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+/**************************************************************************/
+/* gdscript_tokenizer_buffer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GDSCRIPT_TOKENIZER_BUFFER_H
+#define GDSCRIPT_TOKENIZER_BUFFER_H
+
+#include "gdscript_tokenizer.h"
+
+class GDScriptTokenizerBuffer : public GDScriptTokenizer {
+public:
+ enum CompressMode {
+ COMPRESS_NONE,
+ COMPRESS_ZSTD,
+ };
+
+ enum {
+ TOKEN_BYTE_MASK = 0x80,
+ TOKEN_BITS = 8,
+ TOKEN_MASK = (1 << (TOKEN_BITS - 1)) - 1,
+ };
+
+ Vector<StringName> identifiers;
+ Vector<Variant> constants;
+ Vector<int> continuation_lines;
+ HashMap<int, int> token_lines;
+ HashMap<int, int> token_columns;
+ Vector<Token> tokens;
+ int current = 0;
+ uint32_t current_line = 1;
+
+ bool multiline_mode = false;
+ List<int> indent_stack;
+ List<List<int>> indent_stack_stack; // For lambdas, which require manipulating the indentation point.
+ int pending_indents = 0;
+ bool last_token_was_newline = false;
+
+#ifdef TOOLS_ENABLED
+ HashMap<int, CommentData> dummy;
+#endif // TOOLS_ENABLED
+
+ static int _token_to_binary(const Token &p_token, Vector<uint8_t> &r_buffer, int p_start, HashMap<StringName, uint32_t> &r_identifiers_map, HashMap<Variant, uint32_t, VariantHasher, VariantComparator> &r_constants_map);
+ Token _binary_to_token(const uint8_t *p_buffer);
+
+public:
+ Error set_code_buffer(const Vector<uint8_t> &p_buffer);
+ static Vector<uint8_t> parse_code_string(const String &p_code, CompressMode p_compress_mode);
+
+ virtual int get_cursor_line() const override;
+ virtual int get_cursor_column() const override;
+ virtual void set_cursor_position(int p_line, int p_column) override;
+ virtual void set_multiline_mode(bool p_state) override;
+ virtual bool is_past_cursor() const override;
+ virtual void push_expression_indented_block() override; // For lambdas, or blocks inside expressions.
+ virtual void pop_expression_indented_block() override; // For lambdas, or blocks inside expressions.
+ virtual bool is_text() override { return false; };
+
+#ifdef TOOLS_ENABLED
+ virtual const HashMap<int, CommentData> &get_comments() const override {
+ return dummy;
+ }
+#endif // TOOLS_ENABLED
+
+ virtual Token scan() override;
+};
+
+#endif // GDSCRIPT_TOKENIZER_BUFFER_H