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Diffstat (limited to 'modules/multiplayer/editor/replication_editor.h')
-rw-r--r--modules/multiplayer/editor/replication_editor.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/multiplayer/editor/replication_editor.h b/modules/multiplayer/editor/replication_editor.h
index 208eaabff5..80c1892ec3 100644
--- a/modules/multiplayer/editor/replication_editor.h
+++ b/modules/multiplayer/editor/replication_editor.h
@@ -51,7 +51,6 @@ class ReplicationEditor : public VBoxContainer {
private:
MultiplayerSynchronizer *current = nullptr;
- AcceptDialog *error_dialog = nullptr;
ConfirmationDialog *delete_dialog = nullptr;
Button *add_pick_button = nullptr;
Button *add_from_path_button = nullptr;
@@ -72,12 +71,13 @@ private:
Ref<Texture2D> _get_class_icon(const Node *p_node);
void _add_pressed();
+ void _np_text_submitted(const String &p_newtext);
void _tree_item_edited();
void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
- void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
+ void _update_value(const NodePath &p_prop, int p_column, int p_checked);
void _update_config();
void _dialog_closed(bool p_confirmed);
- void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true, bool p_watch = false);
+ void _add_property(const NodePath &p_property, bool p_spawn, SceneReplicationConfig::ReplicationMode p_mode);
void _pick_node_filter_text_changed(const String &p_newtext);
void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);