summaryrefslogtreecommitdiffstats
path: root/modules/gdscript/gdscript_byte_codegen.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdscript/gdscript_byte_codegen.cpp')
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp119
1 files changed, 67 insertions, 52 deletions
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index d6f21d297a..1414075ba8 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -69,56 +69,52 @@ uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type) {
Variant::Type temp_type = Variant::NIL;
- if (p_type.has_type) {
- if (p_type.kind == GDScriptDataType::BUILTIN) {
- switch (p_type.builtin_type) {
- case Variant::NIL:
- case Variant::BOOL:
- case Variant::INT:
- case Variant::FLOAT:
- case Variant::STRING:
- case Variant::VECTOR2:
- case Variant::VECTOR2I:
- case Variant::RECT2:
- case Variant::RECT2I:
- case Variant::VECTOR3:
- case Variant::VECTOR3I:
- case Variant::TRANSFORM2D:
- case Variant::VECTOR4:
- case Variant::VECTOR4I:
- case Variant::PLANE:
- case Variant::QUATERNION:
- case Variant::AABB:
- case Variant::BASIS:
- case Variant::TRANSFORM3D:
- case Variant::PROJECTION:
- case Variant::COLOR:
- case Variant::STRING_NAME:
- case Variant::NODE_PATH:
- case Variant::RID:
- case Variant::OBJECT:
- case Variant::CALLABLE:
- case Variant::SIGNAL:
- case Variant::DICTIONARY:
- case Variant::ARRAY:
- temp_type = p_type.builtin_type;
- break;
- case Variant::PACKED_BYTE_ARRAY:
- case Variant::PACKED_INT32_ARRAY:
- case Variant::PACKED_INT64_ARRAY:
- case Variant::PACKED_FLOAT32_ARRAY:
- case Variant::PACKED_FLOAT64_ARRAY:
- case Variant::PACKED_STRING_ARRAY:
- case Variant::PACKED_VECTOR2_ARRAY:
- case Variant::PACKED_VECTOR3_ARRAY:
- case Variant::PACKED_COLOR_ARRAY:
- case Variant::VARIANT_MAX:
- // Packed arrays are reference counted, so we don't use the pool for them.
- temp_type = Variant::NIL;
- break;
- }
- } else {
- temp_type = Variant::OBJECT;
+ if (p_type.has_type && p_type.kind == GDScriptDataType::BUILTIN) {
+ switch (p_type.builtin_type) {
+ case Variant::NIL:
+ case Variant::BOOL:
+ case Variant::INT:
+ case Variant::FLOAT:
+ case Variant::STRING:
+ case Variant::VECTOR2:
+ case Variant::VECTOR2I:
+ case Variant::RECT2:
+ case Variant::RECT2I:
+ case Variant::VECTOR3:
+ case Variant::VECTOR3I:
+ case Variant::TRANSFORM2D:
+ case Variant::VECTOR4:
+ case Variant::VECTOR4I:
+ case Variant::PLANE:
+ case Variant::QUATERNION:
+ case Variant::AABB:
+ case Variant::BASIS:
+ case Variant::TRANSFORM3D:
+ case Variant::PROJECTION:
+ case Variant::COLOR:
+ case Variant::STRING_NAME:
+ case Variant::NODE_PATH:
+ case Variant::RID:
+ case Variant::CALLABLE:
+ case Variant::SIGNAL:
+ temp_type = p_type.builtin_type;
+ break;
+ case Variant::OBJECT:
+ case Variant::DICTIONARY:
+ case Variant::ARRAY:
+ case Variant::PACKED_BYTE_ARRAY:
+ case Variant::PACKED_INT32_ARRAY:
+ case Variant::PACKED_INT64_ARRAY:
+ case Variant::PACKED_FLOAT32_ARRAY:
+ case Variant::PACKED_FLOAT64_ARRAY:
+ case Variant::PACKED_STRING_ARRAY:
+ case Variant::PACKED_VECTOR2_ARRAY:
+ case Variant::PACKED_VECTOR3_ARRAY:
+ case Variant::PACKED_COLOR_ARRAY:
+ case Variant::VARIANT_MAX:
+ // Arrays, dictionaries, and objects are reference counted, so we don't use the pool for them.
+ temp_type = Variant::NIL;
+ break;
}
}
@@ -143,10 +139,12 @@ void GDScriptByteCodeGenerator::pop_temporary() {
ERR_FAIL_COND(used_temporaries.is_empty());
int slot_idx = used_temporaries.back()->get();
const StackSlot &slot = temporaries[slot_idx];
- if (slot.type == Variant::OBJECT) {
+ if (slot.type == Variant::NIL) {
// Avoid keeping in the stack long-lived references to objects,
// which may prevent RefCounted objects from being freed.
- write_assign_false(Address(Address::TEMPORARY, slot_idx));
+ // However, the cleanup will be performed an the end of the
+ // statement, to allow object references to survive chaining.
+ temporaries_pending_clear.push_back(slot_idx);
}
temporaries_pool[slot.type].push_back(slot_idx);
used_temporaries.pop_back();
@@ -1756,6 +1754,23 @@ void GDScriptByteCodeGenerator::end_block() {
pop_stack_identifiers();
}
+void GDScriptByteCodeGenerator::clean_temporaries() {
+ List<int>::Element *E = temporaries_pending_clear.front();
+ while (E) {
+ // The temporary may have been re-used as something else than an object
+ // since it was added to the list. In that case, there's no need to clear it.
+ int slot_idx = E->get();
+ const StackSlot &slot = temporaries[slot_idx];
+ if (slot.type == Variant::NIL) {
+ write_assign_false(Address(Address::TEMPORARY, slot_idx));
+ }
+
+ List<int>::Element *next = E->next();
+ E->erase();
+ E = next;
+ }
+}
+
GDScriptByteCodeGenerator::~GDScriptByteCodeGenerator() {
if (!ended && function != nullptr) {
memdelete(function);