diff options
Diffstat (limited to 'modules/gdscript/gdscript_byte_codegen.cpp')
-rw-r--r-- | modules/gdscript/gdscript_byte_codegen.cpp | 119 |
1 files changed, 67 insertions, 52 deletions
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index d6f21d297a..1414075ba8 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -69,56 +69,52 @@ uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) { uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type) { Variant::Type temp_type = Variant::NIL; - if (p_type.has_type) { - if (p_type.kind == GDScriptDataType::BUILTIN) { - switch (p_type.builtin_type) { - case Variant::NIL: - case Variant::BOOL: - case Variant::INT: - case Variant::FLOAT: - case Variant::STRING: - case Variant::VECTOR2: - case Variant::VECTOR2I: - case Variant::RECT2: - case Variant::RECT2I: - case Variant::VECTOR3: - case Variant::VECTOR3I: - case Variant::TRANSFORM2D: - case Variant::VECTOR4: - case Variant::VECTOR4I: - case Variant::PLANE: - case Variant::QUATERNION: - case Variant::AABB: - case Variant::BASIS: - case Variant::TRANSFORM3D: - case Variant::PROJECTION: - case Variant::COLOR: - case Variant::STRING_NAME: - case Variant::NODE_PATH: - case Variant::RID: - case Variant::OBJECT: - case Variant::CALLABLE: - case Variant::SIGNAL: - case Variant::DICTIONARY: - case Variant::ARRAY: - temp_type = p_type.builtin_type; - break; - case Variant::PACKED_BYTE_ARRAY: - case Variant::PACKED_INT32_ARRAY: - case Variant::PACKED_INT64_ARRAY: - case Variant::PACKED_FLOAT32_ARRAY: - case Variant::PACKED_FLOAT64_ARRAY: - case Variant::PACKED_STRING_ARRAY: - case Variant::PACKED_VECTOR2_ARRAY: - case Variant::PACKED_VECTOR3_ARRAY: - case Variant::PACKED_COLOR_ARRAY: - case Variant::VARIANT_MAX: - // Packed arrays are reference counted, so we don't use the pool for them. - temp_type = Variant::NIL; - break; - } - } else { - temp_type = Variant::OBJECT; + if (p_type.has_type && p_type.kind == GDScriptDataType::BUILTIN) { + switch (p_type.builtin_type) { + case Variant::NIL: + case Variant::BOOL: + case Variant::INT: + case Variant::FLOAT: + case Variant::STRING: + case Variant::VECTOR2: + case Variant::VECTOR2I: + case Variant::RECT2: + case Variant::RECT2I: + case Variant::VECTOR3: + case Variant::VECTOR3I: + case Variant::TRANSFORM2D: + case Variant::VECTOR4: + case Variant::VECTOR4I: + case Variant::PLANE: + case Variant::QUATERNION: + case Variant::AABB: + case Variant::BASIS: + case Variant::TRANSFORM3D: + case Variant::PROJECTION: + case Variant::COLOR: + case Variant::STRING_NAME: + case Variant::NODE_PATH: + case Variant::RID: + case Variant::CALLABLE: + case Variant::SIGNAL: + temp_type = p_type.builtin_type; + break; + case Variant::OBJECT: + case Variant::DICTIONARY: + case Variant::ARRAY: + case Variant::PACKED_BYTE_ARRAY: + case Variant::PACKED_INT32_ARRAY: + case Variant::PACKED_INT64_ARRAY: + case Variant::PACKED_FLOAT32_ARRAY: + case Variant::PACKED_FLOAT64_ARRAY: + case Variant::PACKED_STRING_ARRAY: + case Variant::PACKED_VECTOR2_ARRAY: + case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_COLOR_ARRAY: + case Variant::VARIANT_MAX: + // Arrays, dictionaries, and objects are reference counted, so we don't use the pool for them. + temp_type = Variant::NIL; + break; } } @@ -143,10 +139,12 @@ void GDScriptByteCodeGenerator::pop_temporary() { ERR_FAIL_COND(used_temporaries.is_empty()); int slot_idx = used_temporaries.back()->get(); const StackSlot &slot = temporaries[slot_idx]; - if (slot.type == Variant::OBJECT) { + if (slot.type == Variant::NIL) { // Avoid keeping in the stack long-lived references to objects, // which may prevent RefCounted objects from being freed. - write_assign_false(Address(Address::TEMPORARY, slot_idx)); + // However, the cleanup will be performed an the end of the + // statement, to allow object references to survive chaining. + temporaries_pending_clear.push_back(slot_idx); } temporaries_pool[slot.type].push_back(slot_idx); used_temporaries.pop_back(); @@ -1756,6 +1754,23 @@ void GDScriptByteCodeGenerator::end_block() { pop_stack_identifiers(); } +void GDScriptByteCodeGenerator::clean_temporaries() { + List<int>::Element *E = temporaries_pending_clear.front(); + while (E) { + // The temporary may have been re-used as something else than an object + // since it was added to the list. In that case, there's no need to clear it. + int slot_idx = E->get(); + const StackSlot &slot = temporaries[slot_idx]; + if (slot.type == Variant::NIL) { + write_assign_false(Address(Address::TEMPORARY, slot_idx)); + } + + List<int>::Element *next = E->next(); + E->erase(); + E = next; + } +} + GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() { if (!ended && function != nullptr) { memdelete(function); |