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-rw-r--r--modules/gdscript/gdscript_analyzer.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 077b30a7fe..92050154b5 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -459,6 +459,10 @@ Error GDScriptAnalyzer::resolve_class_inheritance(GDScriptParser::ClassNode *p_c
}
base = info_parser->get_parser()->head->get_datatype();
} else if (class_exists(name)) {
+ if (Engine::get_singleton()->has_singleton(name)) {
+ push_error(vformat(R"(Cannot inherit native class "%s" because it is an engine singleton.)", name), id);
+ return ERR_PARSE_ERROR;
+ }
base.kind = GDScriptParser::DataType::NATIVE;
base.native_type = name;
} else {
@@ -2609,7 +2613,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
// Check if assigned value is an array literal, so we can make it a typed array too if appropriate.
- if (p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY && assignee_type.has_container_element_type()) {
+ if (p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY && assignee_type.is_hard_type() && assignee_type.has_container_element_type()) {
update_array_literal_element_type(static_cast<GDScriptParser::ArrayNode *>(p_assignment->assigned_value), assignee_type.get_container_element_type());
}
@@ -3203,6 +3207,12 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
bool is_constructor = (base_type.is_meta_type || (p_call->callee && p_call->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_call->function_name == SNAME("new");
+ if (is_constructor && Engine::get_singleton()->has_singleton(base_type.native_type)) {
+ push_error(vformat(R"(Cannot construct native class "%s" because it is an engine singleton.)", base_type.native_type), p_call);
+ p_call->set_datatype(call_type);
+ return;
+ }
+
if (get_function_signature(p_call, is_constructor, base_type, p_call->function_name, return_type, par_types, default_arg_count, method_flags)) {
// If the method is implemented in the class hierarchy, the virtual flag will not be set for that MethodInfo and the search stops there.
// Virtual check only possible for super() calls because class hierarchy is known. Node/Objects may have scripts attached we don't know of at compile-time.
@@ -3213,7 +3223,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
// If the function requires typed arrays we must make literals be typed.
for (const KeyValue<int, GDScriptParser::ArrayNode *> &E : arrays) {
int index = E.key;
- if (index < par_types.size() && par_types[index].has_container_element_type()) {
+ if (index < par_types.size() && par_types[index].is_hard_type() && par_types[index].has_container_element_type()) {
update_array_literal_element_type(E.value, par_types[index].get_container_element_type());
}
}
@@ -4099,7 +4109,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
bool valid = false;
// If the base is a metatype, use the analyzer instead.
- if (p_subscript->base->is_constant && !base_type.is_meta_type) {
+ if (p_subscript->base->is_constant && !base_type.is_meta_type && base_type.kind != GDScriptParser::DataType::CLASS) {
// Just try to get it.
Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid);
if (valid) {