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-rw-r--r--modules/multiplayer/editor/multiplayer_editor_plugin.cpp3
-rw-r--r--modules/multiplayer/scene_replication_config.cpp8
-rw-r--r--modules/multiplayer/scene_replication_config.h2
3 files changed, 12 insertions, 1 deletions
diff --git a/modules/multiplayer/editor/multiplayer_editor_plugin.cpp b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp
index e8dfc3379c..599926ec99 100644
--- a/modules/multiplayer/editor/multiplayer_editor_plugin.cpp
+++ b/modules/multiplayer/editor/multiplayer_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "editor_network_profiler.h"
#include "replication_editor.h"
+#include "editor/editor_command_palette.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/gui/editor_bottom_panel.h"
@@ -113,7 +114,7 @@ void MultiplayerEditorDebugger::setup_session(int p_session_id) {
MultiplayerEditorPlugin::MultiplayerEditorPlugin() {
repl_editor = memnew(ReplicationEditor);
- button = EditorNode::get_bottom_panel()->add_item(TTR("Replication"), repl_editor);
+ button = EditorNode::get_bottom_panel()->add_item(TTR("Replication"), repl_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_replication_bottom_panel", TTR("Toggle Replication Bottom Panel")));
button->hide();
repl_editor->get_pin()->connect("pressed", callable_mp(this, &MultiplayerEditorPlugin::_pinned));
debugger.instantiate();
diff --git a/modules/multiplayer/scene_replication_config.cpp b/modules/multiplayer/scene_replication_config.cpp
index 836fa1014d..733540a0e4 100644
--- a/modules/multiplayer/scene_replication_config.cpp
+++ b/modules/multiplayer/scene_replication_config.cpp
@@ -103,6 +103,14 @@ void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) cons
}
}
+void SceneReplicationConfig::reset_state() {
+ dirty = false;
+ properties.clear();
+ sync_props.clear();
+ spawn_props.clear();
+ watch_props.clear();
+}
+
TypedArray<NodePath> SceneReplicationConfig::get_properties() const {
TypedArray<NodePath> paths;
for (const ReplicationProperty &prop : properties) {
diff --git a/modules/multiplayer/scene_replication_config.h b/modules/multiplayer/scene_replication_config.h
index 3f870ba2d8..969a23d788 100644
--- a/modules/multiplayer/scene_replication_config.h
+++ b/modules/multiplayer/scene_replication_config.h
@@ -79,6 +79,8 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
+ virtual void reset_state() override; // Required since we use variable amount of properties.
+
TypedArray<NodePath> get_properties() const;
void add_property(const NodePath &p_path, int p_index = -1);