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-rw-r--r--modules/mono/csharp_script.cpp92
1 files changed, 86 insertions, 6 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index a12cac5a99..05595e7e45 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -42,6 +42,7 @@
#ifdef TOOLS_ENABLED
#include "core/os/keyboard.h"
+#include "editor/editor_file_system.h"
#include "editor/editor_internal_calls.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
@@ -65,6 +66,10 @@
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
+// Types that will be skipped over (in favor of their base types) when setting up instance bindings.
+// This must be a superset of `ignored_types` in bindings_generator.cpp.
+const Vector<String> ignored_types = { "PhysicsServer2DExtension", "PhysicsServer3DExtension" };
+
#ifdef TOOLS_ENABLED
static bool _create_project_solution_if_needed() {
CRASH_COND(CSharpLanguage::get_singleton()->get_godotsharp_editor() == nullptr);
@@ -535,6 +540,48 @@ String CSharpLanguage::_get_indentation() const {
return "\t";
}
+bool CSharpLanguage::handles_global_class_type(const String &p_type) const {
+ return p_type == get_type();
+}
+
+String CSharpLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
+ Ref<CSharpScript> scr = ResourceLoader::load(p_path, get_type());
+ if (!scr.is_valid() || !scr->valid || !scr->global_class) {
+ // Invalid script or the script is not a global class.
+ return String();
+ }
+
+ String name = scr->class_name;
+ if (unlikely(name.is_empty())) {
+ return String();
+ }
+
+ if (r_icon_path) {
+ if (scr->icon_path.is_empty() || scr->icon_path.is_absolute_path()) {
+ *r_icon_path = scr->icon_path.simplify_path();
+ } else if (scr->icon_path.is_relative_path()) {
+ *r_icon_path = p_path.get_base_dir().path_join(scr->icon_path).simplify_path();
+ }
+ }
+ if (r_base_type) {
+ bool found_global_base_script = false;
+ const CSharpScript *top = scr->base_script.ptr();
+ while (top != nullptr) {
+ if (top->global_class) {
+ *r_base_type = top->class_name;
+ found_global_base_script = true;
+ break;
+ }
+
+ top = top->base_script.ptr();
+ }
+ if (!found_global_base_script) {
+ *r_base_type = scr->get_instance_base_type();
+ }
+ }
+ return name;
+}
+
String CSharpLanguage::debug_get_error() const {
return _debug_error;
}
@@ -1202,11 +1249,16 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
StringName type_name = p_object->get_class_name();
- // ¯\_(ツ)_/¯
const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
- while (classinfo && !classinfo->exposed) {
+
+ // This skipping of GDExtension classes, as well as whatever classes are in this list of ignored types, is a
+ // workaround to allow GDExtension classes to be used from C# so long as they're only used through base classes that
+ // are registered from the engine. This will likely need to be removed whenever proper support for GDExtension
+ // classes is added to C#. See #75955 for more details.
+ while (classinfo && (!classinfo->exposed || classinfo->gdextension || ignored_types.has(classinfo->name))) {
classinfo = classinfo->inherits_ptr;
}
+
ERR_FAIL_NULL_V(classinfo, false);
type_name = classinfo->name;
@@ -1533,7 +1585,10 @@ CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpS
instance->_reference_owner_unsafe();
}
- p_script->instances.insert(p_owner);
+ {
+ MutexLock lock(CSharpLanguage::get_singleton()->get_script_instances_mutex());
+ p_script->instances.insert(p_owner);
+ }
return instance;
}
@@ -2203,11 +2258,21 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
update_script_class_info(p_script);
p_script->_update_exports();
+
+#if TOOLS_ENABLED
+ // If the EditorFileSystem singleton is available, update the file;
+ // otherwise, the file will be updated when the singleton becomes available.
+ EditorFileSystem *efs = EditorFileSystem::get_singleton();
+ if (efs) {
+ efs->update_file(p_script->get_path());
+ }
+#endif
}
// Extract information about the script using the mono class.
void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
bool tool = false;
+ bool global_class = false;
// TODO: Use GDExtension godot_dictionary
Array methods_array;
@@ -2217,11 +2282,17 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Dictionary signals_dict;
signals_dict.~Dictionary();
+ String class_name;
+ String icon_path;
Ref<CSharpScript> base_script;
GDMonoCache::managed_callbacks.ScriptManagerBridge_UpdateScriptClassInfo(
- p_script.ptr(), &tool, &methods_array, &rpc_functions_dict, &signals_dict, &base_script);
+ p_script.ptr(), &class_name, &tool, &global_class, &icon_path,
+ &methods_array, &rpc_functions_dict, &signals_dict, &base_script);
+ p_script->class_name = class_name;
p_script->tool = tool;
+ p_script->global_class = global_class;
+ p_script->icon_path = icon_path;
p_script->rpc_config.clear();
p_script->rpc_config = rpc_functions_dict;
@@ -2519,6 +2590,15 @@ Error CSharpScript::reload(bool p_keep_state) {
update_script_class_info(this);
_update_exports();
+
+#if TOOLS_ENABLED
+ // If the EditorFileSystem singleton is available, update the file;
+ // otherwise, the file will be updated when the singleton becomes available.
+ EditorFileSystem *efs = EditorFileSystem::get_singleton();
+ if (efs) {
+ efs->update_file(script_path);
+ }
+#endif
}
return OK;
@@ -2605,11 +2685,11 @@ bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
}
Ref<Script> CSharpScript::get_base_script() const {
- return base_script;
+ return base_script.is_valid() && !base_script->get_path().is_empty() ? base_script : nullptr;
}
StringName CSharpScript::get_global_name() const {
- return StringName();
+ return global_class ? StringName(class_name) : StringName();
}
void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {