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-rw-r--r--modules/gdscript/gdscript_lambda_callable.h16
1 files changed, 10 insertions, 6 deletions
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h
index ee7d547544..45c0235913 100644
--- a/modules/gdscript/gdscript_lambda_callable.h
+++ b/modules/gdscript/gdscript_lambda_callable.h
@@ -42,10 +42,9 @@ class GDScriptFunction;
class GDScriptInstance;
class GDScriptLambdaCallable : public CallableCustom {
- GDScriptFunction *function = nullptr;
+ GDScript::UpdatableFuncPtr function;
Ref<GDScript> script;
uint32_t h;
- GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
Vector<Variant> captures;
@@ -60,19 +59,21 @@ public:
CompareLessFunc get_compare_less_func() const override;
ObjectID get_object() const override;
StringName get_method() const override;
+ int get_argument_count(bool &r_is_valid) const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+ GDScriptLambdaCallable(GDScriptLambdaCallable &) = delete;
+ GDScriptLambdaCallable(const GDScriptLambdaCallable &) = delete;
GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
- virtual ~GDScriptLambdaCallable();
+ virtual ~GDScriptLambdaCallable() = default;
};
// Lambda callable that references a particular object, so it can use `self` in the body.
class GDScriptLambdaSelfCallable : public CallableCustom {
- GDScriptFunction *function = nullptr;
+ GDScript::UpdatableFuncPtr function;
Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
uint32_t h;
- GDScript::UpdatableFuncPtrElement updatable_func_ptr_element;
Vector<Variant> captures;
@@ -86,11 +87,14 @@ public:
CompareEqualFunc get_compare_equal_func() const override;
CompareLessFunc get_compare_less_func() const override;
ObjectID get_object() const override;
+ int get_argument_count(bool &r_is_valid) const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+ GDScriptLambdaSelfCallable(GDScriptLambdaSelfCallable &) = delete;
+ GDScriptLambdaSelfCallable(const GDScriptLambdaSelfCallable &) = delete;
GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
- virtual ~GDScriptLambdaSelfCallable();
+ virtual ~GDScriptLambdaSelfCallable() = default;
};
#endif // GDSCRIPT_LAMBDA_CALLABLE_H