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-rw-r--r--modules/mono/csharp_script.cpp130
1 files changed, 62 insertions, 68 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 8e1587997b..e08491729b 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -371,7 +371,7 @@ Ref<Script> CSharpLanguage::make_template(const String &p_template, const String
return scr;
}
-Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) {
+Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(const StringName &p_object) {
Vector<ScriptLanguage::ScriptTemplate> templates;
#ifdef TOOLS_ENABLED
for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
@@ -558,42 +558,9 @@ bool CSharpLanguage::handles_global_class_type(const String &p_type) const {
}
String CSharpLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
- Ref<CSharpScript> scr = ResourceLoader::load(p_path, get_type());
- // Always assign r_base_type and r_icon_path, even if the script
- // is not a global one. In the case that it is not a global script,
- // return an empty string AFTER assigning the return parameters.
- // See GDScriptLanguage::get_global_class_name() in modules/gdscript/gdscript.cpp
-
- if (!scr.is_valid() || !scr->valid) {
- // Invalid script.
- return String();
- }
-
- if (r_icon_path) {
- if (scr->icon_path.is_empty() || scr->icon_path.is_absolute_path()) {
- *r_icon_path = scr->icon_path.simplify_path();
- } else if (scr->icon_path.is_relative_path()) {
- *r_icon_path = p_path.get_base_dir().path_join(scr->icon_path).simplify_path();
- }
- }
- if (r_base_type) {
- bool found_global_base_script = false;
- const CSharpScript *top = scr->base_script.ptr();
- while (top != nullptr) {
- if (top->global_class) {
- *r_base_type = top->class_name;
- found_global_base_script = true;
- break;
- }
-
- top = top->base_script.ptr();
- }
- if (!found_global_base_script) {
- *r_base_type = scr->get_instance_base_type();
- }
- }
-
- return scr->global_class ? scr->class_name : String();
+ String class_name;
+ GDMonoCache::managed_callbacks.ScriptManagerBridge_GetGlobalClassName(&p_path, r_base_type, r_icon_path, &class_name);
+ return class_name;
}
String CSharpLanguage::debug_get_error() const {
@@ -720,9 +687,15 @@ void CSharpLanguage::reload_all_scripts() {
#endif
}
-void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
- (void)p_script; // UNUSED
+void CSharpLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) {
+#ifdef GD_MONO_HOT_RELOAD
+ if (is_assembly_reloading_needed()) {
+ reload_assemblies(p_soft_reload);
+ }
+#endif
+}
+void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
CRASH_COND(!Engine::get_singleton()->is_editor_hint());
#ifdef TOOLS_ENABLED
@@ -925,7 +898,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload)
}
- scr->was_tool_before_reload = scr->tool;
+ scr->was_tool_before_reload = scr->type_info.is_tool;
scr->_clear();
}
@@ -985,7 +958,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
scr->exports_invalidated = true;
#endif
- if (!scr->get_path().is_empty()) {
+ if (!scr->get_path().is_empty() && !scr->get_path().begins_with("csharp://")) {
scr->reload(p_soft_reload);
if (!scr->valid) {
@@ -1074,7 +1047,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
// The script instance could not be instantiated or wasn't in the list of placeholders to replace.
obj->set_script(scr);
-#if DEBUG_ENABLED
+#ifdef DEBUG_ENABLED
// If we reached here, the instantiated script must be a placeholder.
CRASH_COND(!obj->get_script_instance()->is_placeholder());
#endif
@@ -1827,6 +1800,7 @@ bool CSharpInstance::_internal_new_managed() {
ERR_FAIL_NULL_V(owner, false);
ERR_FAIL_COND_V(script.is_null(), false);
+ ERR_FAIL_COND_V(!script->can_instantiate(), false);
bool ok = GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance(
script.ptr(), owner, nullptr, 0);
@@ -2149,7 +2123,7 @@ void GD_CLR_STDCALL CSharpScript::_add_property_info_list_callback(CSharpScript
#ifdef TOOLS_ENABLED
p_script->exported_members_cache.push_back(PropertyInfo(
- Variant::NIL, *p_current_class_name, PROPERTY_HINT_NONE,
+ Variant::NIL, p_script->type_info.class_name, PROPERTY_HINT_NONE,
p_script->get_path(), PROPERTY_USAGE_CATEGORY));
#endif
@@ -2246,6 +2220,17 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda
} else {
p_instance_to_update->update(propnames, values);
}
+ } else if (placeholders.size()) {
+ uint64_t script_modified_time = FileAccess::get_modified_time(get_path());
+ uint64_t last_valid_build_time = GDMono::get_singleton()->get_project_assembly_modified_time();
+ if (script_modified_time > last_valid_build_time) {
+ for (PlaceHolderScriptInstance *instance : placeholders) {
+ Object *owner = instance->get_owner();
+ if (owner->get_script_instance() == instance) {
+ owner->notify_property_list_changed();
+ }
+ }
+ }
}
}
#endif
@@ -2299,7 +2284,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
p_script->_update_exports();
-#if TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
// If the EditorFileSystem singleton is available, update the file;
// otherwise, the file will be updated when the singleton becomes available.
EditorFileSystem *efs = EditorFileSystem::get_singleton();
@@ -2311,9 +2296,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
// Extract information about the script using the mono class.
void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
- bool tool = false;
- bool global_class = false;
- bool abstract_class = false;
+ TypeInfo type_info;
// TODO: Use GDExtension godot_dictionary
Array methods_array;
@@ -2323,18 +2306,12 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Dictionary signals_dict;
signals_dict.~Dictionary();
- String class_name;
- String icon_path;
Ref<CSharpScript> base_script;
GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo(
- p_script.ptr(), &class_name, &tool, &global_class, &abstract_class, &icon_path,
+ p_script.ptr(), &type_info,
&methods_array, &rpc_functions_dict, &signals_dict, &base_script);
- p_script->class_name = class_name;
- p_script->tool = tool;
- p_script->global_class = global_class;
- p_script->abstract_class = abstract_class;
- p_script->icon_path = icon_path;
+ p_script->type_info = type_info;
p_script->rpc_config.clear();
p_script->rpc_config = rpc_functions_dict;
@@ -2354,6 +2331,8 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
MethodInfo mi;
mi.name = name;
+ mi.return_val = PropertyInfo::from_dict(method_info_dict["return_val"]);
+
Array params = method_info_dict["params"];
for (int j = 0; j < params.size(); j++) {
@@ -2411,7 +2390,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
bool CSharpScript::can_instantiate() const {
#ifdef TOOLS_ENABLED
- bool extra_cond = tool || ScriptServer::is_scripting_enabled();
+ bool extra_cond = type_info.is_tool || ScriptServer::is_scripting_enabled();
#else
bool extra_cond = true;
#endif
@@ -2420,10 +2399,10 @@ bool CSharpScript::can_instantiate() const {
// For tool scripts, this will never fire if the class is not found. That's because we
// don't know if it's a tool script if we can't find the class to access the attributes.
if (extra_cond && !valid) {
- ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).");
+ ERR_FAIL_V_MSG(false, "Cannot instantiate C# script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).");
}
- return valid && !abstract_class && extra_cond;
+ return valid && type_info.can_instantiate() && extra_cond;
}
StringName CSharpScript::get_instance_base_type() const {
@@ -2433,6 +2412,8 @@ StringName CSharpScript::get_instance_base_type() const {
}
CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
+ ERR_FAIL_COND_V_MSG(!type_info.can_instantiate(), nullptr, "Cannot instantiate C# script. Script: '" + get_path() + "'.");
+
/* STEP 1, CREATE */
Ref<RefCounted> ref;
@@ -2653,7 +2634,7 @@ Error CSharpScript::reload(bool p_keep_state) {
_update_exports();
-#if TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
// If the EditorFileSystem singleton is available, update the file;
// otherwise, the file will be updated when the singleton becomes available.
EditorFileSystem *efs = EditorFileSystem::get_singleton();
@@ -2747,11 +2728,11 @@ bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
}
Ref<Script> CSharpScript::get_base_script() const {
- return base_script.is_valid() && !base_script->get_path().is_empty() ? base_script : nullptr;
+ return base_script;
}
StringName CSharpScript::get_global_name() const {
- return global_class ? StringName(class_name) : StringName();
+ return type_info.is_global_class ? StringName(type_info.class_name) : StringName();
}
void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
@@ -2808,7 +2789,7 @@ Error CSharpScript::load_source_code(const String &p_path) {
}
void CSharpScript::_clear() {
- tool = false;
+ type_info = TypeInfo();
valid = false;
reload_invalidated = true;
}
@@ -2819,15 +2800,17 @@ CSharpScript::CSharpScript() {
#ifdef DEBUG_ENABLED
{
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
+ CSharpLanguage::get_singleton()->script_list.add(&script_list);
}
#endif
}
CSharpScript::~CSharpScript() {
#ifdef DEBUG_ENABLED
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
+ {
+ MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
+ CSharpLanguage::get_singleton()->script_list.remove(&script_list);
+ }
#endif
if (GDMonoCache::godot_api_cache_updated) {
@@ -2854,21 +2837,32 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const
// TODO ignore anything inside bin/ and obj/ in tools builds?
+ String real_path = p_path;
+ if (p_path.begins_with("csharp://")) {
+ // This is a virtual path used by generic types, extract the real path.
+ real_path = "res://" + p_path.trim_prefix("csharp://");
+ real_path = real_path.substr(0, real_path.rfind(":"));
+ }
+
Ref<CSharpScript> scr;
if (GDMonoCache::godot_api_cache_updated) {
GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &scr);
+ ERR_FAIL_NULL_V_MSG(scr, Ref<Resource>(), "Could not create C# script '" + real_path + "'.");
} else {
scr = Ref<CSharpScript>(memnew(CSharpScript));
}
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
- Error err = scr->load_source_code(p_path);
- ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + p_path + "'.");
+ Error err = scr->load_source_code(real_path);
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + real_path + "'.");
#endif
- scr->set_path(p_original_path);
+ // Only one instance of a C# script is allowed to exist.
+ ERR_FAIL_COND_V_MSG(!scr->get_path().is_empty() && scr->get_path() != p_original_path, Ref<Resource>(),
+ "The C# script path is different from the path it was registered in the C# dictionary.");
+ scr->set_path(p_original_path, true);
scr->reload();
if (r_error) {