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-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp145
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diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
deleted file mode 100644
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--- a/modules/mono/mono_gd/gd_mono_internals.cpp
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@@ -1,145 +0,0 @@
-/*************************************************************************/
-/* gd_mono_internals.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gd_mono_internals.h"
-
-#include "../csharp_script.h"
-#include "../mono_gc_handle.h"
-#include "../utils/macros.h"
-#include "gd_mono_class.h"
-#include "gd_mono_marshal.h"
-#include "gd_mono_utils.h"
-
-#include "core/debugger/engine_debugger.h"
-#include "core/debugger/script_debugger.h"
-
-#include <mono/metadata/exception.h>
-
-namespace GDMonoInternals {
-void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
- // This method should not fail
-
- CRASH_COND(!unmanaged);
-
- // All mono objects created from the managed world (e.g.: 'new Player()')
- // need to have a CSharpScript in order for their methods to be callable from the unmanaged side
-
- RefCounted *rc = Object::cast_to<RefCounted>(unmanaged);
-
- GDMonoClass *klass = GDMonoUtils::get_object_class(managed);
-
- CRASH_COND(!klass);
-
- GDMonoClass *native = GDMonoUtils::get_class_native_base(klass);
-
- CRASH_COND(native == nullptr);
-
- if (native == klass) {
- // If it's just a wrapper Godot class and not a custom inheriting class, then attach a
- // script binding instead. One of the advantages of this is that if a script is attached
- // later and it's not a C# script, then the managed object won't have to be disposed.
- // Another reason for doing this is that this instance could outlive CSharpLanguage, which would
- // be problematic when using a script. See: https://github.com/godotengine/godot/issues/25621
-
- CSharpScriptBinding script_binding;
-
- script_binding.inited = true;
- script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
- script_binding.wrapper_class = klass;
- script_binding.gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
- script_binding.owner = unmanaged;
-
- if (rc) {
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
-
- // May not me referenced yet, so we must use init_ref() instead of reference()
- if (rc->init_ref()) {
- CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
- }
- }
-
- // The object was just created, no script instance binding should have been attached
- CRASH_COND(CSharpLanguage::has_instance_binding(unmanaged));
-
- void *data;
- {
- MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
- data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(unmanaged, script_binding);
- }
-
- // Should be thread safe because the object was just created and nothing else should be referencing it
- CSharpLanguage::set_instance_binding(unmanaged, data);
-
- return;
- }
-
- MonoGCHandleData gchandle = rc ? MonoGCHandleData::new_weak_handle(managed) : MonoGCHandleData::new_strong_handle(managed);
-
- Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass, native);
-
- CRASH_COND(script.is_null());
-
- CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle);
-
- unmanaged->set_script_and_instance(script, csharp_instance);
-}
-
-void unhandled_exception(MonoException *p_exc) {
- mono_print_unhandled_exception((MonoObject *)p_exc);
- gd_unhandled_exception_event(p_exc);
-
- if (GDMono::get_singleton()->get_unhandled_exception_policy() == GDMono::POLICY_TERMINATE_APP) {
- // Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
- mono_unhandled_exception((MonoObject *)p_exc);
- GDMono::unhandled_exception_hook((MonoObject *)p_exc, nullptr);
- GD_UNREACHABLE();
- } else {
-#ifdef DEBUG_ENABLED
- GDMonoUtils::debug_send_unhandled_exception_error(p_exc);
- if (EngineDebugger::is_active()) {
- EngineDebugger::get_singleton()->poll_events(false);
- }
-#endif
- }
-}
-
-void gd_unhandled_exception_event(MonoException *p_exc) {
- MonoImage *mono_image = GDMono::get_singleton()->get_core_api_assembly()->get_image();
-
- MonoClass *gd_klass = mono_class_from_name(mono_image, "Godot", "GD");
- MonoMethod *unhandled_exception_method = mono_class_get_method_from_name(gd_klass, "OnUnhandledException", -1);
- void *args[1];
- args[0] = p_exc;
- mono_runtime_invoke(unhandled_exception_method, nullptr, (void **)args, nullptr);
-}
-} // namespace GDMonoInternals