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-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index 90646f73ba..7133c6b4be 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -156,7 +156,7 @@ void GDScriptLanguageProtocol::poll() {
server->poll();
}
-Error GDScriptLanguageProtocol::start(int p_port) {
+Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) {
if (server == NULL) {
server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer"));
ERR_FAIL_COND_V(!server, FAILED);
@@ -165,6 +165,7 @@ Error GDScriptLanguageProtocol::start(int p_port) {
server->connect("client_connected", this, "on_client_connected");
server->connect("client_disconnected", this, "on_client_disconnected");
}
+ server->set_bind_ip(p_bind_ip);
return server->listen(p_port);
}