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-rw-r--r--modules/gdscript/gdscript_function.h78
1 files changed, 42 insertions, 36 deletions
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index ad95ebc543..c98ac09310 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -43,20 +43,26 @@ class GDScriptInstance;
class GDScript;
struct GDScriptDataType {
- bool has_type;
- enum {
+ enum Kind {
UNINITIALIZED,
BUILTIN,
NATIVE,
SCRIPT,
GDSCRIPT,
- } kind;
- Variant::Type builtin_type;
+ };
+
+ Kind kind = UNINITIALIZED;
+
+ bool has_type = false;
+ Variant::Type builtin_type = Variant::NIL;
StringName native_type;
- Ref<Script> script_type;
+ Script *script_type = nullptr;
+ Ref<Script> script_type_ref;
bool is_type(const Variant &p_variant, bool p_allow_implicit_conversion = false) const {
- if (!has_type) return true; // Can't type check
+ if (!has_type) {
+ return true; // Can't type check
+ }
switch (kind) {
case UNINITIALIZED:
@@ -77,8 +83,8 @@ struct GDScriptDataType {
return false;
}
- Object *obj = p_variant.operator Object *();
- if (!obj || !ObjectDB::instance_validate(obj)) {
+ Object *obj = p_variant.get_validated_object();
+ if (!obj) {
return false;
}
@@ -100,12 +106,12 @@ struct GDScriptDataType {
return false;
}
- Object *obj = p_variant.operator Object *();
- if (!obj || !ObjectDB::instance_validate(obj)) {
+ Object *obj = p_variant.get_validated_object();
+ if (!obj) {
return false;
}
- Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : NULL;
+ Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : nullptr;
bool valid = false;
while (base.is_valid()) {
if (base == script_type) {
@@ -146,10 +152,7 @@ struct GDScriptDataType {
return info;
}
- GDScriptDataType() :
- has_type(false),
- kind(UNINITIALIZED),
- builtin_type(Variant::NIL) {}
+ GDScriptDataType() {}
};
class GDScriptFunction {
@@ -178,12 +181,11 @@ public:
OPCODE_CONSTRUCT_DICTIONARY,
OPCODE_CALL,
OPCODE_CALL_RETURN,
+ OPCODE_CALL_ASYNC,
OPCODE_CALL_BUILT_IN,
- OPCODE_CALL_SELF,
OPCODE_CALL_SELF_BASE,
- OPCODE_YIELD,
- OPCODE_YIELD_SIGNAL,
- OPCODE_YIELD_RESUME,
+ OPCODE_AWAIT,
+ OPCODE_AWAIT_RESUME,
OPCODE_JUMP,
OPCODE_JUMP_IF,
OPCODE_JUMP_IF_NOT,
@@ -214,7 +216,6 @@ public:
};
struct StackDebug {
-
int line;
int pos;
bool added;
@@ -223,6 +224,7 @@ public:
private:
friend class GDScriptCompiler;
+ friend class GDScriptByteCodeGenerator;
StringName source;
@@ -231,10 +233,6 @@ private:
int _constant_count;
const StringName *_global_names_ptr;
int _global_names_count;
-#ifdef TOOLS_ENABLED
- const StringName *_named_globals_ptr;
- int _named_globals_count;
-#endif
const int *_default_arg_ptr;
int _default_arg_count;
const int *_code_ptr;
@@ -251,9 +249,6 @@ private:
StringName name;
Vector<Variant> constants;
Vector<StringName> global_names;
-#ifdef TOOLS_ENABLED
- Vector<StringName> named_globals;
-#endif
Vector<int> default_arguments;
Vector<int> code;
Vector<GDScriptDataType> argument_types;
@@ -265,8 +260,8 @@ private:
List<StackDebug> stack_debug;
- _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant *p_stack, String &r_error) const;
- _FORCE_INLINE_ String _get_call_error(const Variant::CallError &p_err, const String &p_where, const Variant **argptrs) const;
+ _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const;
+ _FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
friend class GDScriptLanguage;
@@ -292,14 +287,16 @@ private:
public:
struct CallState {
-
- ObjectID instance_id;
+ GDScript *script;
GDScriptInstance *instance;
+#ifdef DEBUG_ENABLED
+ StringName function_name;
+ String script_path;
+#endif
Vector<uint8_t> stack;
int stack_size;
Variant self;
uint32_t alloca_size;
- Ref<GDScript> script;
int ip;
int line;
int defarg;
@@ -321,7 +318,7 @@ public:
GDScript *get_script() const { return _script; }
StringName get_source() const { return source; }
- void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;
+ void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;
_FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }
@@ -339,7 +336,11 @@ public:
return default_arguments[p_idx];
}
- Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
+ Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr);
+
+#ifdef DEBUG_ENABLED
+ void disassemble(const Vector<String> &p_code_lines) const;
+#endif
_FORCE_INLINE_ MultiplayerAPI::RPCMode get_rpc_mode() const { return rpc_mode; }
GDScriptFunction();
@@ -347,20 +348,25 @@ public:
};
class GDScriptFunctionState : public Reference {
-
GDCLASS(GDScriptFunctionState, Reference);
friend class GDScriptFunction;
GDScriptFunction *function;
GDScriptFunction::CallState state;
- Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Ref<GDScriptFunctionState> first_state;
+ SelfList<GDScriptFunctionState> scripts_list;
+ SelfList<GDScriptFunctionState> instances_list;
+
protected:
static void _bind_methods();
public:
bool is_valid(bool p_extended_check = false) const;
Variant resume(const Variant &p_arg = Variant());
+
+ void _clear_stack();
+
GDScriptFunctionState();
~GDScriptFunctionState();
};