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-rw-r--r--modules/gdscript/gdscript.cpp109
1 files changed, 96 insertions, 13 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 6245cc85a0..4accdb4d21 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -992,6 +992,7 @@ void GDScript::set_path(const String &p_path, bool p_take_over) {
String old_path = path;
path = p_path;
+ path_valid = true;
GDScriptCache::move_script(old_path, p_path);
for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
@@ -1000,6 +1001,9 @@ void GDScript::set_path(const String &p_path, bool p_take_over) {
}
String GDScript::get_script_path() const {
+ if (!path_valid && !get_path().is_empty()) {
+ return get_path();
+ }
return path;
}
@@ -1035,6 +1039,7 @@ Error GDScript::load_source_code(const String &p_path) {
source = s;
path = p_path;
+ path_valid = true;
#ifdef TOOLS_ENABLED
source_changed_cache = true;
set_edited(false);
@@ -1387,33 +1392,106 @@ String GDScript::debug_get_script_name(const Ref<Script> &p_script) {
#endif
thread_local GDScript::UpdatableFuncPtr GDScript::func_ptrs_to_update_thread_local;
+GDScript::UpdatableFuncPtr *GDScript::func_ptrs_to_update_main_thread = &func_ptrs_to_update_thread_local;
+
+GDScript::UpdatableFuncPtrElement *GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) {
+ MutexLock lock(func_ptrs_to_update_mutex);
-GDScript::UpdatableFuncPtrElement GDScript::_add_func_ptr_to_update(GDScriptFunction **p_func_ptr_ptr) {
- UpdatableFuncPtrElement result = {};
+ List<UpdatableFuncPtrElement>::Element *result = func_ptrs_to_update_elems.push_back(UpdatableFuncPtrElement());
{
- MutexLock lock(func_ptrs_to_update_thread_local.mutex);
- result.element = func_ptrs_to_update_thread_local.ptrs.push_back(p_func_ptr_ptr);
- result.mutex = &func_ptrs_to_update_thread_local.mutex;
+ MutexLock lock2(func_ptrs_to_update_thread_local.mutex);
+ result->get().element = func_ptrs_to_update_thread_local.ptrs.push_back(p_func_ptr_ptr);
+ result->get().mutex = &func_ptrs_to_update_thread_local.mutex;
if (likely(func_ptrs_to_update_thread_local.initialized)) {
- return result;
+ return &result->get();
}
func_ptrs_to_update_thread_local.initialized = true;
}
- MutexLock lock(func_ptrs_to_update_mutex);
func_ptrs_to_update.push_back(&func_ptrs_to_update_thread_local);
- return result;
+ return &result->get();
+}
+
+void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement *p_func_ptr_element) {
+ // None of these checks should ever fail, unless there's a bug.
+ // They can be removed once we are sure they never catch anything.
+ // Left here now due to extra safety needs late in the release cycle.
+ ERR_FAIL_NULL(p_func_ptr_element);
+ MutexLock lock(*p_func_ptr_element->mutex);
+ ERR_FAIL_NULL(p_func_ptr_element->element);
+ ERR_FAIL_NULL(p_func_ptr_element->mutex);
+ p_func_ptr_element->element->erase();
}
-void GDScript::_remove_func_ptr_to_update(const UpdatableFuncPtrElement p_func_ptr_element) {
- ERR_FAIL_NULL(p_func_ptr_element.element);
- ERR_FAIL_NULL(p_func_ptr_element.mutex);
- MutexLock lock(*p_func_ptr_element.mutex);
- p_func_ptr_element.element->erase();
+void GDScript::_fixup_thread_function_bookkeeping() {
+ // Transfer the ownership of these update items to the main thread,
+ // because the current one is dying, leaving theirs orphan, dangling.
+
+ HashSet<GDScript *> scripts;
+
+ DEV_ASSERT(!Thread::is_main_thread());
+ MutexLock lock(func_ptrs_to_update_main_thread->mutex);
+
+ {
+ MutexLock lock2(func_ptrs_to_update_thread_local.mutex);
+
+ while (!func_ptrs_to_update_thread_local.ptrs.is_empty()) {
+ // Transfer the thread-to-script records from the dying thread to the main one.
+
+ List<GDScriptFunction **>::Element *E = func_ptrs_to_update_thread_local.ptrs.front();
+ List<GDScriptFunction **>::Element *new_E = func_ptrs_to_update_main_thread->ptrs.push_front(E->get());
+
+ GDScript *script = (*E->get())->get_script();
+ if (!scripts.has(script)) {
+ scripts.insert(script);
+
+ // Replace dying thread by the main thread in the script-to-thread records.
+
+ MutexLock lock3(script->func_ptrs_to_update_mutex);
+ DEV_ASSERT(script->func_ptrs_to_update.find(&func_ptrs_to_update_thread_local));
+ {
+ for (List<UpdatableFuncPtrElement>::Element *F = script->func_ptrs_to_update_elems.front(); F; F = F->next()) {
+ bool is_dying_thread_entry = F->get().mutex == &func_ptrs_to_update_thread_local.mutex;
+ if (is_dying_thread_entry) {
+ // This may lead to multiple main-thread entries, but that's not a problem
+ // and allows to reuse the element, which is needed, since it's tracked by pointer.
+ F->get().element = new_E;
+ F->get().mutex = &func_ptrs_to_update_main_thread->mutex;
+ }
+ }
+ }
+ }
+
+ E->erase();
+ }
+ }
+ func_ptrs_to_update_main_thread->initialized = true;
+
+ {
+ // Remove orphan thread-to-script entries from every script.
+ // FIXME: This involves iterating through every script whenever a thread dies.
+ // While it's OK that thread creation/destruction are heavy operations,
+ // additional bookkeeping can be used to outperform this brute-force approach.
+
+ GDScriptLanguage *gd_lang = GDScriptLanguage::get_singleton();
+
+ MutexLock lock2(gd_lang->mutex);
+
+ for (SelfList<GDScript> *s = gd_lang->script_list.first(); s; s = s->next()) {
+ GDScript *script = s->self();
+ for (List<UpdatableFuncPtr *>::Element *E = script->func_ptrs_to_update.front(); E; E = E->next()) {
+ bool is_dying_thread_entry = &E->get()->mutex == &func_ptrs_to_update_thread_local.mutex;
+ if (is_dying_thread_entry) {
+ E->erase();
+ break;
+ }
+ }
+ }
+ }
}
void GDScript::clear(ClearData *p_clear_data) {
@@ -1441,6 +1519,7 @@ void GDScript::clear(ClearData *p_clear_data) {
*func_ptr_ptr = nullptr;
}
}
+ func_ptrs_to_update_elems.clear();
}
RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
@@ -2060,6 +2139,10 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
named_globals.erase(p_name);
}
+void GDScriptLanguage::thread_exit() {
+ GDScript::_fixup_thread_function_bookkeeping();
+}
+
void GDScriptLanguage::init() {
//populate global constants
int gcc = CoreConstants::get_global_constant_count();