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Diffstat (limited to 'modules/navigation/nav_mesh_generator_3d.cpp')
-rw-r--r-- | modules/navigation/nav_mesh_generator_3d.cpp | 838 |
1 files changed, 838 insertions, 0 deletions
diff --git a/modules/navigation/nav_mesh_generator_3d.cpp b/modules/navigation/nav_mesh_generator_3d.cpp new file mode 100644 index 0000000000..7c27417e5f --- /dev/null +++ b/modules/navigation/nav_mesh_generator_3d.cpp @@ -0,0 +1,838 @@ +/**************************************************************************/ +/* nav_mesh_generator_3d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef _3D_DISABLED + +#include "nav_mesh_generator_3d.h" + +#include "core/config/project_settings.h" +#include "core/math/convex_hull.h" +#include "core/os/thread.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/multimesh_instance_3d.h" +#include "scene/3d/physics_body_3d.h" +#include "scene/resources/box_shape_3d.h" +#include "scene/resources/capsule_shape_3d.h" +#include "scene/resources/concave_polygon_shape_3d.h" +#include "scene/resources/convex_polygon_shape_3d.h" +#include "scene/resources/cylinder_shape_3d.h" +#include "scene/resources/height_map_shape_3d.h" +#include "scene/resources/navigation_mesh.h" +#include "scene/resources/navigation_mesh_source_geometry_data_3d.h" +#include "scene/resources/primitive_meshes.h" +#include "scene/resources/shape_3d.h" +#include "scene/resources/sphere_shape_3d.h" +#include "scene/resources/world_boundary_shape_3d.h" + +#include "modules/modules_enabled.gen.h" // For csg, gridmap. + +#ifdef MODULE_CSG_ENABLED +#include "modules/csg/csg_shape.h" +#endif +#ifdef MODULE_GRIDMAP_ENABLED +#include "modules/gridmap/grid_map.h" +#endif + +#include <Recast.h> + +NavMeshGenerator3D *NavMeshGenerator3D::singleton = nullptr; +Mutex NavMeshGenerator3D::baking_navmesh_mutex; +Mutex NavMeshGenerator3D::generator_task_mutex; +bool NavMeshGenerator3D::use_threads = true; +bool NavMeshGenerator3D::baking_use_multiple_threads = true; +bool NavMeshGenerator3D::baking_use_high_priority_threads = true; +HashSet<Ref<NavigationMesh>> NavMeshGenerator3D::baking_navmeshes; +HashMap<WorkerThreadPool::TaskID, NavMeshGenerator3D::NavMeshGeneratorTask3D *> NavMeshGenerator3D::generator_tasks; + +NavMeshGenerator3D *NavMeshGenerator3D::get_singleton() { + return singleton; +} + +NavMeshGenerator3D::NavMeshGenerator3D() { + ERR_FAIL_COND(singleton != nullptr); + singleton = this; + + baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads"); + baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads"); + + // Using threads might cause problems on certain exports or with the Editor on certain devices. + // This is the main switch to turn threaded navmesh baking off should the need arise. + use_threads = baking_use_multiple_threads && !Engine::get_singleton()->is_editor_hint(); +} + +NavMeshGenerator3D::~NavMeshGenerator3D() { + cleanup(); +} + +void NavMeshGenerator3D::sync() { + if (generator_tasks.size() == 0) { + return; + } + + baking_navmesh_mutex.lock(); + generator_task_mutex.lock(); + + LocalVector<WorkerThreadPool::TaskID> finished_task_ids; + + for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) { + if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) { + WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); + finished_task_ids.push_back(E.key); + + NavMeshGeneratorTask3D *generator_task = E.value; + DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED); + + baking_navmeshes.erase(generator_task->navigation_mesh); + if (generator_task->callback.is_valid()) { + generator_emit_callback(generator_task->callback); + } + memdelete(generator_task); + } + } + + for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) { + generator_tasks.erase(finished_task_id); + } + + generator_task_mutex.unlock(); + baking_navmesh_mutex.unlock(); +} + +void NavMeshGenerator3D::cleanup() { + baking_navmesh_mutex.lock(); + generator_task_mutex.lock(); + + baking_navmeshes.clear(); + + for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) { + WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key); + NavMeshGeneratorTask3D *generator_task = E.value; + memdelete(generator_task); + } + generator_tasks.clear(); + + generator_task_mutex.unlock(); + baking_navmesh_mutex.unlock(); +} + +void NavMeshGenerator3D::finish() { + cleanup(); +} + +void NavMeshGenerator3D::parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) { + ERR_FAIL_COND(!Thread::is_main_thread()); + ERR_FAIL_COND(!p_navigation_mesh.is_valid()); + ERR_FAIL_COND(p_root_node == nullptr); + ERR_FAIL_COND(!p_root_node->is_inside_tree()); + ERR_FAIL_COND(!p_source_geometry_data.is_valid()); + + generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node); + + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } +} + +void NavMeshGenerator3D::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) { + ERR_FAIL_COND(!p_navigation_mesh.is_valid()); + ERR_FAIL_COND(!p_source_geometry_data.is_valid()); + + if (!p_source_geometry_data->has_data()) { + p_navigation_mesh->clear(); + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } + return; + } + + baking_navmesh_mutex.lock(); + if (baking_navmeshes.has(p_navigation_mesh)) { + baking_navmesh_mutex.unlock(); + ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish."); + } + baking_navmeshes.insert(p_navigation_mesh); + baking_navmesh_mutex.unlock(); + + generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data); + + baking_navmesh_mutex.lock(); + baking_navmeshes.erase(p_navigation_mesh); + baking_navmesh_mutex.unlock(); + + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } +} + +void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) { + ERR_FAIL_COND(!p_navigation_mesh.is_valid()); + ERR_FAIL_COND(!p_source_geometry_data.is_valid()); + + if (!p_source_geometry_data->has_data()) { + p_navigation_mesh->clear(); + if (p_callback.is_valid()) { + generator_emit_callback(p_callback); + } + return; + } + + if (!use_threads) { + bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback); + return; + } + + baking_navmesh_mutex.lock(); + if (baking_navmeshes.has(p_navigation_mesh)) { + baking_navmesh_mutex.unlock(); + ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish."); + return; + } + baking_navmeshes.insert(p_navigation_mesh); + baking_navmesh_mutex.unlock(); + + generator_task_mutex.lock(); + NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D); + generator_task->navigation_mesh = p_navigation_mesh; + generator_task->source_geometry_data = p_source_geometry_data; + generator_task->callback = p_callback; + generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED; + generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D")); + generator_tasks.insert(generator_task->thread_task_id, generator_task); + generator_task_mutex.unlock(); +} + +void NavMeshGenerator3D::generator_thread_bake(void *p_arg) { + NavMeshGeneratorTask3D *generator_task = static_cast<NavMeshGeneratorTask3D *>(p_arg); + + generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data); + + generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED; +} + +void NavMeshGenerator3D::generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children) { + generator_parse_meshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_multimeshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node); + generator_parse_staticbody3d_node(p_navigation_mesh, p_source_geometry_data, p_node); +#ifdef MODULE_CSG_ENABLED + generator_parse_csgshape3d_node(p_navigation_mesh, p_source_geometry_data, p_node); +#endif +#ifdef MODULE_GRIDMAP_ENABLED + generator_parse_gridmap_node(p_navigation_mesh, p_source_geometry_data, p_node); +#endif + + if (p_recurse_children) { + for (int i = 0; i < p_node->get_child_count(); i++) { + generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children); + } + } +} + +void NavMeshGenerator3D::generator_parse_meshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { + MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node); + + if (mesh_instance) { + NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + + if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { + Ref<Mesh> mesh = mesh_instance->get_mesh(); + if (mesh.is_valid()) { + p_source_geometry_data->add_mesh(mesh, mesh_instance->get_global_transform()); + } + } + } +} + +void NavMeshGenerator3D::generator_parse_multimeshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { + MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node); + + if (multimesh_instance) { + NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + + if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { + Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh(); + if (multimesh.is_valid()) { + Ref<Mesh> mesh = multimesh->get_mesh(); + if (mesh.is_valid()) { + int n = multimesh->get_visible_instance_count(); + if (n == -1) { + n = multimesh->get_instance_count(); + } + for (int i = 0; i < n; i++) { + p_source_geometry_data->add_mesh(mesh, multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i)); + } + } + } + } + } +} + +void NavMeshGenerator3D::generator_parse_staticbody3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { + StaticBody3D *static_body = Object::cast_to<StaticBody3D>(p_node); + + if (static_body) { + NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask(); + + if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (static_body->get_collision_layer() & parsed_collision_mask)) { + List<uint32_t> shape_owners; + static_body->get_shape_owners(&shape_owners); + for (uint32_t shape_owner : shape_owners) { + if (static_body->is_shape_owner_disabled(shape_owner)) { + continue; + } + const int shape_count = static_body->shape_owner_get_shape_count(shape_owner); + for (int shape_index = 0; shape_index < shape_count; shape_index++) { + Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, shape_index); + if (s.is_null()) { + continue; + } + + const Transform3D transform = static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner); + + BoxShape3D *box = Object::cast_to<BoxShape3D>(*s); + if (box) { + Array arr; + arr.resize(RS::ARRAY_MAX); + BoxMesh::create_mesh_array(arr, box->get_size()); + p_source_geometry_data->add_mesh_array(arr, transform); + } + + CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s); + if (capsule) { + Array arr; + arr.resize(RS::ARRAY_MAX); + CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height()); + p_source_geometry_data->add_mesh_array(arr, transform); + } + + CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s); + if (cylinder) { + Array arr; + arr.resize(RS::ARRAY_MAX); + CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height()); + p_source_geometry_data->add_mesh_array(arr, transform); + } + + SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s); + if (sphere) { + Array arr; + arr.resize(RS::ARRAY_MAX); + SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0); + p_source_geometry_data->add_mesh_array(arr, transform); + } + + ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s); + if (concave_polygon) { + p_source_geometry_data->add_faces(concave_polygon->get_faces(), transform); + } + + ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s); + if (convex_polygon) { + Vector<Vector3> varr = Variant(convex_polygon->get_points()); + Geometry3D::MeshData md; + + Error err = ConvexHullComputer::convex_hull(varr, md); + + if (err == OK) { + PackedVector3Array faces; + + for (const Geometry3D::MeshData::Face &face : md.faces) { + for (uint32_t k = 2; k < face.indices.size(); ++k) { + faces.push_back(md.vertices[face.indices[0]]); + faces.push_back(md.vertices[face.indices[k - 1]]); + faces.push_back(md.vertices[face.indices[k]]); + } + } + + p_source_geometry_data->add_faces(faces, transform); + } + } + + HeightMapShape3D *heightmap_shape = Object::cast_to<HeightMapShape3D>(*s); + if (heightmap_shape) { + int heightmap_depth = heightmap_shape->get_map_depth(); + int heightmap_width = heightmap_shape->get_map_width(); + + if (heightmap_depth >= 2 && heightmap_width >= 2) { + const Vector<real_t> &map_data = heightmap_shape->get_map_data(); + + Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1); + Vector2 start = heightmap_gridsize * -0.5; + + Vector<Vector3> vertex_array; + vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6); + int map_data_current_index = 0; + + for (int d = 0; d < heightmap_depth; d++) { + for (int w = 0; w < heightmap_width; w++) { + if (map_data_current_index + 1 + heightmap_depth < map_data.size()) { + float top_left_height = map_data[map_data_current_index]; + float top_right_height = map_data[map_data_current_index + 1]; + float bottom_left_height = map_data[map_data_current_index + heightmap_depth]; + float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth]; + + Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d); + Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d); + Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0); + Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0); + + vertex_array.push_back(top_right); + vertex_array.push_back(bottom_left); + vertex_array.push_back(top_left); + vertex_array.push_back(top_right); + vertex_array.push_back(bottom_right); + vertex_array.push_back(bottom_left); + } + map_data_current_index += 1; + } + } + if (vertex_array.size() > 0) { + p_source_geometry_data->add_faces(vertex_array, transform); + } + } + } + } + } + } + } +} + +#ifdef MODULE_CSG_ENABLED +void NavMeshGenerator3D::generator_parse_csgshape3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { + CSGShape3D *csgshape3d = Object::cast_to<CSGShape3D>(p_node); + + if (csgshape3d) { + NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask(); + + if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS && csgshape3d->is_using_collision() && (csgshape3d->get_collision_layer() & parsed_collision_mask)) || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { + CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node); + Array meshes = csg_shape->get_meshes(); + if (!meshes.is_empty()) { + Ref<Mesh> mesh = meshes[1]; + if (mesh.is_valid()) { + p_source_geometry_data->add_mesh(mesh, csg_shape->get_global_transform()); + } + } + } + } +} +#endif // MODULE_CSG_ENABLED + +#ifdef MODULE_GRIDMAP_ENABLED +void NavMeshGenerator3D::generator_parse_gridmap_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) { + GridMap *gridmap = Object::cast_to<GridMap>(p_node); + + if (gridmap) { + NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type(); + uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask(); + + if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) { + Array meshes = gridmap->get_meshes(); + Transform3D xform = gridmap->get_global_transform(); + for (int i = 0; i < meshes.size(); i += 2) { + Ref<Mesh> mesh = meshes[i + 1]; + if (mesh.is_valid()) { + p_source_geometry_data->add_mesh(mesh, xform * (Transform3D)meshes[i]); + } + } + } + + else if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (gridmap->get_collision_layer() & parsed_collision_mask)) { + Array shapes = gridmap->get_collision_shapes(); + for (int i = 0; i < shapes.size(); i += 2) { + RID shape = shapes[i + 1]; + PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape); + Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape); + + switch (type) { + case PhysicsServer3D::SHAPE_SPHERE: { + real_t radius = data; + Array arr; + arr.resize(RS::ARRAY_MAX); + SphereMesh::create_mesh_array(arr, radius, radius * 2.0); + p_source_geometry_data->add_mesh_array(arr, shapes[i]); + } break; + case PhysicsServer3D::SHAPE_BOX: { + Vector3 extents = data; + Array arr; + arr.resize(RS::ARRAY_MAX); + BoxMesh::create_mesh_array(arr, extents * 2.0); + p_source_geometry_data->add_mesh_array(arr, shapes[i]); + } break; + case PhysicsServer3D::SHAPE_CAPSULE: { + Dictionary dict = data; + real_t radius = dict["radius"]; + real_t height = dict["height"]; + Array arr; + arr.resize(RS::ARRAY_MAX); + CapsuleMesh::create_mesh_array(arr, radius, height); + p_source_geometry_data->add_mesh_array(arr, shapes[i]); + } break; + case PhysicsServer3D::SHAPE_CYLINDER: { + Dictionary dict = data; + real_t radius = dict["radius"]; + real_t height = dict["height"]; + Array arr; + arr.resize(RS::ARRAY_MAX); + CylinderMesh::create_mesh_array(arr, radius, radius, height); + p_source_geometry_data->add_mesh_array(arr, shapes[i]); + } break; + case PhysicsServer3D::SHAPE_CONVEX_POLYGON: { + PackedVector3Array vertices = data; + Geometry3D::MeshData md; + + Error err = ConvexHullComputer::convex_hull(vertices, md); + + if (err == OK) { + PackedVector3Array faces; + + for (const Geometry3D::MeshData::Face &face : md.faces) { + for (uint32_t k = 2; k < face.indices.size(); ++k) { + faces.push_back(md.vertices[face.indices[0]]); + faces.push_back(md.vertices[face.indices[k - 1]]); + faces.push_back(md.vertices[face.indices[k]]); + } + } + + p_source_geometry_data->add_faces(faces, shapes[i]); + } + } break; + case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: { + Dictionary dict = data; + PackedVector3Array faces = Variant(dict["faces"]); + p_source_geometry_data->add_faces(faces, shapes[i]); + } break; + case PhysicsServer3D::SHAPE_HEIGHTMAP: { + Dictionary dict = data; + ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights" + int heightmap_depth = dict["depth"]; + int heightmap_width = dict["width"]; + + if (heightmap_depth >= 2 && heightmap_width >= 2) { + const Vector<real_t> &map_data = dict["heights"]; + + Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1); + Vector2 start = heightmap_gridsize * -0.5; + + Vector<Vector3> vertex_array; + vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6); + int map_data_current_index = 0; + + for (int d = 0; d < heightmap_depth; d++) { + for (int w = 0; w < heightmap_width; w++) { + if (map_data_current_index + 1 + heightmap_depth < map_data.size()) { + float top_left_height = map_data[map_data_current_index]; + float top_right_height = map_data[map_data_current_index + 1]; + float bottom_left_height = map_data[map_data_current_index + heightmap_depth]; + float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth]; + + Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d); + Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d); + Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0); + Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0); + + vertex_array.push_back(top_right); + vertex_array.push_back(bottom_left); + vertex_array.push_back(top_left); + vertex_array.push_back(top_right); + vertex_array.push_back(bottom_right); + vertex_array.push_back(bottom_left); + } + map_data_current_index += 1; + } + } + if (vertex_array.size() > 0) { + p_source_geometry_data->add_faces(vertex_array, shapes[i]); + } + } + } break; + default: { + WARN_PRINT("Unsupported collision shape type."); + } break; + } + } + } + } +} +#endif // MODULE_GRIDMAP_ENABLED + +void NavMeshGenerator3D::generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node) { + List<Node *> parse_nodes; + + if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) { + parse_nodes.push_back(p_root_node); + } else { + p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes); + } + + Transform3D root_node_transform = Transform3D(); + if (Object::cast_to<Node3D>(p_root_node)) { + root_node_transform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse(); + } + + p_source_geometry_data->clear(); + p_source_geometry_data->root_node_transform = root_node_transform; + + bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT; + + for (Node *parse_node : parse_nodes) { + generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, parse_node, recurse_children); + } +}; + +void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data) { + if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) { + return; + } + + const Vector<float> &vertices = p_source_geometry_data->get_vertices(); + const Vector<int> &indices = p_source_geometry_data->get_indices(); + + if (vertices.size() < 3 || indices.size() < 3) { + return; + } + + rcHeightfield *hf = nullptr; + rcCompactHeightfield *chf = nullptr; + rcContourSet *cset = nullptr; + rcPolyMesh *poly_mesh = nullptr; + rcPolyMeshDetail *detail_mesh = nullptr; + rcContext ctx; + + // added to keep track of steps, no functionality right now + String bake_state = ""; + + bake_state = "Setting up Configuration..."; // step #1 + + const float *verts = vertices.ptr(); + const int nverts = vertices.size() / 3; + const int *tris = indices.ptr(); + const int ntris = indices.size() / 3; + + float bmin[3], bmax[3]; + rcCalcBounds(verts, nverts, bmin, bmax); + + rcConfig cfg; + memset(&cfg, 0, sizeof(cfg)); + + cfg.cs = p_navigation_mesh->get_cell_size(); + cfg.ch = p_navigation_mesh->get_cell_height(); + cfg.walkableSlopeAngle = p_navigation_mesh->get_agent_max_slope(); + cfg.walkableHeight = (int)Math::ceil(p_navigation_mesh->get_agent_height() / cfg.ch); + cfg.walkableClimb = (int)Math::floor(p_navigation_mesh->get_agent_max_climb() / cfg.ch); + cfg.walkableRadius = (int)Math::ceil(p_navigation_mesh->get_agent_radius() / cfg.cs); + cfg.maxEdgeLen = (int)(p_navigation_mesh->get_edge_max_length() / p_navigation_mesh->get_cell_size()); + cfg.maxSimplificationError = p_navigation_mesh->get_edge_max_error(); + cfg.minRegionArea = (int)(p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size()); + cfg.mergeRegionArea = (int)(p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size()); + cfg.maxVertsPerPoly = (int)p_navigation_mesh->get_vertices_per_polygon(); + cfg.detailSampleDist = MAX(p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance(), 0.1f); + cfg.detailSampleMaxError = p_navigation_mesh->get_cell_height() * p_navigation_mesh->get_detail_sample_max_error(); + + if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_navigation_mesh->get_agent_height())) { + WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision."); + } + if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_navigation_mesh->get_agent_max_climb())) { + WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision."); + } + if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_navigation_mesh->get_agent_radius())) { + WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision."); + } + if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_navigation_mesh->get_edge_max_length())) { + WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision."); + } + if (!Math::is_equal_approx((float)cfg.minRegionArea, p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size())) { + WARN_PRINT("Property region_min_size is converted to int and loses precision."); + } + if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size())) { + WARN_PRINT("Property region_merge_size is converted to int and loses precision."); + } + if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_navigation_mesh->get_vertices_per_polygon())) { + WARN_PRINT("Property vertices_per_polygon is converted to int and loses precision."); + } + if (p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance() < 0.1f) { + WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low."); + } + + cfg.bmin[0] = bmin[0]; + cfg.bmin[1] = bmin[1]; + cfg.bmin[2] = bmin[2]; + cfg.bmax[0] = bmax[0]; + cfg.bmax[1] = bmax[1]; + cfg.bmax[2] = bmax[2]; + + AABB baking_aabb = p_navigation_mesh->get_filter_baking_aabb(); + if (baking_aabb.has_volume()) { + Vector3 baking_aabb_offset = p_navigation_mesh->get_filter_baking_aabb_offset(); + cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x; + cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y; + cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z; + cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0]; + cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1]; + cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2]; + } + + bake_state = "Calculating grid size..."; // step #2 + rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height); + + // ~30000000 seems to be around sweetspot where Editor baking breaks + if ((cfg.width * cfg.height) > 30000000) { + WARN_PRINT("NavigationMesh baking process will likely fail." + "\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings." + "\nIf baking does not fail, the resulting NavigationMesh will create serious pathfinding performance issues." + "\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry."); + } + + bake_state = "Creating heightfield..."; // step #3 + hf = rcAllocHeightfield(); + + ERR_FAIL_COND(!hf); + ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch)); + + bake_state = "Marking walkable triangles..."; // step #4 + { + Vector<unsigned char> tri_areas; + tri_areas.resize(ntris); + + ERR_FAIL_COND(tri_areas.size() == 0); + + memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char)); + rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw()); + + ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb)); + } + + if (p_navigation_mesh->get_filter_low_hanging_obstacles()) { + rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf); + } + if (p_navigation_mesh->get_filter_ledge_spans()) { + rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf); + } + if (p_navigation_mesh->get_filter_walkable_low_height_spans()) { + rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf); + } + + bake_state = "Constructing compact heightfield..."; // step #5 + + chf = rcAllocCompactHeightfield(); + + ERR_FAIL_COND(!chf); + ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf)); + + rcFreeHeightField(hf); + hf = nullptr; + + bake_state = "Eroding walkable area..."; // step #6 + + ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf)); + + bake_state = "Partitioning..."; // step #7 + + if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) { + ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf)); + ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); + } else if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) { + ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea)); + } else { + ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea)); + } + + bake_state = "Creating contours..."; // step #8 + + cset = rcAllocContourSet(); + + ERR_FAIL_COND(!cset); + ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset)); + + bake_state = "Creating polymesh..."; // step #9 + + poly_mesh = rcAllocPolyMesh(); + ERR_FAIL_COND(!poly_mesh); + ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh)); + + detail_mesh = rcAllocPolyMeshDetail(); + ERR_FAIL_COND(!detail_mesh); + ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh)); + + rcFreeCompactHeightfield(chf); + chf = nullptr; + rcFreeContourSet(cset); + cset = nullptr; + + bake_state = "Converting to native navigation mesh..."; // step #10 + + Vector<Vector3> nav_vertices; + + for (int i = 0; i < detail_mesh->nverts; i++) { + const float *v = &detail_mesh->verts[i * 3]; + nav_vertices.push_back(Vector3(v[0], v[1], v[2])); + } + p_navigation_mesh->set_vertices(nav_vertices); + p_navigation_mesh->clear_polygons(); + + for (int i = 0; i < detail_mesh->nmeshes; i++) { + const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4]; + const unsigned int detail_mesh_bverts = detail_mesh_m[0]; + const unsigned int detail_mesh_m_btris = detail_mesh_m[2]; + const unsigned int detail_mesh_ntris = detail_mesh_m[3]; + const unsigned char *detail_mesh_tris = &detail_mesh->tris[detail_mesh_m_btris * 4]; + for (unsigned int j = 0; j < detail_mesh_ntris; j++) { + Vector<int> nav_indices; + nav_indices.resize(3); + // Polygon order in recast is opposite than godot's + nav_indices.write[0] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0])); + nav_indices.write[1] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2])); + nav_indices.write[2] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1])); + p_navigation_mesh->add_polygon(nav_indices); + } + } + + bake_state = "Cleanup..."; // step #11 + + rcFreePolyMesh(poly_mesh); + poly_mesh = nullptr; + rcFreePolyMeshDetail(detail_mesh); + detail_mesh = nullptr; + + bake_state = "Baking finished."; // step #12 +} + +bool NavMeshGenerator3D::generator_emit_callback(const Callable &p_callback) { + ERR_FAIL_COND_V(!p_callback.is_valid(), false); + + Callable::CallError ce; + Variant result; + p_callback.callp(nullptr, 0, result, ce); + + return ce.error == Callable::CallError::CALL_OK; +} + +#endif // _3D_DISABLED |