diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 24 |
1 files changed, 11 insertions, 13 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index dcac452762..caf502de9d 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -298,30 +298,28 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin String script_template = "using " BINDINGS_NAMESPACE ";\n" "using System;\n" "\n" - "public class %CLASS_NAME% : %BASE_CLASS_NAME%\n" + "public class %CLASS% : %BASE%\n" "{\n" - " // Member variables here, example:\n" + " // Declare member variables here. Examples:\n" " // private int a = 2;\n" - " // private string b = \"textvar\";\n" + " // private string b = \"text\";\n" "\n" + " // Called when the node enters the scene tree for the first time.\n" " public override void _Ready()\n" " {\n" - " // Called every time the node is added to the scene.\n" - " // Initialization here.\n" " \n" " }\n" "\n" - "// public override void _Process(float delta)\n" - "// {\n" - "// // Called every frame. Delta is time since last frame.\n" - "// // Update game logic here.\n" - "// \n" - "// }\n" + "// // Called every frame. 'delta' is the elapsed time since the previous frame.\n" + "// public override void _Process(float delta)\n" + "// {\n" + "// \n" + "// }\n" "}\n"; String base_class_name = get_base_class_name(p_base_class_name, p_class_name); - script_template = script_template.replace("%BASE_CLASS_NAME%", base_class_name) - .replace("%CLASS_NAME%", p_class_name); + script_template = script_template.replace("%BASE%", base_class_name) + .replace("%CLASS%", p_class_name); Ref<CSharpScript> script; script.instance(); |