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-rw-r--r--modules/gdscript/gdscript_analyzer.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 2082339ba7..6f4d8b5ff3 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -33,6 +33,7 @@
#include "core/class_db.h"
#include "core/hash_map.h"
#include "core/io/resource_loader.h"
+#include "core/os/file_access.h"
#include "core/project_settings.h"
#include "core/script_language.h"
#include "gdscript.h"
@@ -2301,6 +2302,37 @@ void GDScriptAnalyzer::reduce_literal(GDScriptParser::LiteralNode *p_literal) {
}
void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
+ if (!p_preload->path) {
+ return;
+ }
+
+ reduce_expression(p_preload->path);
+
+ if (!p_preload->path->is_constant) {
+ push_error("Preloaded path must be a constant string.", p_preload->path);
+ return;
+ }
+
+ if (p_preload->path->reduced_value.get_type() != Variant::STRING) {
+ push_error("Preloaded path must be a constant string.", p_preload->path);
+ } else {
+ p_preload->resolved_path = p_preload->path->reduced_value;
+ // TODO: Save this as script dependency.
+ if (p_preload->resolved_path.is_rel_path()) {
+ p_preload->resolved_path = parser->script_path.get_base_dir().plus_file(p_preload->resolved_path);
+ }
+ p_preload->resolved_path = p_preload->resolved_path.simplify_path();
+ if (!FileAccess::exists(p_preload->resolved_path)) {
+ push_error(vformat(R"(Preload file "%s" does not exist.)", p_preload->resolved_path), p_preload->path);
+ } else {
+ // TODO: Don't load if validating: use completion cache.
+ p_preload->resource = ResourceLoader::load(p_preload->resolved_path);
+ if (p_preload->resource.is_null()) {
+ push_error(vformat(R"(Could not p_preload resource file "%s".)", p_preload->resolved_path), p_preload->path);
+ }
+ }
+ }
+
p_preload->is_constant = true;
p_preload->reduced_value = p_preload->resource;
p_preload->set_datatype(type_from_variant(p_preload->reduced_value));