diff options
Diffstat (limited to 'modules/multiplayer/scene_replication_interface.cpp')
-rw-r--r-- | modules/multiplayer/scene_replication_interface.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp index c95e4ff9c9..b61cf0bf1d 100644 --- a/modules/multiplayer/scene_replication_interface.cpp +++ b/modules/multiplayer/scene_replication_interface.cpp @@ -189,9 +189,6 @@ void SceneReplicationInterface::_node_ready(const ObjectID &p_oid) { spawned_nodes.insert(oid); if (_has_authority(spawner)) { - if (tobj.net_id == 0) { - tobj.net_id = ++last_net_id; - } _update_spawn_visibility(0, oid); } } @@ -249,6 +246,7 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c uint32_t net_id = pending_sync_net_ids[0]; pending_sync_net_ids.pop_front(); peers_info[pending_spawn_remote].recv_sync_ids[net_id] = sync->get_instance_id(); + sync->set_net_id(net_id); // Try to apply spawn state (before ready). if (pending_buffer_size > 0) { @@ -472,9 +470,13 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpa ERR_FAIL_COND_V(!multiplayer || !p_node || !p_spawner, ERR_BUG); const ObjectID oid = p_node->get_instance_id(); - const TrackedNode *tnode = tracked_nodes.getptr(oid); + TrackedNode *tnode = tracked_nodes.getptr(oid); ERR_FAIL_NULL_V(tnode, ERR_INVALID_PARAMETER); + if (tnode->net_id == 0) { + // Ensure the node has an ID. + tnode->net_id = ++last_net_id; + } uint32_t nid = tnode->net_id; ERR_FAIL_COND_V(!nid, ERR_UNCONFIGURED); @@ -707,7 +709,7 @@ MultiplayerSynchronizer *SceneReplicationInterface::_find_synchronizer(int p_pee return sync; } -void SceneReplicationInterface::_send_delta(int p_peer, const HashSet<ObjectID> p_synchronizers, uint64_t p_usec, const HashMap<ObjectID, uint64_t> p_last_watch_usecs) { +void SceneReplicationInterface::_send_delta(int p_peer, const HashSet<ObjectID> &p_synchronizers, uint64_t p_usec, const HashMap<ObjectID, uint64_t> &p_last_watch_usecs) { MAKE_ROOM(/* header */ 1 + /* element */ 4 + 8 + 4 + delta_mtu); uint8_t *ptr = packet_cache.ptrw(); ptr[0] = SceneMultiplayer::NETWORK_COMMAND_SYNC | (1 << SceneMultiplayer::CMD_FLAG_0_SHIFT); @@ -781,7 +783,7 @@ Error SceneReplicationInterface::on_delta_receive(int p_from, const uint8_t *p_b ERR_CONTINUE_MSG(true, "Ignoring delta for non-authority or invalid synchronizer."); } List<NodePath> props = sync->get_delta_properties(indexes); - ERR_FAIL_COND_V(props.size() == 0, ERR_INVALID_DATA); + ERR_FAIL_COND_V(props.is_empty(), ERR_INVALID_DATA); Vector<Variant> vars; vars.resize(props.size()); int consumed = 0; @@ -799,7 +801,7 @@ Error SceneReplicationInterface::on_delta_receive(int p_from, const uint8_t *p_b return OK; } -void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_usec) { +void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> &p_synchronizers, uint16_t p_sync_net_time, uint64_t p_usec) { MAKE_ROOM(/* header */ 3 + /* element */ 4 + 4 + sync_mtu); uint8_t *ptr = packet_cache.ptrw(); ptr[0] = SceneMultiplayer::NETWORK_COMMAND_SYNC; |