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-rw-r--r--modules/mono/csharp_script.cpp43
1 files changed, 27 insertions, 16 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 44bcd4cfe4..8e1587997b 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -142,6 +142,10 @@ void CSharpLanguage::finalize() {
return;
}
+ if (gdmono && gdmono->is_runtime_initialized() && GDMonoCache::godot_api_cache_updated) {
+ GDMonoCache::managed_callbacks.DisposablesTracker_OnGodotShuttingDown();
+ }
+
finalizing = true;
// Make sure all script binding gchandles are released before finalizing GDMono
@@ -1985,24 +1989,31 @@ const Variant CSharpInstance::get_rpc_config() const {
void CSharpInstance::notification(int p_notification, bool p_reversed) {
if (p_notification == Object::NOTIFICATION_PREDELETE) {
- // When NOTIFICATION_PREDELETE is sent, we also take the chance to call Dispose().
- // It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed
+ if (base_ref_counted) {
+ // At this point, Dispose() was already called (manually or from the finalizer).
+ // The RefCounted wouldn't have reached 0 otherwise, since the managed side
+ // references it and Dispose() needs to be called to release it.
+ // However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but
+ // this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784
+ return;
+ }
+ } else if (p_notification == Object::NOTIFICATION_PREDELETE_CLEANUP) {
+ // When NOTIFICATION_PREDELETE_CLEANUP is sent, we also take the chance to call Dispose().
+ // It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE_CLEANUP is guaranteed
// to be sent at least once, which happens right before the call to the destructor.
predelete_notified = true;
if (base_ref_counted) {
- // It's not safe to proceed if the owner derives RefCounted and the refcount reached 0.
- // At this point, Dispose() was already called (manually or from the finalizer) so
- // that's not a problem. The refcount wouldn't have reached 0 otherwise, since the
- // managed side references it and Dispose() needs to be called to release it.
- // However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but
- // this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784
+ // At this point, Dispose() was already called (manually or from the finalizer).
+ // The RefCounted wouldn't have reached 0 otherwise, since the managed side
+ // references it and Dispose() needs to be called to release it.
return;
}
- _call_notification(p_notification, p_reversed);
-
+ // NOTIFICATION_PREDELETE_CLEANUP is not sent to scripts.
+ // After calling Dispose() the C# instance can no longer be used,
+ // so it should be the last thing we do.
GDMonoCache::managed_callbacks.CSharpInstanceBridge_CallDispose(
gchandle.get_intptr(), /* okIfNull */ false);
@@ -2609,12 +2620,12 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
}
Variant CSharpScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- ERR_FAIL_COND_V(!valid, Variant());
-
- Variant ret;
- bool ok = GDMonoCache::managed_callbacks.ScriptManagerBridge_CallStatic(this, &p_method, p_args, p_argcount, &r_error, &ret);
- if (ok) {
- return ret;
+ if (valid) {
+ Variant ret;
+ bool ok = GDMonoCache::managed_callbacks.ScriptManagerBridge_CallStatic(this, &p_method, p_args, p_argcount, &r_error, &ret);
+ if (ok) {
+ return ret;
+ }
}
return Script::callp(p_method, p_args, p_argcount, r_error);