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-rw-r--r--modules/gltf/doc_classes/GLTFPhysicsShape.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/gltf/doc_classes/GLTFPhysicsShape.xml b/modules/gltf/doc_classes/GLTFPhysicsShape.xml
index a4aaf9415c..53872a942f 100644
--- a/modules/gltf/doc_classes/GLTFPhysicsShape.xml
+++ b/modules/gltf/doc_classes/GLTFPhysicsShape.xml
@@ -1,15 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFPhysicsShape" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
- Represents a GLTF physics shape.
+ Represents a glTF physics shape.
</brief_description>
<description>
- Represents a physics shape as defined by the [code]OMI_physics_shape[/code] or [code]OMI_collider[/code] GLTF extensions. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
+ Represents a physics shape as defined by the [code]OMI_physics_shape[/code] or [code]OMI_collider[/code] glTF extensions. This class is an intermediary between the glTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different glTF physics extensions in the future.
</description>
<tutorials>
<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
- <link title="OMI_physics_shape GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape</link>
- <link title="OMI_collider GLTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider</link>
+ <link title="OMI_physics_shape glTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape</link>
+ <link title="OMI_collider glTF extension">https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider</link>
</tutorials>
<methods>
<method name="from_dictionary" qualifiers="static">
@@ -66,7 +66,7 @@
This is the only variable not used in the [method to_node] method, it's intended to be used alongside when deciding where to add the generated node as a child.
</member>
<member name="mesh_index" type="int" setter="set_mesh_index" getter="get_mesh_index" default="-1">
- The index of the shape's mesh in the GLTF file. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
+ The index of the shape's mesh in the glTF file. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
</member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The radius of the shape, in meters. This is only used when the shape type is "capsule", "cylinder", or "sphere". This value should not be negative.