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-rw-r--r--modules/gltf/extensions/physics/gltf_physics_body.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gltf/extensions/physics/gltf_physics_body.cpp b/modules/gltf/extensions/physics/gltf_physics_body.cpp
index 49a6edd2e3..b80f4348c2 100644
--- a/modules/gltf/extensions/physics/gltf_physics_body.cpp
+++ b/modules/gltf/extensions/physics/gltf_physics_body.cpp
@@ -112,7 +112,7 @@ void GLTFPhysicsBody::set_inertia_tensor(Basis p_inertia_tensor) {
Ref<GLTFPhysicsBody> GLTFPhysicsBody::from_node(const CollisionObject3D *p_body_node) {
Ref<GLTFPhysicsBody> physics_body;
physics_body.instantiate();
- ERR_FAIL_COND_V_MSG(!p_body_node, physics_body, "Tried to create a GLTFPhysicsBody from a CollisionObject3D node, but the given node was null.");
+ ERR_FAIL_NULL_V_MSG(p_body_node, physics_body, "Tried to create a GLTFPhysicsBody from a CollisionObject3D node, but the given node was null.");
if (cast_to<CharacterBody3D>(p_body_node)) {
physics_body->body_type = "character";
} else if (cast_to<AnimatableBody3D>(p_body_node)) {