diff options
Diffstat (limited to 'modules/navigation/3d/godot_navigation_server_3d.cpp')
-rw-r--r-- | modules/navigation/3d/godot_navigation_server_3d.cpp | 48 |
1 files changed, 42 insertions, 6 deletions
diff --git a/modules/navigation/3d/godot_navigation_server_3d.cpp b/modules/navigation/3d/godot_navigation_server_3d.cpp index 6cbfd93088..5dfc39f6f5 100644 --- a/modules/navigation/3d/godot_navigation_server_3d.cpp +++ b/modules/navigation/3d/godot_navigation_server_3d.cpp @@ -486,7 +486,7 @@ COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navi NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_NULL(region); - region->set_mesh(p_navigation_mesh); + region->set_navigation_mesh(p_navigation_mesh); } #ifndef DISABLE_DEPRECATED @@ -509,22 +509,52 @@ void GodotNavigationServer3D::region_bake_navigation_mesh(Ref<NavigationMesh> p_ int GodotNavigationServer3D::region_get_connections_count(RID p_region) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_NULL_V(region, 0); - - return region->get_connections_count(); + NavMap *map = region->get_map(); + if (map) { + return map->get_region_connections_count(region); + } + return 0; } Vector3 GodotNavigationServer3D::region_get_connection_pathway_start(RID p_region, int p_connection_id) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_NULL_V(region, Vector3()); - - return region->get_connection_pathway_start(p_connection_id); + NavMap *map = region->get_map(); + if (map) { + return map->get_region_connection_pathway_start(region, p_connection_id); + } + return Vector3(); } Vector3 GodotNavigationServer3D::region_get_connection_pathway_end(RID p_region, int p_connection_id) const { NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_NULL_V(region, Vector3()); + NavMap *map = region->get_map(); + if (map) { + return map->get_region_connection_pathway_end(region, p_connection_id); + } + return Vector3(); +} - return region->get_connection_pathway_end(p_connection_id); +Vector3 GodotNavigationServer3D::region_get_closest_point_to_segment(RID p_region, const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_NULL_V(region, Vector3()); + + return region->get_closest_point_to_segment(p_from, p_to, p_use_collision); +} + +Vector3 GodotNavigationServer3D::region_get_closest_point(RID p_region, const Vector3 &p_point) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_NULL_V(region, Vector3()); + + return region->get_closest_point_info(p_point).point; +} + +Vector3 GodotNavigationServer3D::region_get_closest_point_normal(RID p_region, const Vector3 &p_point) const { + const NavRegion *region = region_owner.get_or_null(p_region); + ERR_FAIL_NULL_V(region, Vector3()); + + return region->get_closest_point_info(p_point).normal; } Vector3 GodotNavigationServer3D::region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const { @@ -1298,6 +1328,7 @@ void GodotNavigationServer3D::process(real_t p_delta_time) { int _new_pm_edge_merge_count = 0; int _new_pm_edge_connection_count = 0; int _new_pm_edge_free_count = 0; + int _new_pm_obstacle_count = 0; // In c++ we can't be sure that this is performed in the main thread // even with mutable functions. @@ -1315,6 +1346,7 @@ void GodotNavigationServer3D::process(real_t p_delta_time) { _new_pm_edge_merge_count += active_maps[i]->get_pm_edge_merge_count(); _new_pm_edge_connection_count += active_maps[i]->get_pm_edge_connection_count(); _new_pm_edge_free_count += active_maps[i]->get_pm_edge_free_count(); + _new_pm_obstacle_count += active_maps[i]->get_pm_obstacle_count(); // Emit a signal if a map changed. const uint32_t new_map_iteration_id = active_maps[i]->get_iteration_id(); @@ -1332,6 +1364,7 @@ void GodotNavigationServer3D::process(real_t p_delta_time) { pm_edge_merge_count = _new_pm_edge_merge_count; pm_edge_connection_count = _new_pm_edge_connection_count; pm_edge_free_count = _new_pm_edge_free_count; + pm_obstacle_count = _new_pm_obstacle_count; } void GodotNavigationServer3D::init() { @@ -1566,6 +1599,9 @@ int GodotNavigationServer3D::get_process_info(ProcessInfo p_info) const { case INFO_EDGE_FREE_COUNT: { return pm_edge_free_count; } break; + case INFO_OBSTACLE_COUNT: { + return pm_obstacle_count; + } break; } return 0; |