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-rw-r--r--modules/gdscript/gdscript_parser.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index d0948e4831..a1ea94667d 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -137,11 +137,22 @@ GDScriptParser::GDScriptParser() {
#endif
#ifdef TOOLS_ENABLED
- if (theme_color_names.is_empty()) {
+ if (unlikely(theme_color_names.is_empty())) {
+ // Vectors.
theme_color_names.insert("x", "axis_x_color");
theme_color_names.insert("y", "axis_y_color");
theme_color_names.insert("z", "axis_z_color");
theme_color_names.insert("w", "axis_w_color");
+
+ // Color.
+ theme_color_names.insert("r", "axis_x_color");
+ theme_color_names.insert("r8", "axis_x_color");
+ theme_color_names.insert("g", "axis_y_color");
+ theme_color_names.insert("g8", "axis_y_color");
+ theme_color_names.insert("b", "axis_z_color");
+ theme_color_names.insert("b8", "axis_z_color");
+ theme_color_names.insert("a", "axis_w_color");
+ theme_color_names.insert("a8", "axis_w_color");
}
#endif
}
@@ -298,13 +309,14 @@ void GDScriptParser::set_last_completion_call_arg(int p_argument) {
completion_call_stack.back()->get().argument = p_argument;
}
-Error GDScriptParser::parse(const String &p_source_code, const String &p_script_path, bool p_for_completion) {
+Error GDScriptParser::parse(const String &p_source_code, const String &p_script_path, bool p_for_completion, bool p_parse_body) {
clear();
String source = p_source_code;
int cursor_line = -1;
int cursor_column = -1;
for_completion = p_for_completion;
+ parse_body = p_parse_body;
int tab_size = 4;
#ifdef TOOLS_ENABLED
@@ -678,6 +690,12 @@ void GDScriptParser::parse_program() {
}
}
+ // When the only thing needed is the class name and the icon, we don't need to parse the hole file.
+ // It really speed up the call to GDScriptLanguage::get_global_class_name especially for large script.
+ if (!parse_body) {
+ return;
+ }
+
#undef PUSH_PENDING_ANNOTATIONS_TO_HEAD
parse_class_body(true);