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-rw-r--r--modules/mono/godotsharp_dirs.cpp45
1 files changed, 36 insertions, 9 deletions
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 279b5cfed2..00ef4ccdde 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -95,6 +95,38 @@ String _get_mono_user_dir() {
#endif
}
+#if !TOOLS_ENABLED
+// This should be the equivalent of GodotTools.Utils.OS.PlatformNameMap.
+static const char *platform_name_map[][2] = {
+ { "Windows", "windows" },
+ { "macOS", "macos" },
+ { "Linux", "linuxbsd" },
+ { "FreeBSD", "linuxbsd" },
+ { "NetBSD", "linuxbsd" },
+ { "BSD", "linuxbsd" },
+ { "UWP", "uwp" },
+ { "Haiku", "haiku" },
+ { "Android", "android" },
+ { "iOS", "ios" },
+ { "Web", "web" },
+ { nullptr, nullptr }
+};
+
+String _get_platform_name() {
+ String platform_name = OS::get_singleton()->get_name();
+
+ int idx = 0;
+ while (platform_name_map[idx][0] != nullptr) {
+ if (platform_name_map[idx][0] == platform_name) {
+ return platform_name_map[idx][1];
+ }
+ idx++;
+ }
+
+ return "";
+}
+#endif
+
class _GodotSharpDirs {
public:
String res_metadata_dir;
@@ -139,12 +171,13 @@ private:
#endif
api_assemblies_dir = api_assemblies_base_dir.path_join(GDMono::get_expected_api_build_config());
#else // TOOLS_ENABLED
+ String platform = _get_platform_name();
String arch = Engine::get_singleton()->get_architecture_name();
String appname_safe = path::get_csharp_project_name();
String packed_path = "res://.godot/mono/publish/" + arch;
if (DirAccess::exists(packed_path)) {
// The dotnet publish data is packed in the pck/zip.
- String data_dir_root = OS::get_singleton()->get_cache_path().path_join("data_" + appname_safe + "_" + arch);
+ String data_dir_root = OS::get_singleton()->get_cache_path().path_join("data_" + appname_safe + "_" + platform + "_" + arch);
bool has_data = false;
if (!has_data) {
// 1. Try to access the data directly.
@@ -173,16 +206,10 @@ private:
api_assemblies_dir = data_dir_root;
} else {
// The dotnet publish data is in a directory next to the executable.
- String data_dir_root = exe_dir.path_join("data_" + appname_safe + "_" + arch);
- if (!DirAccess::exists(data_dir_root)) {
- data_dir_root = exe_dir.path_join("data_Godot_" + arch);
- }
+ String data_dir_root = exe_dir.path_join("data_" + appname_safe + "_" + platform + "_" + arch);
#ifdef MACOS_ENABLED
if (!DirAccess::exists(data_dir_root)) {
- data_dir_root = res_dir.path_join("data_" + appname_safe + "_" + arch);
- }
- if (!DirAccess::exists(data_dir_root)) {
- data_dir_root = res_dir.path_join("data_Godot_" + arch);
+ data_dir_root = res_dir.path_join("data_" + appname_safe + "_" + platform + "_" + arch);
}
#endif
api_assemblies_dir = data_dir_root;