diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 48 |
1 files changed, 38 insertions, 10 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 175e213579..33fef2d58c 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -371,7 +371,7 @@ Ref<Script> CSharpLanguage::make_template(const String &p_template, const String return scr; } -Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) { +Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(const StringName &p_object) { Vector<ScriptLanguage::ScriptTemplate> templates; #ifdef TOOLS_ENABLED for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { @@ -697,19 +697,25 @@ struct CSharpScriptDepSort { // Shouldn't happen but just in case... return false; } - const Script *I = B->get_base_script().ptr(); + const CSharpScript *I = get_base_script(B.ptr()).ptr(); while (I) { if (I == A.ptr()) { // A is a base of B return true; } - I = I->get_base_script().ptr(); + I = get_base_script(I).ptr(); } // A isn't a base of B return false; } + + // Special fix for constructed generic types. + Ref<CSharpScript> get_base_script(const CSharpScript *p_script) const { + Ref<CSharpScript> base_script = p_script->base_script; + return base_script.is_valid() && !base_script->class_name.is_empty() ? base_script : nullptr; + } }; void CSharpLanguage::reload_all_scripts() { @@ -720,11 +726,22 @@ void CSharpLanguage::reload_all_scripts() { #endif } -void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { - (void)p_script; // UNUSED - +void CSharpLanguage::reload_scripts(const Array &p_scripts, bool p_soft_reload) { CRASH_COND(!Engine::get_singleton()->is_editor_hint()); + bool has_csharp_script = false; + for (int i = 0; i < p_scripts.size(); ++i) { + Ref<CSharpScript> cs_script = p_scripts[i]; + if (cs_script.is_valid()) { + has_csharp_script = true; + break; + } + } + + if (!has_csharp_script) { + return; + } + #ifdef TOOLS_ENABLED get_godotsharp_editor()->get_node(NodePath("HotReloadAssemblyWatcher"))->call("RestartTimer"); #endif @@ -736,6 +753,12 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft #endif } +void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { + Array scripts; + scripts.push_back(p_script); + reload_scripts(scripts, p_soft_reload); +} + #ifdef GD_MONO_HOT_RELOAD bool CSharpLanguage::is_assembly_reloading_needed() { ERR_FAIL_NULL_V(gdmono, false); @@ -1074,7 +1097,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { } // The script instance could not be instantiated or wasn't in the list of placeholders to replace. obj->set_script(scr); -#if DEBUG_ENABLED +#ifdef DEBUG_ENABLED // If we reached here, the instantiated script must be a placeholder. CRASH_COND(!obj->get_script_instance()->is_placeholder()); #endif @@ -2310,7 +2333,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) { p_script->_update_exports(); -#if TOOLS_ENABLED +#ifdef TOOLS_ENABLED // If the EditorFileSystem singleton is available, update the file; // otherwise, the file will be updated when the singleton becomes available. EditorFileSystem *efs = EditorFileSystem::get_singleton(); @@ -2365,6 +2388,8 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { MethodInfo mi; mi.name = name; + mi.return_val = PropertyInfo::from_dict(method_info_dict["return_val"]); + Array params = method_info_dict["params"]; for (int j = 0; j < params.size(); j++) { @@ -2664,7 +2689,7 @@ Error CSharpScript::reload(bool p_keep_state) { _update_exports(); -#if TOOLS_ENABLED +#ifdef TOOLS_ENABLED // If the EditorFileSystem singleton is available, update the file; // otherwise, the file will be updated when the singleton becomes available. EditorFileSystem *efs = EditorFileSystem::get_singleton(); @@ -2878,8 +2903,11 @@ Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + p_path + "'."); #endif - scr->set_path(p_original_path); + // Only one instance of a C# script is allowed to exist. + ERR_FAIL_COND_V_MSG(!scr->get_path().is_empty() && scr->get_path() != p_original_path, Ref<Resource>(), + "The C# script path is different from the path it was registered in the C# dictionary."); + scr->set_path(p_original_path, true); scr->reload(); if (r_error) { |