diff options
Diffstat (limited to 'modules/gdscript/gdscript_lambda_callable.h')
-rw-r--r-- | modules/gdscript/gdscript_lambda_callable.h | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h index ee7d547544..45c0235913 100644 --- a/modules/gdscript/gdscript_lambda_callable.h +++ b/modules/gdscript/gdscript_lambda_callable.h @@ -42,10 +42,9 @@ class GDScriptFunction; class GDScriptInstance; class GDScriptLambdaCallable : public CallableCustom { - GDScriptFunction *function = nullptr; + GDScript::UpdatableFuncPtr function; Ref<GDScript> script; uint32_t h; - GDScript::UpdatableFuncPtrElement updatable_func_ptr_element; Vector<Variant> captures; @@ -60,19 +59,21 @@ public: CompareLessFunc get_compare_less_func() const override; ObjectID get_object() const override; StringName get_method() const override; + int get_argument_count(bool &r_is_valid) const override; void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; + GDScriptLambdaCallable(GDScriptLambdaCallable &) = delete; + GDScriptLambdaCallable(const GDScriptLambdaCallable &) = delete; GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures); - virtual ~GDScriptLambdaCallable(); + virtual ~GDScriptLambdaCallable() = default; }; // Lambda callable that references a particular object, so it can use `self` in the body. class GDScriptLambdaSelfCallable : public CallableCustom { - GDScriptFunction *function = nullptr; + GDScript::UpdatableFuncPtr function; Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference. Object *object = nullptr; // For non RefCounted objects, use a direct pointer. uint32_t h; - GDScript::UpdatableFuncPtrElement updatable_func_ptr_element; Vector<Variant> captures; @@ -86,11 +87,14 @@ public: CompareEqualFunc get_compare_equal_func() const override; CompareLessFunc get_compare_less_func() const override; ObjectID get_object() const override; + int get_argument_count(bool &r_is_valid) const override; void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; + GDScriptLambdaSelfCallable(GDScriptLambdaSelfCallable &) = delete; + GDScriptLambdaSelfCallable(const GDScriptLambdaSelfCallable &) = delete; GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures); GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures); - virtual ~GDScriptLambdaSelfCallable(); + virtual ~GDScriptLambdaSelfCallable() = default; }; #endif // GDSCRIPT_LAMBDA_CALLABLE_H |