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-rw-r--r--modules/multiplayer/editor/editor_network_profiler.cpp4
-rw-r--r--modules/multiplayer/editor/multiplayer_editor_plugin.cpp2
-rw-r--r--modules/multiplayer/editor/replication_editor.cpp4
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp5
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.cpp2
-rw-r--r--modules/multiplayer/scene_cache_interface.cpp5
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp13
7 files changed, 16 insertions, 19 deletions
diff --git a/modules/multiplayer/editor/editor_network_profiler.cpp b/modules/multiplayer/editor/editor_network_profiler.cpp
index a45e5ffdc0..75941207c7 100644
--- a/modules/multiplayer/editor/editor_network_profiler.cpp
+++ b/modules/multiplayer/editor/editor_network_profiler.cpp
@@ -260,12 +260,12 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
activate = memnew(Button);
activate->set_toggle_mode(true);
activate->set_text(TTR("Start"));
- activate->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_activate_pressed));
+ activate->connect(SceneStringName(pressed), callable_mp(this, &EditorNetworkProfiler::_activate_pressed));
hb->add_child(activate);
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
- clear_button->connect("pressed", callable_mp(this, &EditorNetworkProfiler::_clear_pressed));
+ clear_button->connect(SceneStringName(pressed), callable_mp(this, &EditorNetworkProfiler::_clear_pressed));
hb->add_child(clear_button);
hb->add_spacer();
diff --git a/modules/multiplayer/editor/multiplayer_editor_plugin.cpp b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp
index 29ebc38edf..a496f5dfa2 100644
--- a/modules/multiplayer/editor/multiplayer_editor_plugin.cpp
+++ b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp
@@ -116,7 +116,7 @@ MultiplayerEditorPlugin::MultiplayerEditorPlugin() {
repl_editor = memnew(ReplicationEditor);
button = EditorNode::get_bottom_panel()->add_item(TTR("Replication"), repl_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_replication_bottom_panel", TTR("Toggle Replication Bottom Panel")));
button->hide();
- repl_editor->get_pin()->connect("pressed", callable_mp(this, &MultiplayerEditorPlugin::_pinned));
+ repl_editor->get_pin()->connect(SceneStringName(pressed), callable_mp(this, &MultiplayerEditorPlugin::_pinned));
debugger.instantiate();
debugger->connect("open_request", callable_mp(this, &MultiplayerEditorPlugin::_open_request));
}
diff --git a/modules/multiplayer/editor/replication_editor.cpp b/modules/multiplayer/editor/replication_editor.cpp
index 08e7ba360a..3cc0a5ae53 100644
--- a/modules/multiplayer/editor/replication_editor.cpp
+++ b/modules/multiplayer/editor/replication_editor.cpp
@@ -244,7 +244,7 @@ ReplicationEditor::ReplicationEditor() {
vb->add_child(hb);
add_pick_button = memnew(Button);
- add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
+ add_pick_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_pick_new_property));
add_pick_button->set_text(TTR("Add property to sync..."));
hb->add_child(add_pick_button);
@@ -260,7 +260,7 @@ ReplicationEditor::ReplicationEditor() {
hb->add_child(np_line_edit);
add_from_path_button = memnew(Button);
- add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
+ add_from_path_button->connect(SceneStringName(pressed), callable_mp(this, &ReplicationEditor::_add_pressed));
add_from_path_button->set_text(TTR("Add from path"));
hb->add_child(add_from_path_button);
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index 6c0669b2f3..2408d7231b 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -33,7 +33,6 @@
#include "core/io/marshalls.h"
#include "scene/main/multiplayer_api.h"
#include "scene/main/window.h"
-#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
/* This is editor only */
@@ -216,7 +215,7 @@ void MultiplayerSpawner::_notification(int p_what) {
for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) {
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key));
ERR_CONTINUE(!node);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit));
+ node->disconnect(SceneStringName(tree_exiting), callable_mp(this, &MultiplayerSpawner::_node_exit));
get_multiplayer()->object_configuration_remove(node, this);
}
tracked_nodes.clear();
@@ -258,7 +257,7 @@ void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_s
ObjectID oid = p_node->get_instance_id();
if (!tracked_nodes.has(oid)) {
tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id);
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT);
+ p_node->connect(SceneStringName(tree_exiting), callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT);
_spawn_notify(p_node->get_instance_id());
}
}
diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp
index c2ce500af8..ca3fa43207 100644
--- a/modules/multiplayer/multiplayer_synchronizer.cpp
+++ b/modules/multiplayer/multiplayer_synchronizer.cpp
@@ -343,7 +343,7 @@ void MultiplayerSynchronizer::update_visibility(int p_for_peer) {
#endif
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
if (node && get_multiplayer()->has_multiplayer_peer() && is_multiplayer_authority()) {
- emit_signal(SNAME("visibility_changed"), p_for_peer);
+ emit_signal(SceneStringName(visibility_changed), p_for_peer);
}
}
diff --git a/modules/multiplayer/scene_cache_interface.cpp b/modules/multiplayer/scene_cache_interface.cpp
index c08ccbe4cc..2ea9ce8819 100644
--- a/modules/multiplayer/scene_cache_interface.cpp
+++ b/modules/multiplayer/scene_cache_interface.cpp
@@ -35,14 +35,13 @@
#include "core/io/marshalls.h"
#include "scene/main/node.h"
#include "scene/main/window.h"
-#include "scene/scene_string_names.h"
SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) {
const ObjectID oid = p_node->get_instance_id();
NodeCache *nc = nodes_cache.getptr(oid);
if (!nc) {
nodes_cache[oid] = NodeCache();
- p_node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneCacheInterface::_remove_node_cache).bind(oid), Object::CONNECT_ONE_SHOT);
+ p_node->connect(SceneStringName(tree_exited), callable_mp(this, &SceneCacheInterface::_remove_node_cache).bind(oid), Object::CONNECT_ONE_SHOT);
}
return nodes_cache[oid];
}
@@ -286,7 +285,7 @@ void SceneCacheInterface::clear() {
for (KeyValue<ObjectID, NodeCache> &E : nodes_cache) {
Object *obj = ObjectDB::get_instance(E.key);
ERR_CONTINUE(!obj);
- obj->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneCacheInterface::_remove_node_cache));
+ obj->disconnect(SceneStringName(tree_exited), callable_mp(this, &SceneCacheInterface::_remove_node_cache));
}
peers_info.clear();
nodes_cache.clear();
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index 182e9b455c..edc66c876c 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -35,7 +35,6 @@
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include "scene/main/node.h"
-#include "scene/scene_string_names.h"
#define MAKE_ROOM(m_amount) \
if (packet_cache.size() < m_amount) \
@@ -57,7 +56,7 @@ SceneReplicationInterface::TrackedNode &SceneReplicationInterface::_track(const
if (!tracked_nodes.has(p_id)) {
tracked_nodes[p_id] = TrackedNode(p_id);
Node *node = get_id_as<Node>(p_id);
- node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationInterface::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
+ node->connect(SceneStringName(tree_exited), callable_mp(this, &SceneReplicationInterface::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
}
return tracked_nodes[p_id];
}
@@ -135,8 +134,8 @@ void SceneReplicationInterface::on_network_process() {
for (const ObjectID &oid : spawn_queue) {
Node *node = get_id_as<Node>(oid);
ERR_CONTINUE(!node);
- if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &SceneReplicationInterface::_node_ready))) {
- node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &SceneReplicationInterface::_node_ready));
+ if (node->is_connected(SceneStringName(ready), callable_mp(this, &SceneReplicationInterface::_node_ready))) {
+ node->disconnect(SceneStringName(ready), callable_mp(this, &SceneReplicationInterface::_node_ready));
}
}
spawn_queue.clear();
@@ -168,7 +167,7 @@ Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) {
ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
tobj.spawner = spawner->get_instance_id();
spawn_queue.insert(oid);
- node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &SceneReplicationInterface::_node_ready).bind(oid), Node::CONNECT_ONE_SHOT);
+ node->connect(SceneStringName(ready), callable_mp(this, &SceneReplicationInterface::_node_ready).bind(oid), Node::CONNECT_ONE_SHOT);
return OK;
}
@@ -236,7 +235,7 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
sync_nodes.insert(sid);
// Update visibility.
- sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(sync->get_instance_id()));
+ sync->connect(SceneStringName(visibility_changed), callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(sync->get_instance_id()));
_update_sync_visibility(0, sync);
if (pending_spawn == p_obj->get_instance_id() && sync->get_multiplayer_authority() == pending_spawn_remote) {
@@ -273,7 +272,7 @@ Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_co
ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
ERR_FAIL_NULL_V(sync, ERR_INVALID_PARAMETER);
- sync->disconnect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed));
+ sync->disconnect(SceneStringName(visibility_changed), callable_mp(this, &SceneReplicationInterface::_visibility_changed));
// Untrack synchronizer.
const ObjectID oid = node->get_instance_id();
const ObjectID sid = sync->get_instance_id();