diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 130 |
1 files changed, 62 insertions, 68 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 8e1587997b..e08491729b 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -371,7 +371,7 @@ Ref<Script> CSharpLanguage::make_template(const String &p_template, const String return scr; } -Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) { +Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(const StringName &p_object) { Vector<ScriptLanguage::ScriptTemplate> templates; #ifdef TOOLS_ENABLED for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { @@ -558,42 +558,9 @@ bool CSharpLanguage::handles_global_class_type(const String &p_type) const { } String CSharpLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const { - Ref<CSharpScript> scr = ResourceLoader::load(p_path, get_type()); - // Always assign r_base_type and r_icon_path, even if the script - // is not a global one. In the case that it is not a global script, - // return an empty string AFTER assigning the return parameters. - // See GDScriptLanguage::get_global_class_name() in modules/gdscript/gdscript.cpp - - if (!scr.is_valid() || !scr->valid) { - // Invalid script. - return String(); - } - - if (r_icon_path) { - if (scr->icon_path.is_empty() || scr->icon_path.is_absolute_path()) { - *r_icon_path = scr->icon_path.simplify_path(); - } else if (scr->icon_path.is_relative_path()) { - *r_icon_path = p_path.get_base_dir().path_join(scr->icon_path).simplify_path(); - } - } - if (r_base_type) { - bool found_global_base_script = false; - const CSharpScript *top = scr->base_script.ptr(); - while (top != nullptr) { - if (top->global_class) { - *r_base_type = top->class_name; - found_global_base_script = true; - break; - } - - top = top->base_script.ptr(); - } - if (!found_global_base_script) { - *r_base_type = scr->get_instance_base_type(); - } - } - - return scr->global_class ? scr->class_name : String(); + String class_name; + GDMonoCache::managed_callbacks.ScriptManagerBridge_GetGlobalClassName(&p_path, r_base_type, r_icon_path, &class_name); + return class_name; } String CSharpLanguage::debug_get_error() const { @@ -720,9 +687,15 @@ void CSharpLanguage::reload_all_scripts() { #endif } -void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { - (void)p_script; // UNUSED +void CSharpLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) { +#ifdef GD_MONO_HOT_RELOAD + if (is_assembly_reloading_needed()) { + reload_assemblies(p_soft_reload); + } +#endif +} +void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { CRASH_COND(!Engine::get_singleton()->is_editor_hint()); #ifdef TOOLS_ENABLED @@ -925,7 +898,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload) } - scr->was_tool_before_reload = scr->tool; + scr->was_tool_before_reload = scr->type_info.is_tool; scr->_clear(); } @@ -985,7 +958,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { scr->exports_invalidated = true; #endif - if (!scr->get_path().is_empty()) { + if (!scr->get_path().is_empty() && !scr->get_path().begins_with("csharp://")) { scr->reload(p_soft_reload); if (!scr->valid) { @@ -1074,7 +1047,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { } // The script instance could not be instantiated or wasn't in the list of placeholders to replace. obj->set_script(scr); -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED // If we reached here, the instantiated script must be a placeholder. CRASH_COND(!obj->get_script_instance()->is_placeholder()); #endif @@ -1827,6 +1800,7 @@ bool CSharpInstance::_internal_new_managed() { ERR_FAIL_NULL_V(owner, false); ERR_FAIL_COND_V(script.is_null(), false); + ERR_FAIL_COND_V(!script->can_instantiate(), false); bool ok = GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance( script.ptr(), owner, nullptr, 0); @@ -2149,7 +2123,7 @@ void GD_CLR_STDCALL CSharpScript::_add_property_info_list_callback(CSharpScript #ifdef TOOLS_ENABLED p_script->exported_members_cache.push_back(PropertyInfo( - Variant::NIL, *p_current_class_name, PROPERTY_HINT_NONE, + Variant::NIL, p_script->type_info.class_name, PROPERTY_HINT_NONE, p_script->get_path(), PROPERTY_USAGE_CATEGORY)); #endif @@ -2246,6 +2220,17 @@ bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_upda } else { p_instance_to_update->update(propnames, values); } + } else if (placeholders.size()) { + uint64_t script_modified_time = FileAccess::get_modified_time(get_path()); + uint64_t last_valid_build_time = GDMono::get_singleton()->get_project_assembly_modified_time(); + if (script_modified_time > last_valid_build_time) { + for (PlaceHolderScriptInstance *instance : placeholders) { + Object *owner = instance->get_owner(); + if (owner->get_script_instance() == instance) { + owner->notify_property_list_changed(); + } + } + } } } #endif @@ -2299,7 +2284,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) { p_script->_update_exports(); -#if TOOLS_ENABLED +#ifdef TOOLS_ENABLED // If the EditorFileSystem singleton is available, update the file; // otherwise, the file will be updated when the singleton becomes available. EditorFileSystem *efs = EditorFileSystem::get_singleton(); @@ -2311,9 +2296,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) { // Extract information about the script using the mono class. void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { - bool tool = false; - bool global_class = false; - bool abstract_class = false; + TypeInfo type_info; // TODO: Use GDExtension godot_dictionary Array methods_array; @@ -2323,18 +2306,12 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { Dictionary signals_dict; signals_dict.~Dictionary(); - String class_name; - String icon_path; Ref<CSharpScript> base_script; GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo( - p_script.ptr(), &class_name, &tool, &global_class, &abstract_class, &icon_path, + p_script.ptr(), &type_info, &methods_array, &rpc_functions_dict, &signals_dict, &base_script); - p_script->class_name = class_name; - p_script->tool = tool; - p_script->global_class = global_class; - p_script->abstract_class = abstract_class; - p_script->icon_path = icon_path; + p_script->type_info = type_info; p_script->rpc_config.clear(); p_script->rpc_config = rpc_functions_dict; @@ -2354,6 +2331,8 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { MethodInfo mi; mi.name = name; + mi.return_val = PropertyInfo::from_dict(method_info_dict["return_val"]); + Array params = method_info_dict["params"]; for (int j = 0; j < params.size(); j++) { @@ -2411,7 +2390,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { bool CSharpScript::can_instantiate() const { #ifdef TOOLS_ENABLED - bool extra_cond = tool || ScriptServer::is_scripting_enabled(); + bool extra_cond = type_info.is_tool || ScriptServer::is_scripting_enabled(); #else bool extra_cond = true; #endif @@ -2420,10 +2399,10 @@ bool CSharpScript::can_instantiate() const { // For tool scripts, this will never fire if the class is not found. That's because we // don't know if it's a tool script if we can't find the class to access the attributes. if (extra_cond && !valid) { - ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive)."); + ERR_FAIL_V_MSG(false, "Cannot instantiate C# script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive)."); } - return valid && !abstract_class && extra_cond; + return valid && type_info.can_instantiate() && extra_cond; } StringName CSharpScript::get_instance_base_type() const { @@ -2433,6 +2412,8 @@ StringName CSharpScript::get_instance_base_type() const { } CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) { + ERR_FAIL_COND_V_MSG(!type_info.can_instantiate(), nullptr, "Cannot instantiate C# script. Script: '" + get_path() + "'."); + /* STEP 1, CREATE */ Ref<RefCounted> ref; @@ -2653,7 +2634,7 @@ Error CSharpScript::reload(bool p_keep_state) { _update_exports(); -#if TOOLS_ENABLED +#ifdef TOOLS_ENABLED // If the EditorFileSystem singleton is available, update the file; // otherwise, the file will be updated when the singleton becomes available. EditorFileSystem *efs = EditorFileSystem::get_singleton(); @@ -2747,11 +2728,11 @@ bool CSharpScript::inherits_script(const Ref<Script> &p_script) const { } Ref<Script> CSharpScript::get_base_script() const { - return base_script.is_valid() && !base_script->get_path().is_empty() ? base_script : nullptr; + return base_script; } StringName CSharpScript::get_global_name() const { - return global_class ? StringName(class_name) : StringName(); + return type_info.is_global_class ? StringName(type_info.class_name) : StringName(); } void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const { @@ -2808,7 +2789,7 @@ Error CSharpScript::load_source_code(const String &p_path) { } void CSharpScript::_clear() { - tool = false; + type_info = TypeInfo(); valid = false; reload_invalidated = true; } @@ -2819,15 +2800,17 @@ CSharpScript::CSharpScript() { #ifdef DEBUG_ENABLED { MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); - CSharpLanguage::get_singleton()->script_list.add(&this->script_list); + CSharpLanguage::get_singleton()->script_list.add(&script_list); } #endif } CSharpScript::~CSharpScript() { #ifdef DEBUG_ENABLED - MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); - CSharpLanguage::get_singleton()->script_list.remove(&this->script_list); + { + MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); + CSharpLanguage::get_singleton()->script_list.remove(&script_list); + } #endif if (GDMonoCache::godot_api_cache_updated) { @@ -2854,21 +2837,32 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const // TODO ignore anything inside bin/ and obj/ in tools builds? + String real_path = p_path; + if (p_path.begins_with("csharp://")) { + // This is a virtual path used by generic types, extract the real path. + real_path = "res://" + p_path.trim_prefix("csharp://"); + real_path = real_path.substr(0, real_path.rfind(":")); + } + Ref<CSharpScript> scr; if (GDMonoCache::godot_api_cache_updated) { GDMonoCache::managed_callbacks.ScriptManagerBridge_GetOrCreateScriptBridgeForPath(&p_path, &scr); + ERR_FAIL_NULL_V_MSG(scr, Ref<Resource>(), "Could not create C# script '" + real_path + "'."); } else { scr = Ref<CSharpScript>(memnew(CSharpScript)); } #if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED) - Error err = scr->load_source_code(p_path); - ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + p_path + "'."); + Error err = scr->load_source_code(real_path); + ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + real_path + "'."); #endif - scr->set_path(p_original_path); + // Only one instance of a C# script is allowed to exist. + ERR_FAIL_COND_V_MSG(!scr->get_path().is_empty() && scr->get_path() != p_original_path, Ref<Resource>(), + "The C# script path is different from the path it was registered in the C# dictionary."); + scr->set_path(p_original_path, true); scr->reload(); if (r_error) { |