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path: root/modules/multiplayer/scene_replication_interface.cpp
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Diffstat (limited to 'modules/multiplayer/scene_replication_interface.cpp')
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index 0404bc982d..fc363ee0f5 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -441,7 +441,7 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
for (int pid : to_spawn) {
ERR_CONTINUE(!peers_info.has(pid));
int path_id;
- multiplayer->get_path_cache()->send_object_cache(spawner, pid, path_id);
+ multiplayer_cache->send_object_cache(spawner, pid, path_id);
_send_raw(packet_cache.ptr(), len, pid, true);
peers_info[pid].spawn_nodes.insert(p_oid);
}
@@ -519,7 +519,7 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa
}
// Encode scene ID, path ID, net ID, node name.
- int path_id = multiplayer->get_path_cache()->make_object_cache(p_spawner);
+ int path_id = multiplayer_cache->make_object_cache(p_spawner);
CharString cname = p_node->get_name().operator String().utf8();
int nlen = encode_cstring(cname.get_data(), nullptr);
MAKE_ROOM(1 + 1 + 4 + 4 + 4 + 4 * sync_ids.size() + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
@@ -573,7 +573,7 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b
ofs += 1;
uint32_t node_target = decode_uint32(&p_buffer[ofs]);
ofs += 4;
- MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer->get_path_cache()->get_cached_object(p_from, node_target));
+ MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(multiplayer_cache->get_cached_object(p_from, node_target));
ERR_FAIL_NULL_V(spawner, ERR_DOES_NOT_EXIST);
ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
@@ -684,7 +684,7 @@ bool SceneReplicationInterface::_verify_synchronizer(int p_peer, MultiplayerSync
r_net_id = p_sync->get_net_id();
if (r_net_id == 0 || (r_net_id & 0x80000000)) {
int path_id = 0;
- bool verified = multiplayer->get_path_cache()->send_object_cache(p_sync, p_peer, path_id);
+ bool verified = multiplayer_cache->send_object_cache(p_sync, p_peer, path_id);
ERR_FAIL_COND_V_MSG(path_id < 0, false, "This should never happen!");
if (r_net_id == 0) {
// First time path based ID.
@@ -699,7 +699,7 @@ bool SceneReplicationInterface::_verify_synchronizer(int p_peer, MultiplayerSync
MultiplayerSynchronizer *SceneReplicationInterface::_find_synchronizer(int p_peer, uint32_t p_net_id) {
MultiplayerSynchronizer *sync = nullptr;
if (p_net_id & 0x80000000) {
- sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_peer, p_net_id & 0x7FFFFFFF));
+ sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer_cache->get_cached_object(p_peer, p_net_id & 0x7FFFFFFF));
} else if (peers_info[p_peer].recv_sync_ids.has(p_net_id)) {
const ObjectID &sid = peers_info[p_peer].recv_sync_ids[p_net_id];
sync = get_id_as<MultiplayerSynchronizer>(sid);