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-rw-r--r--modules/gdscript/gdscript_lambda_callable.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h
index d961f18852..2c5d01aa16 100644
--- a/modules/gdscript/gdscript_lambda_callable.h
+++ b/modules/gdscript/gdscript_lambda_callable.h
@@ -42,10 +42,9 @@ class GDScriptFunction;
class GDScriptInstance;
class GDScriptLambdaCallable : public CallableCustom {
- GDScriptFunction *function = nullptr;
+ GDScript::UpdatableFuncPtr function;
Ref<GDScript> script;
uint32_t h;
- GDScript::UpdatableFuncPtrElement *updatable_func_ptr_element = nullptr;
Vector<Variant> captures;
@@ -62,17 +61,18 @@ public:
StringName get_method() const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+ GDScriptLambdaCallable(GDScriptLambdaCallable &) = delete;
+ GDScriptLambdaCallable(const GDScriptLambdaCallable &) = delete;
GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
- virtual ~GDScriptLambdaCallable();
+ virtual ~GDScriptLambdaCallable() = default;
};
// Lambda callable that references a particular object, so it can use `self` in the body.
class GDScriptLambdaSelfCallable : public CallableCustom {
- GDScriptFunction *function = nullptr;
+ GDScript::UpdatableFuncPtr function;
Ref<RefCounted> reference; // For objects that are RefCounted, keep a reference.
Object *object = nullptr; // For non RefCounted objects, use a direct pointer.
uint32_t h;
- GDScript::UpdatableFuncPtrElement *updatable_func_ptr_element = nullptr;
Vector<Variant> captures;
@@ -88,9 +88,11 @@ public:
ObjectID get_object() const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+ GDScriptLambdaSelfCallable(GDScriptLambdaSelfCallable &) = delete;
+ GDScriptLambdaSelfCallable(const GDScriptLambdaSelfCallable &) = delete;
GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
- virtual ~GDScriptLambdaSelfCallable();
+ virtual ~GDScriptLambdaSelfCallable() = default;
};
#endif // GDSCRIPT_LAMBDA_CALLABLE_H