summaryrefslogtreecommitdiffstats
path: root/modules/mono/csharp_script.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp30
1 files changed, 16 insertions, 14 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 3d02f638ec..7ed0422236 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -527,10 +527,10 @@ String CSharpLanguage::make_function(const String &, const String &, const Packe
String CSharpLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", 0);
+ bool use_space_indentation = EDITOR_GET("text_editor/behavior/indent/type");
if (use_space_indentation) {
- int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4);
+ int indent_size = EDITOR_GET("text_editor/behavior/indent/size");
String space_indent = "";
for (int i = 0; i < indent_size; i++) {
@@ -1168,8 +1168,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
#ifdef TOOLS_ENABLED
// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
if (Engine::get_singleton()->is_editor_hint()) {
- EditorNode::get_singleton()->get_inspector()->update_tree();
- NodeDock::singleton->update_lists();
+ InspectorDock::get_inspector_singleton()->update_tree();
+ NodeDock::get_singleton()->update_lists();
}
#endif
}
@@ -1893,7 +1893,7 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
return false;
}
-Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Variant CSharpInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
ERR_FAIL_COND_V(!script.is_valid(), Variant());
GD_MONO_SCOPE_THREAD_ATTACH;
@@ -2908,7 +2908,7 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
}
#endif
-Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Variant CSharpScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (unlikely(GDMono::get_singleton() == nullptr)) {
// Probably not the best error but eh.
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
@@ -2936,7 +2936,7 @@ Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, i
}
// No static method found. Try regular instance calls
- return Script::call(p_method, p_args, p_argcount, r_error);
+ return Script::callp(p_method, p_args, p_argcount, r_error);
}
void CSharpScript::_resource_path_changed() {
@@ -2995,6 +2995,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
CRASH_COND(p_script->native == nullptr);
p_script->valid = true;
+ p_script->reload_invalidated = false;
update_script_class_info(p_script);
@@ -3244,6 +3245,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
CRASH_COND(!valid);
#endif
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
if (native) {
StringName native_name = NATIVE_GDMONOCLASS_NAME(native);
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
@@ -3256,8 +3259,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
}
}
- GD_MONO_SCOPE_THREAD_ATTACH;
-
Callable::CallError unchecked_error;
return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
}
@@ -3351,13 +3352,13 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
}
Error CSharpScript::reload(bool p_keep_state) {
- bool has_instances;
- {
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- has_instances = instances.size();
+ if (!reload_invalidated) {
+ return OK;
}
- ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
+ // In the case of C#, reload doesn't really do any script reloading.
+ // That's done separately via domain reloading.
+ reload_invalidated = false;
GD_MONO_SCOPE_THREAD_ATTACH;
@@ -3544,6 +3545,7 @@ void CSharpScript::_update_name() {
void CSharpScript::_clear() {
tool = false;
valid = false;
+ reload_invalidated = true;
base = nullptr;
native = nullptr;