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-rw-r--r--modules/mono/mono_gd/gd_mono.cpp30
1 files changed, 13 insertions, 17 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index ac6e4379ac..f3e83b26b9 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -592,9 +592,9 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMo
ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, ApiAssemblyInfo::Type p_api_type) {
ApiAssemblyInfo::Version api_assembly_version;
- const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ?
- BINDINGS_CLASS_NATIVECALLS :
- BINDINGS_CLASS_NATIVECALLS_EDITOR;
+ const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE
+ ? BINDINGS_CLASS_NATIVECALLS
+ : BINDINGS_CLASS_NATIVECALLS_EDITOR;
GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name);
@@ -754,14 +754,10 @@ bool GDMono::_temp_domain_load_are_assemblies_out_of_sync(const String &p_config
}
String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync, const bool *p_editor_api_out_of_sync) {
-#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
- ( \
- (m_out_of_sync ? \
- String("The assembly is invalidated ") : \
- String("The assembly was not found ")) + \
- (m_prebuilt_exists ? \
- String("and the prebuilt assemblies are missing.") : \
- String("and we failed to copy the prebuilt assemblies.")))
+#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
+ ( \
+ (m_out_of_sync ? String("The assembly is invalidated ") : String("The assembly was not found ")) + \
+ (m_prebuilt_exists ? String("and the prebuilt assemblies are missing.") : String("and we failed to copy the prebuilt assemblies.")))
String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
@@ -819,9 +815,9 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
// If running the project manager, load it from the prebuilt API directory
- String assembly_dir = !Main::is_project_manager() ?
- GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
- GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
+ String assembly_dir = !Main::is_project_manager()
+ ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config)
+ : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
@@ -852,9 +848,9 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly,
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
// If running the project manager, load it from the prebuilt API directory
- String assembly_dir = !Main::is_project_manager() ?
- GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) :
- GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
+ String assembly_dir = !Main::is_project_manager()
+ ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config)
+ : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");