diff options
Diffstat (limited to 'modules/mono/editor/godotsharp_editor.cpp')
| -rw-r--r-- | modules/mono/editor/godotsharp_editor.cpp | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 9df4e10266..f27511ad5e 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -42,8 +42,8 @@ #include "../utils/path_utils.h" #include "bindings_generator.h" #include "csharp_project.h" +#include "dotnet_solution.h" #include "godotsharp_export.h" -#include "net_solution.h" #ifdef OSX_ENABLED #include "../utils/osx_utils.h" @@ -71,17 +71,21 @@ bool GodotSharpEditor::_create_project_solution() { if (guid.length()) { - NETSolution solution(name); + DotNetSolution solution(name); if (!solution.set_path(path)) { show_error_dialog(TTR("Failed to create solution.")); return false; } - Vector<String> extra_configs; - extra_configs.push_back("Tools"); + DotNetSolution::ProjectInfo proj_info; + proj_info.guid = guid; + proj_info.relpath = name + ".csproj"; + proj_info.configs.push_back("Debug"); + proj_info.configs.push_back("Release"); + proj_info.configs.push_back("Tools"); - solution.add_new_project(name, guid, extra_configs); + solution.add_new_project(name, proj_info); Error sln_error = solution.save(); @@ -90,10 +94,10 @@ bool GodotSharpEditor::_create_project_solution() { return false; } - if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE)) + if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE)) return false; - if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR)) + if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR)) return false; pr.step(TTR("Done")); @@ -122,15 +126,15 @@ void GodotSharpEditor::_make_api_solutions_if_needed_impl() { // If the project has a solution and C# project make sure the API assemblies are present and up to date String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir(); - if (!FileAccess::exists(res_assemblies_dir.plus_file(API_ASSEMBLY_NAME ".dll")) || + if (!FileAccess::exists(res_assemblies_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll")) || GDMono::get_singleton()->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE)) { - if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE)) + if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE)) return; } if (!FileAccess::exists(res_assemblies_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll")) || GDMono::get_singleton()->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR)) { - if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR)) + if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR)) return; // Redundant? I don't think so } } |
