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-rw-r--r--modules/gridmap/grid_map.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index fb449a67f8..25519c6e3c 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -195,7 +195,7 @@ real_t GridMap::get_collision_priority() const {
void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) {
physics_material = p_material;
- _recreate_octant_data();
+ _update_physics_bodies_characteristics();
}
Ref<PhysicsMaterial> GridMap::get_physics_material() const {
@@ -370,8 +370,8 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
PhysicsServer3D::get_singleton()->body_set_collision_priority(g->static_body, collision_priority);
if (physics_material.is_valid()) {
- PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction());
- PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce());
+ PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->computed_friction());
+ PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
}
SceneTree *st = SceneTree::get_singleton();
@@ -748,6 +748,19 @@ void GridMap::_update_physics_bodies_collision_properties() {
}
}
+void GridMap::_update_physics_bodies_characteristics() {
+ real_t friction = 1.0;
+ real_t bounce = 0.0;
+ if (physics_material.is_valid()) {
+ friction = physics_material->computed_friction();
+ bounce = physics_material->computed_bounce();
+ }
+ for (const KeyValue<OctantKey, Octant *> &E : octant_map) {
+ PhysicsServer3D::get_singleton()->body_set_param(E.value->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, friction);
+ PhysicsServer3D::get_singleton()->body_set_param(E.value->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, bounce);
+ }
+}
+
void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];