diff options
Diffstat (limited to 'modules/gdscript/language_server/gdscript_workspace.cpp')
-rw-r--r-- | modules/gdscript/language_server/gdscript_workspace.cpp | 107 |
1 files changed, 53 insertions, 54 deletions
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index 959651c024..b90c452346 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* gdscript_workspace.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* gdscript_workspace.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "gdscript_workspace.h" @@ -38,6 +38,7 @@ #include "editor/editor_file_system.h" #include "editor/editor_help.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" #include "gdscript_language_protocol.h" #include "scene/resources/packed_scene.h" @@ -54,14 +55,14 @@ void GDScriptWorkspace::_bind_methods() { } void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStringArray args) { - Ref<Script> script = obj->get_script(); + Ref<Script> scr = obj->get_script(); - if (script->get_language()->get_name() != "GDScript") { + if (scr->get_language()->get_name() != "GDScript") { return; } String function_signature = "func " + function; - String source = script->get_source_code(); + String source = scr->get_source_code(); if (source.contains(function_signature)) { return; @@ -97,7 +98,7 @@ void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStr text_edit.newText = function_body; - String uri = get_file_uri(script->get_path()); + String uri = get_file_uri(scr->get_path()); lsp::ApplyWorkspaceEditParams params; params.edit.add_edit(uri, text_edit); @@ -117,12 +118,12 @@ void GDScriptWorkspace::did_delete_files(const Dictionary &p_params) { void GDScriptWorkspace::remove_cache_parser(const String &p_path) { HashMap<String, ExtendGDScriptParser *>::Iterator parser = parse_results.find(p_path); - HashMap<String, ExtendGDScriptParser *>::Iterator script = scripts.find(p_path); - if (parser && script) { - if (script->value && script->value == parser->value) { - memdelete(script->value); + HashMap<String, ExtendGDScriptParser *>::Iterator scr = scripts.find(p_path); + if (parser && scr) { + if (scr->value && scr->value == parser->value) { + memdelete(scr->value); } else { - memdelete(script->value); + memdelete(scr->value); memdelete(parser->value); } parse_results.erase(p_path); @@ -130,8 +131,8 @@ void GDScriptWorkspace::remove_cache_parser(const String &p_path) { } else if (parser) { memdelete(parser->value); parse_results.erase(p_path); - } else if (script) { - memdelete(script->value); + } else if (scr) { + memdelete(scr->value); scripts.erase(p_path); } } @@ -227,9 +228,9 @@ void GDScriptWorkspace::list_script_files(const String &p_root_dir, List<String> String file_name = dir->get_next(); while (file_name.length()) { if (dir->current_is_dir() && file_name != "." && file_name != ".." && file_name != "./") { - list_script_files(p_root_dir.plus_file(file_name), r_files); + list_script_files(p_root_dir.path_join(file_name), r_files); } else if (file_name.ends_with(".gd")) { - String script_file = p_root_dir.plus_file(file_name); + String script_file = p_root_dir.path_join(file_name); r_files.push_back(script_file); } file_name = dir->get_next(); @@ -498,11 +499,9 @@ Error GDScriptWorkspace::parse_local_script(const String &p_path) { } String GDScriptWorkspace::get_file_path(const String &p_uri) const { - String path = p_uri; - path = path.replace("///", "//"); - path = path.replace("%3A", ":"); - path = path.replacen(root_uri + "/", "res://"); - path = path.uri_decode(); + String path = p_uri.uri_decode(); + String base_uri = root_uri.uri_decode(); + path = path.replacen(base_uri + "/", "res://"); return path; } @@ -588,8 +587,8 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S while (!stack.is_empty()) { current = Object::cast_to<Node>(stack.pop_back()); - Ref<GDScript> script = current->get_script(); - if (script.is_valid() && script->get_path() == path) { + Ref<GDScript> scr = current->get_script(); + if (scr.is_valid() && scr->get_path() == path) { break; } for (int i = 0; i < current->get_child_count(); ++i) { @@ -597,8 +596,8 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S } } - Ref<GDScript> script = current->get_script(); - if (!script.is_valid() || script->get_path() != path) { + Ref<GDScript> scr = current->get_script(); + if (!scr.is_valid() || scr->get_path() != path) { current = owner_scene_node; } } @@ -692,13 +691,13 @@ void GDScriptWorkspace::resolve_related_symbols(const lsp::TextDocumentPositionP } for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { - const ExtendGDScriptParser *script = E.value; - const ClassMembers &members = script->get_members(); + const ExtendGDScriptParser *scr = E.value; + const ClassMembers &members = scr->get_members(); if (const lsp::DocumentSymbol *const *symbol = members.getptr(symbol_identifier)) { r_list.push_back(*symbol); } - for (const KeyValue<String, ClassMembers> &F : script->get_inner_classes()) { + for (const KeyValue<String, ClassMembers> &F : scr->get_inner_classes()) { const ClassMembers *inner_class = &F.value; if (const lsp::DocumentSymbol *const *symbol = inner_class->getptr(symbol_identifier)) { r_list.push_back(*symbol); |