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Diffstat (limited to 'modules/godot_physics_3d/godot_area_pair_3d.h')
-rw-r--r-- | modules/godot_physics_3d/godot_area_pair_3d.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/modules/godot_physics_3d/godot_area_pair_3d.h b/modules/godot_physics_3d/godot_area_pair_3d.h new file mode 100644 index 0000000000..a2c5df0f7a --- /dev/null +++ b/modules/godot_physics_3d/godot_area_pair_3d.h @@ -0,0 +1,98 @@ +/**************************************************************************/ +/* godot_area_pair_3d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef GODOT_AREA_PAIR_3D_H +#define GODOT_AREA_PAIR_3D_H + +#include "godot_area_3d.h" +#include "godot_body_3d.h" +#include "godot_constraint_3d.h" +#include "godot_soft_body_3d.h" + +class GodotAreaPair3D : public GodotConstraint3D { + GodotBody3D *body = nullptr; + GodotArea3D *area = nullptr; + int body_shape; + int area_shape; + bool colliding = false; + bool process_collision = false; + bool has_space_override = false; + bool body_has_attached_area = false; + +public: + virtual bool setup(real_t p_step) override; + virtual bool pre_solve(real_t p_step) override; + virtual void solve(real_t p_step) override; + + GodotAreaPair3D(GodotBody3D *p_body, int p_body_shape, GodotArea3D *p_area, int p_area_shape); + ~GodotAreaPair3D(); +}; + +class GodotArea2Pair3D : public GodotConstraint3D { + GodotArea3D *area_a = nullptr; + GodotArea3D *area_b = nullptr; + int shape_a; + int shape_b; + bool colliding_a = false; + bool colliding_b = false; + bool process_collision_a = false; + bool process_collision_b = false; + bool area_a_monitorable; + bool area_b_monitorable; + +public: + virtual bool setup(real_t p_step) override; + virtual bool pre_solve(real_t p_step) override; + virtual void solve(real_t p_step) override; + + GodotArea2Pair3D(GodotArea3D *p_area_a, int p_shape_a, GodotArea3D *p_area_b, int p_shape_b); + ~GodotArea2Pair3D(); +}; + +class GodotAreaSoftBodyPair3D : public GodotConstraint3D { + GodotSoftBody3D *soft_body = nullptr; + GodotArea3D *area = nullptr; + int soft_body_shape; + int area_shape; + bool colliding = false; + bool process_collision = false; + bool has_space_override = false; + bool body_has_attached_area = false; + +public: + virtual bool setup(real_t p_step) override; + virtual bool pre_solve(real_t p_step) override; + virtual void solve(real_t p_step) override; + + GodotAreaSoftBodyPair3D(GodotSoftBody3D *p_sof_body, int p_soft_body_shape, GodotArea3D *p_area, int p_area_shape); + ~GodotAreaSoftBodyPair3D(); +}; + +#endif // GODOT_AREA_PAIR_3D_H |