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Diffstat (limited to 'modules/navigation/3d/navigation_mesh_generator.h')
-rw-r--r-- | modules/navigation/3d/navigation_mesh_generator.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/modules/navigation/3d/navigation_mesh_generator.h b/modules/navigation/3d/navigation_mesh_generator.h new file mode 100644 index 0000000000..08fe9f9142 --- /dev/null +++ b/modules/navigation/3d/navigation_mesh_generator.h @@ -0,0 +1,64 @@ +/**************************************************************************/ +/* navigation_mesh_generator.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef NAVIGATION_MESH_GENERATOR_H +#define NAVIGATION_MESH_GENERATOR_H + +#ifndef _3D_DISABLED + +#include "scene/3d/navigation_region_3d.h" +#include "scene/resources/navigation_mesh.h" + +class NavigationMeshSourceGeometryData3D; + +class NavigationMeshGenerator : public Object { + GDCLASS(NavigationMeshGenerator, Object); + + static NavigationMeshGenerator *singleton; + +protected: + static void _bind_methods(); + +public: + static NavigationMeshGenerator *get_singleton(); + + NavigationMeshGenerator(); + ~NavigationMeshGenerator(); + + void bake(const Ref<NavigationMesh> &p_navigation_mesh, Node *p_root_node); + void clear(Ref<NavigationMesh> p_navigation_mesh); + + void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()); + void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()); +}; + +#endif + +#endif // NAVIGATION_MESH_GENERATOR_H |