diff options
Diffstat (limited to 'modules/mono')
50 files changed, 995 insertions, 124 deletions
diff --git a/modules/mono/.editorconfig b/modules/mono/.editorconfig index 1e5ae28396..fcd10461ad 100644 --- a/modules/mono/.editorconfig +++ b/modules/mono/.editorconfig @@ -1,3 +1,7 @@ +[*.{sln,csproj}] +end_of_line = crlf +charset = utf-8-bom + [*.sln] indent_style = tab diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln index 9674626183..2c78645493 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln @@ -1,5 +1,8 @@ - + Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.9.34728.123 +MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.NET.Sdk", "Godot.NET.Sdk\Godot.NET.Sdk.csproj", "{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators", "Godot.SourceGenerators\Godot.SourceGenerators.csproj", "{32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}" @@ -37,4 +40,10 @@ Global {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.ActiveCfg = Release|Any CPU {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {49831022-16BD-41E0-A5F3-EDE1279F4176} + EndGlobalSection EndGlobal diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj index b396a5b0c7..74623a60ba 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.Build.NoTargets/2.0.1"> +<Project Sdk="Microsoft.Build.NoTargets/2.0.1"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj index d0907c1cd4..fc887313d5 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj index e5a81c0e1c..31a255dcdf 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/Godot.SourceGenerators.Tests.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs index 3cc5841097..724fb164e0 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPropertiesGeneratorTests.cs @@ -57,4 +57,13 @@ public class ScriptPropertiesGeneratorTests "ScriptBoilerplate_ScriptProperties.generated.cs", "OuterClass.NestedClass_ScriptProperties.generated.cs" ); } + + [Fact] + public async void AbstractGenericNode() + { + await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify( + "AbstractGenericNode.cs", + "AbstractGenericNode(Of T)_ScriptProperties.generated.cs" + ); + } } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs new file mode 100644 index 0000000000..a561c5fc0d --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/GeneratedSources/AbstractGenericNode(Of T)_ScriptProperties.generated.cs @@ -0,0 +1,49 @@ +using Godot; +using Godot.NativeInterop; + +partial class AbstractGenericNode<T> +{ +#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword + /// <summary> + /// Cached StringNames for the properties and fields contained in this class, for fast lookup. + /// </summary> + public new class PropertyName : global::Godot.Node.PropertyName { + /// <summary> + /// Cached name for the 'MyArray' property. + /// </summary> + public new static readonly global::Godot.StringName MyArray = "MyArray"; + } + /// <inheritdoc/> + [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] + protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value) + { + if (name == PropertyName.MyArray) { + this.MyArray = global::Godot.NativeInterop.VariantUtils.ConvertToArray<T>(value); + return true; + } + return base.SetGodotClassPropertyValue(name, value); + } + /// <inheritdoc/> + [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] + protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value) + { + if (name == PropertyName.MyArray) { + value = global::Godot.NativeInterop.VariantUtils.CreateFromArray(this.MyArray); + return true; + } + return base.GetGodotClassPropertyValue(name, out value); + } + /// <summary> + /// Get the property information for all the properties declared in this class. + /// This method is used by Godot to register the available properties in the editor. + /// Do not call this method. + /// </summary> + [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)] + internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList() + { + var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>(); + properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.MyArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true)); + return properties; + } +#pragma warning restore CS0109 +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs new file mode 100644 index 0000000000..cee4f67921 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/AbstractGenericNode.cs @@ -0,0 +1,7 @@ +using Godot; + +public abstract partial class AbstractGenericNode<[MustBeVariant] T> : Node +{ + [Export] // This should be included, but without type hints. + public Godot.Collections.Array<T> MyArray { get; set; } = new(); +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs index 462da31d66..2b5eecab8a 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources/MustBeVariant.GD0301.cs @@ -66,6 +66,12 @@ public class MustBeVariantGD0301 Method<Rid[]>(); } + public void MethodCallDynamic() + { + dynamic self = this; + self.Method<object>(); + } + public void Method<[MustBeVariant] T>() { } diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj index fbabed50d0..1aa2979e76 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework> <LangVersion>10</LangVersion> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs index 834beaa131..4cf6a9f431 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs @@ -44,7 +44,8 @@ namespace Godot.SourceGenerators PackedVector2Array = 35, PackedVector3Array = 36, PackedColorArray = 37, - Max = 38 + PackedVector4Array = 38, + Max = 39 } internal enum PropertyHint diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs index be6af117eb..bfb735e72f 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs @@ -51,6 +51,7 @@ namespace Godot.SourceGenerators StringArray, Vector2Array, Vector3Array, + Vector4Array, ColorArray, GodotObjectOrDerivedArray, SystemArrayOfStringName, diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs index 0258f53062..d272832950 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs @@ -66,6 +66,7 @@ namespace Godot.SourceGenerators MarshalType.StringArray => VariantType.PackedStringArray, MarshalType.Vector2Array => VariantType.PackedVector2Array, MarshalType.Vector3Array => VariantType.PackedVector3Array, + MarshalType.Vector4Array => VariantType.PackedVector4Array, MarshalType.ColorArray => VariantType.PackedColorArray, MarshalType.GodotObjectOrDerivedArray => VariantType.Array, MarshalType.SystemArrayOfStringName => VariantType.Array, @@ -190,6 +191,8 @@ namespace Godot.SourceGenerators return MarshalType.Vector2Array; case { Name: "Vector3" }: return MarshalType.Vector3Array; + case { Name: "Vector4" }: + return MarshalType.Vector4Array; case { Name: "Color" }: return MarshalType.ColorArray; case { Name: "StringName" }: diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs index 95eaca4d3d..e894e7a86c 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs @@ -50,8 +50,18 @@ namespace Godot.SourceGenerators var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol; Helper.ThrowIfNull(typeSymbol); - var parentSymbol = sm.GetSymbolInfo(parentSyntax).Symbol; - Helper.ThrowIfNull(parentSymbol); + var parentSymbolInfo = sm.GetSymbolInfo(parentSyntax); + var parentSymbol = parentSymbolInfo.Symbol; + if (parentSymbol == null) + { + if (parentSymbolInfo.CandidateReason == CandidateReason.LateBound) + { + // Invocations on dynamic are late bound so we can't retrieve the symbol. + continue; + } + + Helper.ThrowIfNull(parentSymbol); + } if (!ShouldCheckTypeArgument(context, parentSyntax, parentSymbol, typeSyntax, typeSymbol, i)) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs index a0e410e31a..21223654f3 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs @@ -658,7 +658,10 @@ namespace Godot.SourceGenerators var elementType = MarshalUtils.GetArrayElementType(type); if (elementType == null) - return false; // Non-generic Array, so there's no hint to add + return false; // Non-generic Array, so there's no hint to add. + + if (elementType.TypeKind == TypeKind.TypeParameter) + return false; // The generic is not constructed, we can't really hint anything. var elementMarshalType = MarshalUtils.ConvertManagedTypeToMarshalType(elementType, typeCache)!.Value; var elementVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(elementMarshalType)!.Value; diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj index fd836f9ad2..f807132509 100644 --- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}</ProjectGuid> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj index 0755484465..f692f26a8b 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</ProjectGuid> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj index 3bf678e9f9..0174b25b3f 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging.CLI/GodotTools.IdeMessaging.CLI.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{B06C2951-C8E3-4F28-80B2-717CF327EB19}</ProjectGuid> <OutputType>Exe</OutputType> diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj index f681228892..2ee28715bf 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/GodotTools.IdeMessaging.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{92600954-25F0-4291-8E11-1FEE9FC4BE20}</ProjectGuid> <TargetFramework>netstandard2.0</TargetFramework> diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj index 09908c85a1..7360118ee4 100644 --- a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid> <OutputType>Exe</OutputType> diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index 623475e11a..5547ffcf19 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj index d60e6343ea..7c19fabaf6 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj @@ -1,8 +1,8 @@ -<Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <TargetFramework>net6.0</TargetFramework> - <!-- Specify compile items manually to avoid including dangling generated items. --> - <EnableDefaultCompileItems>false</EnableDefaultCompileItems> - </PropertyGroup> - <Import Project="GenerateGodotNupkgsVersions.targets" /> +<Project Sdk="Microsoft.NET.Sdk"> + <PropertyGroup> + <TargetFramework>net6.0</TargetFramework> + <!-- Specify compile items manually to avoid including dangling generated items. --> + <EnableDefaultCompileItems>false</EnableDefaultCompileItems> + </PropertyGroup> + <Import Project="GenerateGodotNupkgsVersions.targets" /> </Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.sln b/modules/mono/editor/GodotTools/GodotTools.sln index 564775635d..1182e2467b 100644 --- a/modules/mono/editor/GodotTools/GodotTools.sln +++ b/modules/mono/editor/GodotTools/GodotTools.sln @@ -1,6 +1,8 @@ - + Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2012 +# Visual Studio Version 17 +VisualStudioVersion = 17.9.34728.123 +MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.ProjectEditor", "GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj", "{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools", "GodotTools\GodotTools.csproj", "{27B00618-A6F2-4828-B922-05CAEB08C286}" @@ -62,4 +64,10 @@ Global {55666071-BEC1-4A52-8A98-9A4A7A947DBF}.Release|Any CPU.ActiveCfg = Release|Any CPU {55666071-BEC1-4A52-8A98-9A4A7A947DBF}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {521EC35A-F7F0-46A9-92CE-680D2F5B02B8} + EndGlobalSection EndGlobal diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index 35b3f5a710..96d2c5c75f 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid> <TargetFramework>net6.0</TargetFramework> diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index e1ce41edd5..d46160127d 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -330,6 +330,8 @@ String BindingsGenerator::bbcode_to_text(const String &p_bbcode, const TypeInter output.append("'" BINDINGS_NAMESPACE ".Vector3[]'"); } else if (tag == "PackedColorArray") { output.append("'" BINDINGS_NAMESPACE ".Color[]'"); + } else if (tag == "PackedVector4Array") { + output.append("'" BINDINGS_NAMESPACE ".Vector4[]'"); } else { const TypeInterface *target_itype = _get_type_or_null(TypeReference(tag)); @@ -646,6 +648,8 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Vector3\"/>[]"); } else if (tag == "PackedColorArray") { xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Color\"/>[]"); + } else if (tag == "PackedVector4Array") { + xml_output.append("<see cref=\"" BINDINGS_NAMESPACE ".Vector4\"/>[]"); } else { const TypeInterface *target_itype = _get_type_or_null(TypeReference(tag)); @@ -3516,6 +3520,7 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant & case Variant::PACKED_STRING_ARRAY: case Variant::PACKED_VECTOR2_ARRAY: case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_VECTOR4_ARRAY: case Variant::PACKED_COLOR_ARRAY: case Variant::CALLABLE: case Variant::SIGNAL: @@ -4246,6 +4251,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar case Variant::PACKED_STRING_ARRAY: case Variant::PACKED_VECTOR2_ARRAY: case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_VECTOR4_ARRAY: case Variant::PACKED_COLOR_ARRAY: r_iarg.default_argument = "Array.Empty<%s>()"; r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF; @@ -4585,6 +4591,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { INSERT_ARRAY(PackedColorArray, godot_packed_color_array, Color); INSERT_ARRAY(PackedVector2Array, godot_packed_vector2_array, Vector2); INSERT_ARRAY(PackedVector3Array, godot_packed_vector3_array, Vector3); + INSERT_ARRAY(PackedVector4Array, godot_packed_vector4_array, Vector4); #undef INSERT_ARRAY @@ -4852,7 +4859,7 @@ static void handle_cmdline_options(String glue_dir_path) { } static void cleanup_and_exit_godot() { - // Exit once done + // Exit once done. Main::cleanup(true); ::exit(0); } @@ -4871,7 +4878,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) elem = elem->next(); } else { ERR_PRINT(generate_all_glue_option + ": No output directory specified (expected path to '{GODOT_ROOT}/modules/mono/glue')."); - // Exit once done with invalid command line arguments + // Exit once done with invalid command line arguments. cleanup_and_exit_godot(); } @@ -4882,8 +4889,14 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) } if (glue_dir_path.length()) { - handle_cmdline_options(glue_dir_path); - // Exit once done + if (Engine::get_singleton()->is_editor_hint() || + Engine::get_singleton()->is_project_manager_hint()) { + handle_cmdline_options(glue_dir_path); + } else { + // Running from a project folder, which doesn't make sense and crashes. + ERR_PRINT(generate_all_glue_option + ": Cannot generate Mono glue while running a game project. Change current directory or enable --editor."); + } + // Exit once done. cleanup_and_exit_godot(); } } diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index a397dcb026..556d287af4 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -705,7 +705,7 @@ class BindingsGenerator { StringName type_Vector4i = StaticCString::create("Vector4i"); // Object not included as it must be checked for all derived classes - static constexpr int nullable_types_count = 18; + static constexpr int nullable_types_count = 19; StringName nullable_types[nullable_types_count] = { type_String, type_StringName, @@ -727,6 +727,7 @@ class BindingsGenerator { StaticCString::create(_STR(PackedVector2Array)), StaticCString::create(_STR(PackedVector3Array)), StaticCString::create(_STR(PackedColorArray)), + StaticCString::create(_STR(PackedVector4Array)), }; bool is_nullable_type(const StringName &p_type) const { diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Godot.SourceGenerators.Internal.csproj b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Godot.SourceGenerators.Internal.csproj index 4d1a5bb76c..81add0e44f 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Godot.SourceGenerators.Internal.csproj +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/Godot.SourceGenerators.Internal.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework> <LangVersion>10</LangVersion> diff --git a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs index f3f6759e1d..08e293afcc 100644 --- a/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs +++ b/modules/mono/glue/GodotSharp/Godot.SourceGenerators.Internal/UnmanagedCallbacksGenerator.cs @@ -468,6 +468,7 @@ using Godot.NativeInterop; "Godot.NativeInterop.godot_packed_string_array", "Godot.NativeInterop.godot_packed_vector2_array", "Godot.NativeInterop.godot_packed_vector3_array", + "Godot.NativeInterop.godot_packed_vector4_array", "Godot.NativeInterop.godot_packed_color_array", }; } diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj index e58d730ee3..1e60743fb1 100644 --- a/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj +++ b/modules/mono/glue/GodotSharp/GodotPlugins/GodotPlugins.csproj @@ -1,18 +1,18 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> - <PropertyGroup> - <TargetFramework>net6.0</TargetFramework> - <LangVersion>10</LangVersion> - <Nullable>enable</Nullable> - <AllowUnsafeBlocks>true</AllowUnsafeBlocks> + <PropertyGroup> + <TargetFramework>net6.0</TargetFramework> + <LangVersion>10</LangVersion> + <Nullable>enable</Nullable> + <AllowUnsafeBlocks>true</AllowUnsafeBlocks> - <!-- To generate the .runtimeconfig.json file--> - <EnableDynamicLoading>true</EnableDynamicLoading> - <RollForward>LatestMajor</RollForward> - </PropertyGroup> + <!-- To generate the .runtimeconfig.json file--> + <EnableDynamicLoading>true</EnableDynamicLoading> + <RollForward>LatestMajor</RollForward> + </PropertyGroup> - <ItemGroup> - <ProjectReference Include="..\GodotSharp\GodotSharp.csproj" /> - </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\GodotSharp\GodotSharp.csproj" /> + </ItemGroup> </Project> diff --git a/modules/mono/glue/GodotSharp/GodotSharp.sln b/modules/mono/glue/GodotSharp/GodotSharp.sln index 8db42c2d1a..81ff7d7550 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp.sln +++ b/modules/mono/glue/GodotSharp/GodotSharp.sln @@ -1,5 +1,8 @@ + Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2012 +# Visual Studio Version 17 +VisualStudioVersion = 17.9.34728.123 +MinimumVisualStudioVersion = 10.0.40219.1 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharp", "GodotSharp\GodotSharp.csproj", "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpEditor", "GodotSharpEditor\GodotSharpEditor.csproj", "{8FBEC238-D944-4074-8548-B3B524305905}" @@ -10,8 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators.Inte EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - Release|Any CPU = Release|Any CPU + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU @@ -31,4 +34,10 @@ Global {7749662B-E30C-419A-B745-13852573360A}.Release|Any CPU.ActiveCfg = Release|Any CPU {7749662B-E30C-419A-B745-13852573360A}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {371B0F03-042D-45FD-A270-F3141F2480CD} + EndGlobalSection EndGlobal diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs index feaa1d07da..ab7f8ede44 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Aabb.cs @@ -69,7 +69,7 @@ namespace Godot public readonly Aabb Abs() { Vector3 end = End; - Vector3 topLeft = new Vector3(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y), Mathf.Min(_position.Z, end.Z)); + Vector3 topLeft = end.Min(_position); return new Aabb(topLeft, _size.Abs()); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/CustomUnsafe.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/CustomUnsafe.cs index afef20a7f2..171cf86edb 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/CustomUnsafe.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/CustomUnsafe.cs @@ -296,6 +296,22 @@ public static class CustomUnsafe => ref *ReadOnlyRefAsPointer(in source); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe godot_packed_vector4_array* AsPointer(ref godot_packed_vector4_array value) + => value.GetUnsafeAddress(); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe godot_packed_vector4_array* ReadOnlyRefAsPointer(in godot_packed_vector4_array value) + => value.GetUnsafeAddress(); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe ref godot_packed_vector4_array AsRef(godot_packed_vector4_array* source) + => ref *source; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static unsafe ref godot_packed_vector4_array AsRef(in godot_packed_vector4_array source) + => ref *ReadOnlyRefAsPointer(in source); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static unsafe godot_packed_color_array* AsPointer(ref godot_packed_color_array value) => value.GetUnsafeAddress(); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs index a019dd3513..7e5c01d0f8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/InteropStructs.cs @@ -1134,6 +1134,39 @@ namespace Godot.NativeInterop } [StructLayout(LayoutKind.Sequential)] + // ReSharper disable once InconsistentNaming + public ref struct godot_packed_vector4_array + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + internal readonly unsafe godot_packed_vector4_array* GetUnsafeAddress() + => (godot_packed_vector4_array*)Unsafe.AsPointer(ref Unsafe.AsRef(in _writeProxy)); + + private IntPtr _writeProxy; + private unsafe Vector4* _ptr; + + public unsafe void Dispose() + { + if (_ptr == null) + return; + NativeFuncs.godotsharp_packed_vector4_array_destroy(ref this); + _ptr = null; + } + + public readonly unsafe Vector4* Buffer + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + get => _ptr; + } + + public readonly unsafe int Size + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + get => _ptr != null ? (int)(*((ulong*)_ptr - 1)) : 0; + } + } + + [StructLayout(LayoutKind.Sequential)] + // ReSharper disable once InconsistentNaming public ref struct godot_packed_color_array { [MethodImpl(MethodImplOptions.AggressiveInlining)] diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs index 9f7fa53e24..15b7ce7c73 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs @@ -133,6 +133,9 @@ namespace Godot.NativeInterop if (type == typeof(Vector3[])) return Variant.Type.PackedVector3Array; + if (type == typeof(Vector4[])) + return Variant.Type.PackedVector4Array; + if (type == typeof(Color[])) return Variant.Type.PackedColorArray; @@ -574,6 +577,30 @@ namespace Godot.NativeInterop return NativeFuncs.godotsharp_packed_vector3_array_new_mem_copy(src, p_array.Length); } + // PackedVector4Array + + public static unsafe Vector4[] ConvertNativePackedVector4ArrayToSystemArray(godot_packed_vector4_array p_array) + { + Vector4* buffer = p_array.Buffer; + int size = p_array.Size; + if (size == 0) + return Array.Empty<Vector4>(); + int sizeInBytes = size * sizeof(Vector4); + var array = new Vector4[size]; + fixed (Vector4* dest = array) + Buffer.MemoryCopy(buffer, dest, sizeInBytes, sizeInBytes); + return array; + } + + public static unsafe godot_packed_vector4_array ConvertSystemArrayToNativePackedVector4Array( + Span<Vector4> p_array) + { + if (p_array.IsEmpty) + return new godot_packed_vector4_array(); + fixed (Vector4* src = p_array) + return NativeFuncs.godotsharp_packed_vector4_array_new_mem_copy(src, p_array.Length); + } + // PackedColorArray public static unsafe Color[] ConvertNativePackedColorArrayToSystemArray(godot_packed_color_array p_array) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs index fef21fae46..c4fd639cce 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs @@ -144,6 +144,9 @@ namespace Godot.NativeInterop public static partial godot_packed_vector3_array godotsharp_packed_vector3_array_new_mem_copy(Vector3* p_src, int p_length); + public static partial godot_packed_vector4_array godotsharp_packed_vector4_array_new_mem_copy(Vector4* p_src, + int p_length); + public static partial godot_packed_color_array godotsharp_packed_color_array_new_mem_copy(Color* p_src, int p_length); @@ -224,6 +227,9 @@ namespace Godot.NativeInterop public static partial void godotsharp_variant_new_packed_vector3_array(out godot_variant r_dest, in godot_packed_vector3_array p_pv3a); + public static partial void godotsharp_variant_new_packed_vector4_array(out godot_variant r_dest, + in godot_packed_vector4_array p_pv4a); + public static partial void godotsharp_variant_new_packed_color_array(out godot_variant r_dest, in godot_packed_color_array p_pca); @@ -302,6 +308,9 @@ namespace Godot.NativeInterop public static partial godot_packed_vector3_array godotsharp_variant_as_packed_vector3_array( in godot_variant p_self); + public static partial godot_packed_vector4_array godotsharp_variant_as_packed_vector4_array( + in godot_variant p_self); + public static partial godot_packed_color_array godotsharp_variant_as_packed_color_array(in godot_variant p_self); public static partial godot_bool godotsharp_variant_equals(in godot_variant p_a, in godot_variant p_b); @@ -352,6 +361,8 @@ namespace Godot.NativeInterop public static partial void godotsharp_packed_vector3_array_destroy(ref godot_packed_vector3_array p_self); + public static partial void godotsharp_packed_vector4_array_destroy(ref godot_packed_vector4_array p_self); + public static partial void godotsharp_packed_color_array_destroy(ref godot_packed_color_array p_self); public static partial void godotsharp_variant_destroy(ref godot_variant p_self); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs index 94609984ac..dc151e2c3e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs @@ -165,6 +165,12 @@ namespace Godot.NativeInterop return ret; } + public static godot_variant CreateFromPackedVector4Array(in godot_packed_vector4_array from) + { + NativeFuncs.godotsharp_variant_new_packed_vector4_array(out godot_variant ret, from); + return ret; + } + public static godot_variant CreateFromPackedColorArray(in godot_packed_color_array from) { NativeFuncs.godotsharp_variant_new_packed_color_array(out godot_variant ret, from); @@ -228,6 +234,13 @@ namespace Godot.NativeInterop } [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static godot_variant CreateFromPackedVector4Array(Span<Vector4> from) + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector4Array(from); + return CreateFromPackedVector4Array(nativePackedArray); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedColorArray(Span<Color> from) { using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedColorArray(from); @@ -605,6 +618,12 @@ namespace Godot.NativeInterop return Marshaling.ConvertNativePackedVector3ArrayToSystemArray(packedArray); } + public static Vector4[] ConvertAsPackedVector4ArrayToSystemArray(in godot_variant p_var) + { + using var packedArray = NativeFuncs.godotsharp_variant_as_packed_vector4_array(p_var); + return Marshaling.ConvertNativePackedVector4ArrayToSystemArray(packedArray); + } + public static Color[] ConvertAsPackedColorArrayToSystemArray(in godot_variant p_var) { using var packedArray = NativeFuncs.godotsharp_variant_as_packed_color_array(p_var); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs index d8f7214c2f..2897cc4199 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.generic.cs @@ -155,6 +155,9 @@ public partial class VariantUtils if (typeof(T) == typeof(Vector3[])) return CreateFromPackedVector3Array(UnsafeAs<Vector3[]>(from)); + if (typeof(T) == typeof(Vector4[])) + return CreateFromPackedVector4Array(UnsafeAs<Vector4[]>(from)); + if (typeof(T) == typeof(Color[])) return CreateFromPackedColorArray(UnsafeAs<Color[]>(from)); @@ -343,6 +346,9 @@ public partial class VariantUtils if (typeof(T) == typeof(Vector3[])) return UnsafeAsT(ConvertAsPackedVector3ArrayToSystemArray(variant)); + if (typeof(T) == typeof(Vector4[])) + return UnsafeAsT(ConvertAsPackedVector4ArrayToSystemArray(variant)); + if (typeof(T) == typeof(Color[])) return UnsafeAsT(ConvertAsPackedColorArrayToSystemArray(variant)); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index 9d9065911e..19721b6cca 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -69,7 +69,7 @@ namespace Godot public readonly Rect2 Abs() { Vector2 end = End; - Vector2 topLeft = new Vector2(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y)); + Vector2 topLeft = end.Min(_position); return new Rect2(topLeft, _size.Abs()); } @@ -91,14 +91,12 @@ namespace Godot return new Rect2(); } - newRect._position.X = Mathf.Max(b._position.X, _position.X); - newRect._position.Y = Mathf.Max(b._position.Y, _position.Y); + newRect._position = b._position.Max(_position); Vector2 bEnd = b._position + b._size; Vector2 end = _position + _size; - newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X; - newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y; + newRect._size = bEnd.Min(end) - newRect._position; return newRect; } @@ -338,11 +336,9 @@ namespace Godot { Rect2 newRect; - newRect._position.X = Mathf.Min(b._position.X, _position.X); - newRect._position.Y = Mathf.Min(b._position.Y, _position.Y); + newRect._position = b._position.Min(_position); - newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X); - newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y); + newRect._size = (b._position + b._size).Max(_position + _size); newRect._size -= newRect._position; // Make relative again diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs index 65704b3da7..7ee9ff8552 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2I.cs @@ -69,7 +69,7 @@ namespace Godot public readonly Rect2I Abs() { Vector2I end = End; - Vector2I topLeft = new Vector2I(Mathf.Min(_position.X, end.X), Mathf.Min(_position.Y, end.Y)); + Vector2I topLeft = end.Min(_position); return new Rect2I(topLeft, _size.Abs()); } @@ -91,14 +91,12 @@ namespace Godot return new Rect2I(); } - newRect._position.X = Mathf.Max(b._position.X, _position.X); - newRect._position.Y = Mathf.Max(b._position.Y, _position.Y); + newRect._position = b._position.Max(_position); Vector2I bEnd = b._position + b._size; Vector2I end = _position + _size; - newRect._size.X = Mathf.Min(bEnd.X, end.X) - newRect._position.X; - newRect._size.Y = Mathf.Min(bEnd.Y, end.Y) - newRect._position.Y; + newRect._size = bEnd.Min(end) - newRect._position; return newRect; } @@ -295,11 +293,9 @@ namespace Godot { Rect2I newRect; - newRect._position.X = Mathf.Min(b._position.X, _position.X); - newRect._position.Y = Mathf.Min(b._position.Y, _position.Y); + newRect._position = b._position.Min(_position); - newRect._size.X = Mathf.Max(b._position.X + b._size.X, _position.X + _size.X); - newRect._size.Y = Mathf.Max(b._position.Y + b._size.Y, _position.Y + _size.Y); + newRect._size = (b._position + b._size).Max(_position + _size); newRect._size -= newRect._position; // Make relative again diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index 37f319b697..d8a3e91699 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -417,76 +417,31 @@ namespace Godot } /// <summary> - /// Performs a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater. + /// Performs a case-sensitive comparison to another string and returns an integer that indicates their relative position in the sort order. /// </summary> /// <seealso cref="NocasecmpTo(string, string)"/> /// <seealso cref="CompareTo(string, string, bool)"/> /// <param name="instance">The string to compare.</param> /// <param name="to">The other string to compare.</param> - /// <returns>-1 if less, 0 if equal and +1 if greater.</returns> + /// <returns>An integer that indicates the lexical relationship between the two comparands.</returns> public static int CasecmpTo(this string instance, string to) { return instance.CompareTo(to, caseSensitive: true); } /// <summary> - /// Performs a comparison to another string, return -1 if less, 0 if equal and +1 if greater. + /// Performs a comparison to another string and returns an integer that indicates their relative position in the sort order. /// </summary> /// <param name="instance">The string to compare.</param> /// <param name="to">The other string to compare.</param> /// <param name="caseSensitive"> /// If <see langword="true"/>, the comparison will be case sensitive. /// </param> - /// <returns>-1 if less, 0 if equal and +1 if greater.</returns> + /// <returns>An integer that indicates the lexical relationship between the two comparands.</returns> + [Obsolete("Use string.Compare instead.")] public static int CompareTo(this string instance, string to, bool caseSensitive = true) { - if (string.IsNullOrEmpty(instance)) - return string.IsNullOrEmpty(to) ? 0 : -1; - - if (string.IsNullOrEmpty(to)) - return 1; - - int instanceIndex = 0; - int toIndex = 0; - - if (caseSensitive) // Outside while loop to avoid checking multiple times, despite some code duplication. - { - while (true) - { - if (to[toIndex] == 0 && instance[instanceIndex] == 0) - return 0; // We're equal - if (instance[instanceIndex] == 0) - return -1; // If this is empty, and the other one is not, then we're less... I think? - if (to[toIndex] == 0) - return 1; // Otherwise the other one is smaller... - if (instance[instanceIndex] < to[toIndex]) // More than - return -1; - if (instance[instanceIndex] > to[toIndex]) // Less than - return 1; - - instanceIndex++; - toIndex++; - } - } - else - { - while (true) - { - if (to[toIndex] == 0 && instance[instanceIndex] == 0) - return 0; // We're equal - if (instance[instanceIndex] == 0) - return -1; // If this is empty, and the other one is not, then we're less... I think? - if (to[toIndex] == 0) - return 1; // Otherwise the other one is smaller.. - if (char.ToUpperInvariant(instance[instanceIndex]) < char.ToUpperInvariant(to[toIndex])) // More than - return -1; - if (char.ToUpperInvariant(instance[instanceIndex]) > char.ToUpperInvariant(to[toIndex])) // Less than - return 1; - - instanceIndex++; - toIndex++; - } - } + return string.Compare(instance, to, !caseSensitive); } /// <summary> @@ -1297,13 +1252,13 @@ namespace Godot } /// <summary> - /// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater. + /// Performs a case-insensitive comparison to another string and returns an integer that indicates their relative position in the sort order. /// </summary> /// <seealso cref="CasecmpTo(string, string)"/> /// <seealso cref="CompareTo(string, string, bool)"/> /// <param name="instance">The string to compare.</param> /// <param name="to">The other string to compare.</param> - /// <returns>-1 if less, 0 if equal and +1 if greater.</returns> + /// <returns>An integer that indicates the lexical relationship between the two comparands.</returns> public static int NocasecmpTo(this string instance, string to) { return instance.CompareTo(to, caseSensitive: false); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs index c2d3050adc..b40f524859 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Variant.cs @@ -149,6 +149,7 @@ public partial struct Variant : IDisposable Type.PackedStringArray => AsStringArray(), Type.PackedVector2Array => AsVector2Array(), Type.PackedVector3Array => AsVector3Array(), + Type.PackedVector4Array => AsVector4Array(), Type.PackedColorArray => AsColorArray(), Type.Nil => null, Type.Max or _ => @@ -320,6 +321,10 @@ public partial struct Variant : IDisposable VariantUtils.ConvertAsPackedVector3ArrayToSystemArray((godot_variant)NativeVar); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public Vector4[] AsVector4Array() => + VariantUtils.ConvertAsPackedVector4ArrayToSystemArray((godot_variant)NativeVar); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public Color[] AsColorArray() => VariantUtils.ConvertAsPackedColorArrayToSystemArray((godot_variant)NativeVar); @@ -492,6 +497,9 @@ public partial struct Variant : IDisposable public static explicit operator Vector3[](Variant from) => from.AsVector3Array(); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static explicit operator Vector4[](Variant from) => from.AsVector4Array(); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator Color[](Variant from) => from.AsColorArray(); [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -642,6 +650,9 @@ public partial struct Variant : IDisposable public static Variant CreateFrom(Span<Vector3> from) => from; [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static Variant CreateFrom(Span<Vector4> from) => from; + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Variant CreateFrom(Span<Color> from) => from; [MethodImpl(MethodImplOptions.AggressiveInlining)] @@ -841,6 +852,10 @@ public partial struct Variant : IDisposable (Variant)from.AsSpan(); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static implicit operator Variant(Vector4[] from) => + (Variant)from.AsSpan(); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator Variant(Color[] from) => (Variant)from.AsSpan(); @@ -893,6 +908,10 @@ public partial struct Variant : IDisposable CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedVector3Array(from)); [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static implicit operator Variant(Span<Vector4> from) => + CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedVector4Array(from)); + + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator Variant(Span<Color> from) => CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromPackedColorArray(from)); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 856fd54352..50bf56d832 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -192,6 +192,23 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector2 Clamp(real_t min, real_t max) + { + return new Vector2 + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max) + ); + } + + /// <summary> /// Returns the cross product of this vector and <paramref name="with"/>. /// </summary> /// <param name="with">The other vector.</param> @@ -413,6 +430,70 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector2 Max(Vector2 with) + { + return new Vector2 + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2(Mathf.Max(X, with), Mathf.Max(Y, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector2 Max(real_t with) + { + return new Vector2 + ( + Mathf.Max(X, with), + Mathf.Max(Y, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector2 Min(Vector2 with) + { + return new Vector2 + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2(Mathf.Min(X, with), Mathf.Min(Y, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector2 Min(real_t with) + { + return new Vector2 + ( + Mathf.Min(X, with), + Mathf.Min(Y, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -600,7 +681,7 @@ namespace Godot } /// <summary> - /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// Returns a new vector with each component snapped to the nearest multiple of the corresponding component in <paramref name="step"/>. /// This can also be used to round to an arbitrary number of decimals. /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> @@ -611,6 +692,17 @@ namespace Godot } /// <summary> + /// Returns a new vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// This can also be used to round to an arbitrary number of decimals. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector2 Snapped(real_t step) + { + return new Vector2(Mathf.Snapped(X, step), Mathf.Snapped(Y, step)); + } + + /// <summary> /// Returns a perpendicular vector rotated 90 degrees counter-clockwise /// compared to the original, with the same length. /// </summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs index 511cc7971c..9442db4d86 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs @@ -125,6 +125,23 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(int, int, int)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector2I Clamp(int min, int max) + { + return new Vector2I + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max) + ); + } + + /// <summary> /// Returns the squared distance between this vector and <paramref name="to"/>. /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if /// you need to compare vectors or need the squared distance for some formula. @@ -175,6 +192,70 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector2I Max(Vector2I with) + { + return new Vector2I + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2I(Mathf.Max(X, with), Mathf.Max(Y, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector2I Max(int with) + { + return new Vector2I + ( + Mathf.Max(X, with), + Mathf.Max(Y, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector2I Min(Vector2I with) + { + return new Vector2I + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector2I(Mathf.Min(X, with), Mathf.Min(Y, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector2I Min(int with) + { + return new Vector2I + ( + Mathf.Min(X, with), + Mathf.Min(Y, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -208,6 +289,34 @@ namespace Godot return v; } + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of the corresponding component in <paramref name="step"/>. + /// </summary> + /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector2I Snapped(Vector2I step) + { + return new Vector2I + ( + (int)Mathf.Snapped((double)X, (double)step.X), + (int)Mathf.Snapped((double)Y, (double)step.Y) + ); + } + + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of <paramref name="step"/>. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector2I Snapped(int step) + { + return new Vector2I + ( + (int)Mathf.Snapped((double)X, (double)step), + (int)Mathf.Snapped((double)Y, (double)step) + ); + } + // Constants private static readonly Vector2I _minValue = new Vector2I(int.MinValue, int.MinValue); private static readonly Vector2I _maxValue = new Vector2I(int.MaxValue, int.MaxValue); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 6300705107..27f2713efa 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -179,6 +179,24 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector3 Clamp(real_t min, real_t max) + { + return new Vector3 + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max), + Mathf.Clamp(Z, min, max) + ); + } + + /// <summary> /// Returns the cross product of this vector and <paramref name="with"/>. /// </summary> /// <param name="with">The other vector.</param> @@ -419,6 +437,57 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector3 Max(Vector3 with) + { + return new Vector3 + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y), + Mathf.Max(Z, with.Z) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector3 Max(real_t with) + { + return new Vector3 + ( + Mathf.Max(X, with), + Mathf.Max(Y, with), + Mathf.Max(Z, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector3 Min(Vector3 with) + { + return new Vector3 + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y), + Mathf.Min(Z, with.Z) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -643,7 +712,7 @@ namespace Godot } /// <summary> - /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// Returns a new vector with each component snapped to the nearest multiple of the corresponding component in <paramref name="step"/>. /// This can also be used to round to an arbitrary number of decimals. /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> @@ -658,6 +727,22 @@ namespace Godot ); } + /// <summary> + /// Returns a new vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// This can also be used to round to an arbitrary number of decimals. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector3 Snapped(real_t step) + { + return new Vector3 + ( + Mathf.Snapped(X, step), + Mathf.Snapped(Y, step), + Mathf.Snapped(Z, step) + ); + } + // Constants private static readonly Vector3 _zero = new Vector3(0, 0, 0); private static readonly Vector3 _one = new Vector3(1, 1, 1); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs index aea46efc5b..8312e2c231 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs @@ -133,6 +133,24 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(int, int, int)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector3I Clamp(int min, int max) + { + return new Vector3I + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max), + Mathf.Clamp(Z, min, max) + ); + } + + /// <summary> /// Returns the squared distance between this vector and <paramref name="to"/>. /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if /// you need to compare vectors or need the squared distance for some formula. @@ -185,6 +203,74 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector3I Max(Vector3I with) + { + return new Vector3I + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y), + Mathf.Max(Z, with.Z) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3I(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector3I Max(int with) + { + return new Vector3I + ( + Mathf.Max(X, with), + Mathf.Max(Y, with), + Mathf.Max(Z, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector3I Min(Vector3I with) + { + return new Vector3I + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y), + Mathf.Min(Z, with.Z) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector3I(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector3I Min(int with) + { + return new Vector3I + ( + Mathf.Min(X, with), + Mathf.Min(Y, with), + Mathf.Min(Z, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -219,6 +305,36 @@ namespace Godot return v; } + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of the corresponding component in <paramref name="step"/>. + /// </summary> + /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector3I Snapped(Vector3I step) + { + return new Vector3I + ( + (int)Mathf.Snapped((double)X, (double)step.X), + (int)Mathf.Snapped((double)Y, (double)step.Y), + (int)Mathf.Snapped((double)Z, (double)step.Z) + ); + } + + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of <paramref name="step"/>. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector3I Snapped(int step) + { + return new Vector3I + ( + (int)Mathf.Snapped((double)X, (double)step), + (int)Mathf.Snapped((double)Y, (double)step), + (int)Mathf.Snapped((double)Z, (double)step) + ); + } + // Constants private static readonly Vector3I _minValue = new Vector3I(int.MinValue, int.MinValue, int.MinValue); private static readonly Vector3I _maxValue = new Vector3I(int.MaxValue, int.MaxValue, int.MaxValue); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs index 7c4832943c..ec59197fa3 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4.cs @@ -177,6 +177,25 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between the + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(real_t, real_t, real_t)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector4 Clamp(real_t min, real_t max) + { + return new Vector4 + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max), + Mathf.Clamp(Z, min, max), + Mathf.Clamp(W, min, max) + ); + } + + /// <summary> /// Performs a cubic interpolation between vectors <paramref name="preA"/>, this vector, /// <paramref name="b"/>, and <paramref name="postB"/>, by the given amount <paramref name="weight"/>. /// </summary> @@ -352,6 +371,78 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z), Mathf.Max(W, with.W))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector4 Max(Vector4 with) + { + return new Vector4 + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y), + Mathf.Max(Z, with.Z), + Mathf.Max(W, with.W) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with), Mathf.Max(W, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector4 Max(real_t with) + { + return new Vector4 + ( + Mathf.Max(X, with), + Mathf.Max(Y, with), + Mathf.Max(Z, with), + Mathf.Max(W, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z), Mathf.Min(W, with.W))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector4 Min(Vector4 with) + { + return new Vector4 + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y), + Mathf.Min(Z, with.Z), + Mathf.Min(W, with.W) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with), Mathf.Min(W, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector4 Min(real_t with) + { + return new Vector4 + ( + Mathf.Min(X, with), + Mathf.Min(Y, with), + Mathf.Min(Z, with), + Mathf.Min(W, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -465,7 +556,7 @@ namespace Godot } /// <summary> - /// Returns this vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// Returns a new vector with each component snapped to the nearest multiple of the corresponding component in <paramref name="step"/>. /// This can also be used to round to an arbitrary number of decimals. /// </summary> /// <param name="step">A vector value representing the step size to snap to.</param> @@ -480,6 +571,22 @@ namespace Godot ); } + /// <summary> + /// Returns a new vector with each component snapped to the nearest multiple of <paramref name="step"/>. + /// This can also be used to round to an arbitrary number of decimals. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector4 Snapped(real_t step) + { + return new Vector4( + Mathf.Snapped(X, step), + Mathf.Snapped(Y, step), + Mathf.Snapped(Z, step), + Mathf.Snapped(W, step) + ); + } + // Constants private static readonly Vector4 _zero = new Vector4(0, 0, 0, 0); private static readonly Vector4 _one = new Vector4(1, 1, 1, 1); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs index 27aa86b7e4..ba8e54b88b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs @@ -150,6 +150,25 @@ namespace Godot } /// <summary> + /// Returns a new vector with all components clamped between + /// <paramref name="min"/> and <paramref name="max"/> using + /// <see cref="Mathf.Clamp(int, int, int)"/>. + /// </summary> + /// <param name="min">The minimum allowed value.</param> + /// <param name="max">The maximum allowed value.</param> + /// <returns>The vector with all components clamped.</returns> + public readonly Vector4I Clamp(int min, int max) + { + return new Vector4I + ( + Mathf.Clamp(X, min, max), + Mathf.Clamp(Y, min, max), + Mathf.Clamp(Z, min, max), + Mathf.Clamp(W, min, max) + ); + } + + /// <summary> /// Returns the squared distance between this vector and <paramref name="to"/>. /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if /// you need to compare vectors or need the squared distance for some formula. @@ -204,6 +223,78 @@ namespace Godot } /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4I(Mathf.Max(X, with.X), Mathf.Max(Y, with.Y), Mathf.Max(Z, with.Z), Mathf.Max(W, with.W))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector4I Max(Vector4I with) + { + return new Vector4I + ( + Mathf.Max(X, with.X), + Mathf.Max(Y, with.Y), + Mathf.Max(Z, with.Z), + Mathf.Max(W, with.W) + ); + } + + /// <summary> + /// Returns the result of the component-wise maximum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4I(Mathf.Max(X, with), Mathf.Max(Y, with), Mathf.Max(Z, with), Mathf.Max(W, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting maximum vector.</returns> + public readonly Vector4I Max(int with) + { + return new Vector4I + ( + Mathf.Max(X, with), + Mathf.Max(Y, with), + Mathf.Max(Z, with), + Mathf.Max(W, with) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4I(Mathf.Min(X, with.X), Mathf.Min(Y, with.Y), Mathf.Min(Z, with.Z), Mathf.Min(W, with.W))</c>. + /// </summary> + /// <param name="with">The other vector to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector4I Min(Vector4I with) + { + return new Vector4I + ( + Mathf.Min(X, with.X), + Mathf.Min(Y, with.Y), + Mathf.Min(Z, with.Z), + Mathf.Min(W, with.W) + ); + } + + /// <summary> + /// Returns the result of the component-wise minimum between + /// this vector and <paramref name="with"/>. + /// Equivalent to <c>new Vector4I(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with), Mathf.Min(W, with))</c>. + /// </summary> + /// <param name="with">The other value to use.</param> + /// <returns>The resulting minimum vector.</returns> + public readonly Vector4I Min(int with) + { + return new Vector4I + ( + Mathf.Min(X, with), + Mathf.Min(Y, with), + Mathf.Min(Z, with), + Mathf.Min(W, with) + ); + } + + /// <summary> /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> @@ -254,6 +345,36 @@ namespace Godot return new Vector4I(Mathf.Sign(X), Mathf.Sign(Y), Mathf.Sign(Z), Mathf.Sign(W)); } + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of the corresponding component in <paramref name="step"/>. + /// </summary> + /// <param name="step">A vector value representing the step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector4I Snapped(Vector4I step) + { + return new Vector4I( + (int)Mathf.Snapped((double)X, (double)step.X), + (int)Mathf.Snapped((double)Y, (double)step.Y), + (int)Mathf.Snapped((double)Z, (double)step.Z), + (int)Mathf.Snapped((double)W, (double)step.W) + ); + } + + /// <summary> + /// Returns a new vector with each component snapped to the closest multiple of <paramref name="step"/>. + /// </summary> + /// <param name="step">The step size to snap to.</param> + /// <returns>The snapped vector.</returns> + public readonly Vector4I Snapped(int step) + { + return new Vector4I( + (int)Mathf.Snapped((double)X, (double)step), + (int)Mathf.Snapped((double)Y, (double)step), + (int)Mathf.Snapped((double)Z, (double)step), + (int)Mathf.Snapped((double)W, (double)step) + ); + } + // Constants private static readonly Vector4I _minValue = new Vector4I(int.MinValue, int.MinValue, int.MinValue, int.MinValue); private static readonly Vector4I _maxValue = new Vector4I(int.MaxValue, int.MaxValue, int.MaxValue, int.MaxValue); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj index 67282416ed..6b25087c93 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{AEBF0036-DA76-4341-B651-A3F2856AB2FA}</ProjectGuid> <OutputPath>bin/$(Configuration)</OutputPath> diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj index 8373edb9bf..4561fdaf2b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj +++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj @@ -1,4 +1,4 @@ -<Project Sdk="Microsoft.NET.Sdk"> +<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid> <OutputPath>bin/$(Configuration)</OutputPath> diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp index 4bb324c0ee..1af462dafd 100644 --- a/modules/mono/glue/runtime_interop.cpp +++ b/modules/mono/glue/runtime_interop.cpp @@ -461,6 +461,16 @@ godot_packed_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p return ret; } +godot_packed_array godotsharp_packed_vector4_array_new_mem_copy(const Vector4 *p_src, int32_t p_length) { + godot_packed_array ret; + memnew_placement(&ret, PackedVector4Array); + PackedVector4Array *array = reinterpret_cast<PackedVector4Array *>(&ret); + array->resize(p_length); + Vector4 *dst = array->ptrw(); + memcpy(dst, p_src, p_length * sizeof(Vector4)); + return ret; +} + godot_packed_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) { godot_packed_array ret; memnew_placement(&ret, PackedColorArray); @@ -646,6 +656,10 @@ void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const Pa memnew_placement(r_dest, Variant(*p_pv3a)); } +void godotsharp_variant_new_packed_vector4_array(godot_variant *r_dest, const PackedVector4Array *p_pv4a) { + memnew_placement(r_dest, Variant(*p_pv4a)); +} + void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const PackedColorArray *p_pca) { memnew_placement(r_dest, Variant(*p_pca)); } @@ -886,6 +900,13 @@ godot_packed_array godotsharp_variant_as_packed_vector3_array(const Variant *p_s return raw_dest; } +godot_packed_array godotsharp_variant_as_packed_vector4_array(const Variant *p_self) { + godot_packed_array raw_dest; + PackedVector4Array *dest = (PackedVector4Array *)&raw_dest; + memnew_placement(dest, PackedVector4Array(p_self->operator PackedVector4Array())); + return raw_dest; +} + godot_packed_array godotsharp_variant_as_packed_color_array(const Variant *p_self) { godot_packed_array raw_dest; PackedColorArray *dest = (PackedColorArray *)&raw_dest; @@ -974,6 +995,10 @@ void godotsharp_packed_vector3_array_destroy(PackedVector3Array *p_self) { p_self->~PackedVector3Array(); } +void godotsharp_packed_vector4_array_destroy(PackedVector4Array *p_self) { + p_self->~PackedVector4Array(); +} + void godotsharp_packed_color_array_destroy(PackedColorArray *p_self) { p_self->~PackedColorArray(); } @@ -1456,6 +1481,7 @@ static const void *unmanaged_callbacks[]{ (void *)godotsharp_packed_float64_array_new_mem_copy, (void *)godotsharp_packed_vector2_array_new_mem_copy, (void *)godotsharp_packed_vector3_array_new_mem_copy, + (void *)godotsharp_packed_vector4_array_new_mem_copy, (void *)godotsharp_packed_color_array_new_mem_copy, (void *)godotsharp_packed_string_array_add, (void *)godotsharp_callable_new_with_delegate, @@ -1484,6 +1510,7 @@ static const void *unmanaged_callbacks[]{ (void *)godotsharp_variant_new_packed_string_array, (void *)godotsharp_variant_new_packed_vector2_array, (void *)godotsharp_variant_new_packed_vector3_array, + (void *)godotsharp_variant_new_packed_vector4_array, (void *)godotsharp_variant_new_packed_color_array, (void *)godotsharp_variant_as_bool, (void *)godotsharp_variant_as_int, @@ -1520,6 +1547,7 @@ static const void *unmanaged_callbacks[]{ (void *)godotsharp_variant_as_packed_string_array, (void *)godotsharp_variant_as_packed_vector2_array, (void *)godotsharp_variant_as_packed_vector3_array, + (void *)godotsharp_variant_as_packed_vector4_array, (void *)godotsharp_variant_as_packed_color_array, (void *)godotsharp_variant_equals, (void *)godotsharp_string_new_with_utf16_chars, @@ -1538,6 +1566,7 @@ static const void *unmanaged_callbacks[]{ (void *)godotsharp_packed_string_array_destroy, (void *)godotsharp_packed_vector2_array_destroy, (void *)godotsharp_packed_vector3_array_destroy, + (void *)godotsharp_packed_vector4_array_destroy, (void *)godotsharp_packed_color_array_destroy, (void *)godotsharp_variant_destroy, (void *)godotsharp_string_destroy, |
