diff options
Diffstat (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp')
-rw-r--r-- | modules/gdscript/language_server/gdscript_language_server.cpp | 62 |
1 files changed, 44 insertions, 18 deletions
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index 8d58b99e02..d53914814f 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,18 +31,23 @@ #include "gdscript_language_server.h" #include "core/os/file_access.h" #include "core/os/os.h" +#include "editor/editor_log.h" #include "editor/editor_node.h" GDScriptLanguageServer::GDScriptLanguageServer() { - thread = NULL; - thread_exit = false; - _EDITOR_DEF("network/language_server/remote_port", 6008); - _EDITOR_DEF("network/language_server/enable_smart_resolve", false); + thread = nullptr; + thread_running = false; + started = false; + + use_thread = false; + port = 6008; + _EDITOR_DEF("network/language_server/remote_port", port); + _EDITOR_DEF("network/language_server/enable_smart_resolve", true); _EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false); + _EDITOR_DEF("network/language_server/use_thread", use_thread); } void GDScriptLanguageServer::_notification(int p_what) { - switch (p_what) { case NOTIFICATION_ENTER_TREE: start(); @@ -50,12 +55,25 @@ void GDScriptLanguageServer::_notification(int p_what) { case NOTIFICATION_EXIT_TREE: stop(); break; + case NOTIFICATION_INTERNAL_PROCESS: { + if (started && !use_thread) { + protocol.poll(); + } + } break; + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + int port = (int)_EDITOR_GET("network/language_server/remote_port"); + bool use_thread = (bool)_EDITOR_GET("network/language_server/use_thread"); + if (port != this->port || use_thread != this->use_thread) { + this->stop(); + this->start(); + } + } break; } } void GDScriptLanguageServer::thread_main(void *p_userdata) { GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata); - while (!self->thread_exit) { + while (self->thread_running) { // Poll 20 times per second self->protocol.poll(); OS::get_singleton()->delay_usec(50000); @@ -63,22 +81,30 @@ void GDScriptLanguageServer::thread_main(void *p_userdata) { } void GDScriptLanguageServer::start() { - int port = (int)_EDITOR_GET("network/language_server/remote_port"); - if (protocol.start(port) == OK) { + port = (int)_EDITOR_GET("network/language_server/remote_port"); + use_thread = (bool)_EDITOR_GET("network/language_server/use_thread"); + if (protocol.start(port, IP_Address("127.0.0.1")) == OK) { EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR); - ERR_FAIL_COND(thread != NULL || thread_exit); - thread_exit = false; - thread = Thread::create(GDScriptLanguageServer::thread_main, this); + if (use_thread) { + ERR_FAIL_COND(thread != nullptr); + thread_running = true; + thread = Thread::create(GDScriptLanguageServer::thread_main, this); + } + set_process_internal(!use_thread); + started = true; } } void GDScriptLanguageServer::stop() { - ERR_FAIL_COND(NULL == thread || thread_exit); - thread_exit = true; - Thread::wait_to_finish(thread); - memdelete(thread); - thread = NULL; + if (use_thread) { + ERR_FAIL_COND(nullptr == thread); + thread_running = false; + Thread::wait_to_finish(thread); + memdelete(thread); + thread = nullptr; + } protocol.stop(); + started = false; EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR); } |