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-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index 146a5cb7c9..8b166a873c 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,12 +32,17 @@
#define GDSCRIPT_WORKSPACE_H
#include "../gdscript_parser.h"
-#include "core/variant.h"
+#include "core/variant/variant.h"
+#include "editor/editor_file_system.h"
#include "gdscript_extend_parser.h"
#include "lsp.hpp"
-class GDScriptWorkspace : public Reference {
- GDCLASS(GDScriptWorkspace, Reference);
+class GDScriptWorkspace : public RefCounted {
+ GDCLASS(GDScriptWorkspace, RefCounted);
+
+private:
+ void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
+ Node *_get_owner_scene_node(String p_path);
protected:
static void _bind_methods();
@@ -84,6 +89,7 @@ public:
void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list);
Dictionary generate_script_api(const String &p_path);
Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature);
+ void did_delete_files(const Dictionary &p_params);
GDScriptWorkspace();
~GDScriptWorkspace();