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-rw-r--r--modules/gdscript/gdscript.cpp39
1 files changed, 33 insertions, 6 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 18f2ccc455..aab9a5acf1 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -76,9 +76,16 @@ bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
if (ok) {
r_ret = v;
return true;
- } else {
- return false;
}
+
+ MethodBind *method = ClassDB::get_method(name, p_name);
+ if (method && method->is_static()) {
+ // Native static method.
+ r_ret = Callable(this, p_name);
+ return true;
+ }
+
+ return false;
}
void GDScriptNativeClass::_bind_methods() {
@@ -1068,6 +1075,26 @@ void GDScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
}
+void GDScript::set_path_cache(const String &p_path) {
+ if (ResourceCache::has(p_path)) {
+ set_path(p_path, true);
+ return;
+ }
+
+ if (is_root_script()) {
+ Script::set_path_cache(p_path);
+ }
+
+ String old_path = path;
+ path = p_path;
+ path_valid = true;
+ GDScriptCache::move_script(old_path, p_path);
+
+ for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
+ kv.value->set_path_cache(p_path);
+ }
+}
+
void GDScript::set_path(const String &p_path, bool p_take_over) {
if (is_root_script()) {
Script::set_path(p_path, p_take_over);
@@ -2546,11 +2573,11 @@ void GDScriptLanguage::reload_all_scripts() {
}
}
}
-#endif
+#endif // TOOLS_ENABLED
}
reload_scripts(scripts, true);
-#endif
+#endif // DEBUG_ENABLED
}
void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) {
@@ -2620,7 +2647,7 @@ void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload
}
}
-#endif
+#endif // TOOLS_ENABLED
for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : scr->pending_reload_state) {
map[F.key] = F.value; //pending to reload, use this one instead
@@ -2688,7 +2715,7 @@ void GDScriptLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload
//if instance states were saved, set them!
}
-#endif
+#endif // DEBUG_ENABLED
}
void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {