALL_OK;
- REF ref;
+ Ref<RefCounted> ref;
Object *owner = nullptr;
GDScript *_baseptr = this;
@@ -193,7 +213,7 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallErr
RefCounted *r = Object::cast_to<RefCounted>(owner);
if (r) {
- ref = REF(r);
+ ref = Ref<RefCounted>(r);
}
GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
@@ -791,7 +811,7 @@ void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
String GDScript::_get_debug_path() const {
if (is_built_in() && !get_name().is_empty()) {
- return get_name() + " (" + get_path().get_slice("::", 0) + ")";
+ return get_name() + " (" + get_path() + ")";
} else {
return get_path();
}
@@ -817,10 +837,12 @@ Error GDScript::reload(bool p_keep_state) {
basedir = basedir.get_base_dir();
}
- if (source.find("%BASE%") != -1) {
- //loading a template, don't parse
+// Loading a template, don't parse.
+#ifdef TOOLS_ENABLED
+ if (EditorSettings::get_singleton() && basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) {
return OK;
}
+#endif
{
String source_path = path;
@@ -927,7 +949,7 @@ const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
-Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *top = this;
while (top) {
Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
@@ -941,7 +963,7 @@ Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p
//none found, regular
- return Script::call(p_method, p_args, p_argcount, r_error);
+ return Script::callp(p_method, p_args, p_argcount, r_error);
}
bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
@@ -1008,17 +1030,21 @@ Error GDScript::load_byte_code(const String &p_path) {
Error GDScript::load_source_code(const String &p_path) {
Vector<uint8_t> sourcef;
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
- ERR_FAIL_COND_V(err, err);
+ const char *err_name;
+ if (err < 0 || err >= ERR_MAX) {
+ err_name = "(invalid error code)";
+ } else {
+ err_name = error_names[err];
+ }
+ ERR_FAIL_COND_V_MSG(err, err, "Attempt to open script '" + p_path + "' resulted in error '" + err_name + "'.");
}
uint64_t len = f->get_length();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
uint64_t r = f->get_buffer(w, len);
- f->close();
- memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
@@ -1262,7 +1288,7 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
if (member->setter) {
const Variant *val = &p_value;
Callable::CallError err;
- call(member->setter, &val, 1, err);
+ callp(member->setter, &val, 1, err);
if (err.error == Callable::CallError::CALL_OK) {
return true; //function exists, call was successful
} else {
@@ -1324,7 +1350,7 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
if (E) {
if (E->get().getter) {
Callable::CallError err;
- r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
+ r_ret = const_cast<GDScriptInstance *>(this)->callp(E->get().getter, nullptr, 0, err);
if (err.error == Callable::CallError::CALL_OK) {
return true;
}
@@ -1365,7 +1391,13 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
while (sl) {
const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
if (E) {
- r_ret = Callable(this->owner, E->key());
+ Multiplayer::RPCConfig config;
+ config.name = p_name;
+ if (sptr->rpc_functions.find(config) != -1) {
+ r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key())));
+ } else {
+ r_ret = Callable(this->owner, E->key());
+ }
return true; //index found
}
sl = sl->_base;
@@ -1503,7 +1535,7 @@ bool GDScriptInstance::has_method(const StringName &p_method) const {
return false;
}
-Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
while (sptr) {
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
@@ -1538,7 +1570,7 @@ void GDScriptInstance::notification(int p_notification) {
String GDScriptInstance::to_string(bool *r_valid) {
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
Callable::CallError ce;
- Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
+ Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
if (ce.error == Callable::CallError::CALL_OK) {
if (ret.get_type() != Variant::STRING) {
if (r_valid) {
@@ -2012,8 +2044,6 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"preload",
"signal",
"super",
- "trait",
- "yield",
// var
"const",
"enum",
@@ -2030,6 +2060,11 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"return",
"match",
"while",
+ // These keywords are not implemented currently, but reserved for (potential) future use.
+ // We highlight them as keywords to make errors easier to understand.
+ "trait",
+ "namespace",
+ "yield",
nullptr
};
@@ -2068,7 +2103,7 @@ bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
Vector<uint8_t> sourcef;
Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
return String();
}
@@ -2102,8 +2137,8 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
} else {
Vector<StringName> extend_classes = subclass->extends;
- FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
- if (!subfile) {
+ Ref<FileAccess> subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
+ if (subfile.is_null()) {
break;
}
String subsource = subfile->get_as_utf8_string();
@@ -2196,7 +2231,6 @@ GDScriptLanguage::GDScriptLanguage() {
GLOBAL_DEF("debug/gdscript/warnings/enable", true);
GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
- GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
bool default_enabled = !warning.begins_with("unsafe_");
@@ -2258,7 +2292,7 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
@@ -2301,8 +2335,8 @@ String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) con
}
void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
- FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");
String source = file->get_as_utf8_string();
if (source.is_empty()) {
@@ -2319,24 +2353,23 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S
}
}
-Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+Error ResourceFormatSaverGDScript::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
Ref<GDScript> sqscr = p_resource;
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
String source = sqscr->get_source_code();
- Error err;
- FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ {
+ Error err;
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
+ ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
- file->store_string(source);
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- memdelete(file);
- return ERR_CANT_CREATE;
+ file->store_string(source);
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ return ERR_CANT_CREATE;
+ }
}
- file->close();
- memdelete(file);
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
@@ -2345,12 +2378,12 @@ Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resou
return OK;
}
-void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+void ResourceFormatSaverGDScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
if (Object::cast_to<GDScript>(*p_resource)) {
p_extensions->push_back("gd");
}
}
-bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
+bool ResourceFormatSaverGDScript::recognize(const Ref<Resource> &p_resource) const {
return Object::cast_to<GDScript>(*p_resource) != nullptr;
}