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-rw-r--r--modules/mono/csharp_script.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index d3c2415755..1dbf6b3471 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -42,7 +42,6 @@
#ifdef TOOLS_ENABLED
#include "core/os/keyboard.h"
-#include "editor/bindings_generator.h"
#include "editor/editor_internal_calls.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
@@ -58,6 +57,7 @@
#include "godotsharp_dirs.h"
#include "managed_callable.h"
#include "mono_gd/gd_mono_cache.h"
+#include "servers/text_server.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
#include "utils/naming_utils.h"
@@ -102,13 +102,6 @@ void CSharpLanguage::init() {
}
#endif
-#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- // Generate the bindings here, before loading assemblies. The Godot assemblies
- // may be missing if the glue wasn't generated yet in order to build them.
- List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
- BindingsGenerator::handle_cmdline_args(cmdline_args);
-#endif
-
GLOBAL_DEF("dotnet/project/assembly_name", "");
#ifdef TOOLS_ENABLED
GLOBAL_DEF("dotnet/project/solution_directory", "");
@@ -374,6 +367,10 @@ String CSharpLanguage::validate_path(const String &p_path) const {
if (keywords.find(class_name)) {
return RTR("Class name can't be a reserved keyword");
}
+ if (!TS->is_valid_identifier(class_name)) {
+ return RTR("Class name must be a valid identifier");
+ }
+
return "";
}