diff options
Diffstat (limited to 'modules/lightmapper_rd/lightmapper_rd.h')
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.h | 86 |
1 files changed, 64 insertions, 22 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index 061c9ba000..5414048ddc 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -40,6 +40,26 @@ class RDShaderFile; class LightmapperRD : public Lightmapper { GDCLASS(LightmapperRD, Lightmapper) + struct BakeParameters { + float world_size[3] = {}; + float bias = 0.0; + + float to_cell_offset[3] = {}; + int32_t grid_size = 0; + + float to_cell_size[3] = {}; + uint32_t light_count = 0; + + float env_transform[12] = {}; + + int32_t atlas_size[2] = {}; + float exposure_normalization = 0.0f; + uint32_t bounces = 0; + + float bounce_indirect_energy = 0.0f; + uint32_t pad[3] = {}; + }; + struct MeshInstance { MeshData data; int slice = 0; @@ -57,9 +77,10 @@ class LightmapperRD : public Lightmapper { float attenuation = 0.0; float cos_spot_angle = 0.0; float inv_spot_attenuation = 0.0; + float indirect_energy = 0.0; float shadow_blur = 0.0; uint32_t static_bake = 0; - uint32_t pad[2] = {}; + uint32_t pad = 0; bool operator<(const Light &p_light) const { return type < p_light.type; @@ -171,6 +192,13 @@ class LightmapperRD : public Lightmapper { } }; + struct ClusterAABB { + float min_bounds[3]; + float pad0 = 0.0f; + float max_bounds[3]; + float pad1 = 0.0f; + }; + Vector<MeshInstance> mesh_instances; Vector<Light> lights; @@ -178,12 +206,22 @@ class LightmapperRD : public Lightmapper { struct TriangleSort { uint32_t cell_index = 0; uint32_t triangle_index = 0; + AABB triangle_aabb; + bool operator<(const TriangleSort &p_triangle_sort) const { return cell_index < p_triangle_sort.cell_index; //sorting by triangle index in this case makes no sense } }; + template <int T> + struct TriangleSortAxis { + bool operator()(const TriangleSort &p_a, const TriangleSort &p_b) const { + return p_a.triangle_aabb.get_center()[T] < p_b.triangle_aabb.get_center()[T]; + } + }; + void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[3], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size); + void _sort_triangle_clusters(uint32_t p_cluster_size, uint32_t p_cluster_index, uint32_t p_index_start, uint32_t p_count, LocalVector<TriangleSort> &p_triangle_sort, LocalVector<ClusterAABB> &p_cluster_aabb); struct RasterPushConstant { float atlas_size[2] = {}; @@ -206,42 +244,46 @@ class LightmapperRD : public Lightmapper { }; struct PushConstant { - int32_t atlas_size[2] = {}; + uint32_t atlas_slice = 0; uint32_t ray_count = 0; - uint32_t ray_to = 0; - - float world_size[3] = {}; - float bias = 0.0; - - float to_cell_offset[3] = {}; uint32_t ray_from = 0; - - float to_cell_size[3] = {}; - uint32_t light_count = 0; - - int32_t grid_size = 0; - int32_t atlas_slice = 0; - int32_t region_ofs[2] = {}; - - float environment_xform[12] = {}; + uint32_t ray_to = 0; + uint32_t region_ofs[2] = {}; + uint32_t probe_count = 0; + uint32_t pad = 0; }; Vector<Ref<Image>> bake_textures; Vector<Color> probe_values; + struct DenoiseParams { + float spatial_bandwidth; + float light_bandwidth; + float albedo_bandwidth; + float normal_bandwidth; + + float filter_strength; + float pad[3]; + }; + BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata); - void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata); + void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, uint32_t p_cluster_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &r_triangle_indices_buffer, RID &r_cluster_indices_buffer, RID &r_cluster_aabbs_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata); void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform); BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices); + BakeError _denoise(RenderingDevice *p_rd, Ref<RDShaderFile> &p_compute_shader, const RID &p_compute_base_uniform_set, PushConstant &p_push_constant, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, float p_denoiser_strength, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, BakeStepFunc p_step_function); + + Error _store_pfm(RenderingDevice *p_rd, RID p_atlas_tex, int p_index, const Size2i &p_atlas_size, const String &p_name); + Ref<Image> _read_pfm(const String &p_name); + BakeError _denoise_oidn(RenderingDevice *p_rd, RID p_source_light_tex, RID p_source_normal_tex, RID p_dest_light_tex, const Size2i &p_atlas_size, int p_atlas_slices, bool p_bake_sh, const String &p_exe); public: virtual void add_mesh(const MeshData &p_mesh) override; - virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance, float p_shadow_blur) override; - virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) override; - virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) override; + virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_indirect_energy, float p_angular_distance, float p_shadow_blur) override; + virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_size, float p_shadow_blur) override; + virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_indirect_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size, float p_shadow_blur) override; virtual void add_probe(const Vector3 &p_position) override; - virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr, float p_exposure_normalization = 1.0) override; + virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, float p_denoiser_strength, int p_bounces, float p_bounce_indirect_energy, float p_bias, int p_max_texture_size, bool p_bake_sh, bool p_texture_for_bounces, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr, float p_exposure_normalization = 1.0) override; int get_bake_texture_count() const override; Ref<Image> get_bake_texture(int p_index) const override; |