summaryrefslogtreecommitdiffstats
path: root/modules/navigation/nav_mesh_generator_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/navigation/nav_mesh_generator_3d.cpp')
-rw-r--r--modules/navigation/nav_mesh_generator_3d.cpp838
1 files changed, 838 insertions, 0 deletions
diff --git a/modules/navigation/nav_mesh_generator_3d.cpp b/modules/navigation/nav_mesh_generator_3d.cpp
new file mode 100644
index 0000000000..7c27417e5f
--- /dev/null
+++ b/modules/navigation/nav_mesh_generator_3d.cpp
@@ -0,0 +1,838 @@
+/**************************************************************************/
+/* nav_mesh_generator_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef _3D_DISABLED
+
+#include "nav_mesh_generator_3d.h"
+
+#include "core/config/project_settings.h"
+#include "core/math/convex_hull.h"
+#include "core/os/thread.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/multimesh_instance_3d.h"
+#include "scene/3d/physics_body_3d.h"
+#include "scene/resources/box_shape_3d.h"
+#include "scene/resources/capsule_shape_3d.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/convex_polygon_shape_3d.h"
+#include "scene/resources/cylinder_shape_3d.h"
+#include "scene/resources/height_map_shape_3d.h"
+#include "scene/resources/navigation_mesh.h"
+#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
+#include "scene/resources/primitive_meshes.h"
+#include "scene/resources/shape_3d.h"
+#include "scene/resources/sphere_shape_3d.h"
+#include "scene/resources/world_boundary_shape_3d.h"
+
+#include "modules/modules_enabled.gen.h" // For csg, gridmap.
+
+#ifdef MODULE_CSG_ENABLED
+#include "modules/csg/csg_shape.h"
+#endif
+#ifdef MODULE_GRIDMAP_ENABLED
+#include "modules/gridmap/grid_map.h"
+#endif
+
+#include <Recast.h>
+
+NavMeshGenerator3D *NavMeshGenerator3D::singleton = nullptr;
+Mutex NavMeshGenerator3D::baking_navmesh_mutex;
+Mutex NavMeshGenerator3D::generator_task_mutex;
+bool NavMeshGenerator3D::use_threads = true;
+bool NavMeshGenerator3D::baking_use_multiple_threads = true;
+bool NavMeshGenerator3D::baking_use_high_priority_threads = true;
+HashSet<Ref<NavigationMesh>> NavMeshGenerator3D::baking_navmeshes;
+HashMap<WorkerThreadPool::TaskID, NavMeshGenerator3D::NavMeshGeneratorTask3D *> NavMeshGenerator3D::generator_tasks;
+
+NavMeshGenerator3D *NavMeshGenerator3D::get_singleton() {
+ return singleton;
+}
+
+NavMeshGenerator3D::NavMeshGenerator3D() {
+ ERR_FAIL_COND(singleton != nullptr);
+ singleton = this;
+
+ baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads");
+ baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads");
+
+ // Using threads might cause problems on certain exports or with the Editor on certain devices.
+ // This is the main switch to turn threaded navmesh baking off should the need arise.
+ use_threads = baking_use_multiple_threads && !Engine::get_singleton()->is_editor_hint();
+}
+
+NavMeshGenerator3D::~NavMeshGenerator3D() {
+ cleanup();
+}
+
+void NavMeshGenerator3D::sync() {
+ if (generator_tasks.size() == 0) {
+ return;
+ }
+
+ baking_navmesh_mutex.lock();
+ generator_task_mutex.lock();
+
+ LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
+
+ for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
+ if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
+ WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
+ finished_task_ids.push_back(E.key);
+
+ NavMeshGeneratorTask3D *generator_task = E.value;
+ DEV_ASSERT(generator_task->status == NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED);
+
+ baking_navmeshes.erase(generator_task->navigation_mesh);
+ if (generator_task->callback.is_valid()) {
+ generator_emit_callback(generator_task->callback);
+ }
+ memdelete(generator_task);
+ }
+ }
+
+ for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
+ generator_tasks.erase(finished_task_id);
+ }
+
+ generator_task_mutex.unlock();
+ baking_navmesh_mutex.unlock();
+}
+
+void NavMeshGenerator3D::cleanup() {
+ baking_navmesh_mutex.lock();
+ generator_task_mutex.lock();
+
+ baking_navmeshes.clear();
+
+ for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> &E : generator_tasks) {
+ WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
+ NavMeshGeneratorTask3D *generator_task = E.value;
+ memdelete(generator_task);
+ }
+ generator_tasks.clear();
+
+ generator_task_mutex.unlock();
+ baking_navmesh_mutex.unlock();
+}
+
+void NavMeshGenerator3D::finish() {
+ cleanup();
+}
+
+void NavMeshGenerator3D::parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
+ ERR_FAIL_COND(!Thread::is_main_thread());
+ ERR_FAIL_COND(!p_navigation_mesh.is_valid());
+ ERR_FAIL_COND(p_root_node == nullptr);
+ ERR_FAIL_COND(!p_root_node->is_inside_tree());
+ ERR_FAIL_COND(!p_source_geometry_data.is_valid());
+
+ generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node);
+
+ if (p_callback.is_valid()) {
+ generator_emit_callback(p_callback);
+ }
+}
+
+void NavMeshGenerator3D::bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) {
+ ERR_FAIL_COND(!p_navigation_mesh.is_valid());
+ ERR_FAIL_COND(!p_source_geometry_data.is_valid());
+
+ if (!p_source_geometry_data->has_data()) {
+ p_navigation_mesh->clear();
+ if (p_callback.is_valid()) {
+ generator_emit_callback(p_callback);
+ }
+ return;
+ }
+
+ baking_navmesh_mutex.lock();
+ if (baking_navmeshes.has(p_navigation_mesh)) {
+ baking_navmesh_mutex.unlock();
+ ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish.");
+ }
+ baking_navmeshes.insert(p_navigation_mesh);
+ baking_navmesh_mutex.unlock();
+
+ generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data);
+
+ baking_navmesh_mutex.lock();
+ baking_navmeshes.erase(p_navigation_mesh);
+ baking_navmesh_mutex.unlock();
+
+ if (p_callback.is_valid()) {
+ generator_emit_callback(p_callback);
+ }
+}
+
+void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback) {
+ ERR_FAIL_COND(!p_navigation_mesh.is_valid());
+ ERR_FAIL_COND(!p_source_geometry_data.is_valid());
+
+ if (!p_source_geometry_data->has_data()) {
+ p_navigation_mesh->clear();
+ if (p_callback.is_valid()) {
+ generator_emit_callback(p_callback);
+ }
+ return;
+ }
+
+ if (!use_threads) {
+ bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);
+ return;
+ }
+
+ baking_navmesh_mutex.lock();
+ if (baking_navmeshes.has(p_navigation_mesh)) {
+ baking_navmesh_mutex.unlock();
+ ERR_FAIL_MSG("NavigationMesh is already baking. Wait for current bake to finish.");
+ return;
+ }
+ baking_navmeshes.insert(p_navigation_mesh);
+ baking_navmesh_mutex.unlock();
+
+ generator_task_mutex.lock();
+ NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D);
+ generator_task->navigation_mesh = p_navigation_mesh;
+ generator_task->source_geometry_data = p_source_geometry_data;
+ generator_task->callback = p_callback;
+ generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
+ generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D"));
+ generator_tasks.insert(generator_task->thread_task_id, generator_task);
+ generator_task_mutex.unlock();
+}
+
+void NavMeshGenerator3D::generator_thread_bake(void *p_arg) {
+ NavMeshGeneratorTask3D *generator_task = static_cast<NavMeshGeneratorTask3D *>(p_arg);
+
+ generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data);
+
+ generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_FINISHED;
+}
+
+void NavMeshGenerator3D::generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children) {
+ generator_parse_meshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node);
+ generator_parse_multimeshinstance3d_node(p_navigation_mesh, p_source_geometry_data, p_node);
+ generator_parse_staticbody3d_node(p_navigation_mesh, p_source_geometry_data, p_node);
+#ifdef MODULE_CSG_ENABLED
+ generator_parse_csgshape3d_node(p_navigation_mesh, p_source_geometry_data, p_node);
+#endif
+#ifdef MODULE_GRIDMAP_ENABLED
+ generator_parse_gridmap_node(p_navigation_mesh, p_source_geometry_data, p_node);
+#endif
+
+ if (p_recurse_children) {
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children);
+ }
+ }
+}
+
+void NavMeshGenerator3D::generator_parse_meshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node);
+
+ if (mesh_instance) {
+ NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
+
+ if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
+ Ref<Mesh> mesh = mesh_instance->get_mesh();
+ if (mesh.is_valid()) {
+ p_source_geometry_data->add_mesh(mesh, mesh_instance->get_global_transform());
+ }
+ }
+ }
+}
+
+void NavMeshGenerator3D::generator_parse_multimeshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
+ MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node);
+
+ if (multimesh_instance) {
+ NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
+
+ if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
+ Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
+ if (multimesh.is_valid()) {
+ Ref<Mesh> mesh = multimesh->get_mesh();
+ if (mesh.is_valid()) {
+ int n = multimesh->get_visible_instance_count();
+ if (n == -1) {
+ n = multimesh->get_instance_count();
+ }
+ for (int i = 0; i < n; i++) {
+ p_source_geometry_data->add_mesh(mesh, multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i));
+ }
+ }
+ }
+ }
+ }
+}
+
+void NavMeshGenerator3D::generator_parse_staticbody3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
+ StaticBody3D *static_body = Object::cast_to<StaticBody3D>(p_node);
+
+ if (static_body) {
+ NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
+ uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask();
+
+ if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (static_body->get_collision_layer() & parsed_collision_mask)) {
+ List<uint32_t> shape_owners;
+ static_body->get_shape_owners(&shape_owners);
+ for (uint32_t shape_owner : shape_owners) {
+ if (static_body->is_shape_owner_disabled(shape_owner)) {
+ continue;
+ }
+ const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
+ for (int shape_index = 0; shape_index < shape_count; shape_index++) {
+ Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, shape_index);
+ if (s.is_null()) {
+ continue;
+ }
+
+ const Transform3D transform = static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner);
+
+ BoxShape3D *box = Object::cast_to<BoxShape3D>(*s);
+ if (box) {
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ BoxMesh::create_mesh_array(arr, box->get_size());
+ p_source_geometry_data->add_mesh_array(arr, transform);
+ }
+
+ CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s);
+ if (capsule) {
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height());
+ p_source_geometry_data->add_mesh_array(arr, transform);
+ }
+
+ CylinderShape3D *cylinder = Object::cast_to<CylinderShape3D>(*s);
+ if (cylinder) {
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height());
+ p_source_geometry_data->add_mesh_array(arr, transform);
+ }
+
+ SphereShape3D *sphere = Object::cast_to<SphereShape3D>(*s);
+ if (sphere) {
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0);
+ p_source_geometry_data->add_mesh_array(arr, transform);
+ }
+
+ ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s);
+ if (concave_polygon) {
+ p_source_geometry_data->add_faces(concave_polygon->get_faces(), transform);
+ }
+
+ ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s);
+ if (convex_polygon) {
+ Vector<Vector3> varr = Variant(convex_polygon->get_points());
+ Geometry3D::MeshData md;
+
+ Error err = ConvexHullComputer::convex_hull(varr, md);
+
+ if (err == OK) {
+ PackedVector3Array faces;
+
+ for (const Geometry3D::MeshData::Face &face : md.faces) {
+ for (uint32_t k = 2; k < face.indices.size(); ++k) {
+ faces.push_back(md.vertices[face.indices[0]]);
+ faces.push_back(md.vertices[face.indices[k - 1]]);
+ faces.push_back(md.vertices[face.indices[k]]);
+ }
+ }
+
+ p_source_geometry_data->add_faces(faces, transform);
+ }
+ }
+
+ HeightMapShape3D *heightmap_shape = Object::cast_to<HeightMapShape3D>(*s);
+ if (heightmap_shape) {
+ int heightmap_depth = heightmap_shape->get_map_depth();
+ int heightmap_width = heightmap_shape->get_map_width();
+
+ if (heightmap_depth >= 2 && heightmap_width >= 2) {
+ const Vector<real_t> &map_data = heightmap_shape->get_map_data();
+
+ Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
+ Vector2 start = heightmap_gridsize * -0.5;
+
+ Vector<Vector3> vertex_array;
+ vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
+ int map_data_current_index = 0;
+
+ for (int d = 0; d < heightmap_depth; d++) {
+ for (int w = 0; w < heightmap_width; w++) {
+ if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
+ float top_left_height = map_data[map_data_current_index];
+ float top_right_height = map_data[map_data_current_index + 1];
+ float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
+ float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
+
+ Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
+ Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
+ Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
+ Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
+
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_left);
+ vertex_array.push_back(top_left);
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_right);
+ vertex_array.push_back(bottom_left);
+ }
+ map_data_current_index += 1;
+ }
+ }
+ if (vertex_array.size() > 0) {
+ p_source_geometry_data->add_faces(vertex_array, transform);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+#ifdef MODULE_CSG_ENABLED
+void NavMeshGenerator3D::generator_parse_csgshape3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
+ CSGShape3D *csgshape3d = Object::cast_to<CSGShape3D>(p_node);
+
+ if (csgshape3d) {
+ NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
+ uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask();
+
+ if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS && csgshape3d->is_using_collision() && (csgshape3d->get_collision_layer() & parsed_collision_mask)) || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
+ CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node);
+ Array meshes = csg_shape->get_meshes();
+ if (!meshes.is_empty()) {
+ Ref<Mesh> mesh = meshes[1];
+ if (mesh.is_valid()) {
+ p_source_geometry_data->add_mesh(mesh, csg_shape->get_global_transform());
+ }
+ }
+ }
+ }
+}
+#endif // MODULE_CSG_ENABLED
+
+#ifdef MODULE_GRIDMAP_ENABLED
+void NavMeshGenerator3D::generator_parse_gridmap_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
+ GridMap *gridmap = Object::cast_to<GridMap>(p_node);
+
+ if (gridmap) {
+ NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
+ uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask();
+
+ if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
+ Array meshes = gridmap->get_meshes();
+ Transform3D xform = gridmap->get_global_transform();
+ for (int i = 0; i < meshes.size(); i += 2) {
+ Ref<Mesh> mesh = meshes[i + 1];
+ if (mesh.is_valid()) {
+ p_source_geometry_data->add_mesh(mesh, xform * (Transform3D)meshes[i]);
+ }
+ }
+ }
+
+ else if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (gridmap->get_collision_layer() & parsed_collision_mask)) {
+ Array shapes = gridmap->get_collision_shapes();
+ for (int i = 0; i < shapes.size(); i += 2) {
+ RID shape = shapes[i + 1];
+ PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
+ Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);
+
+ switch (type) {
+ case PhysicsServer3D::SHAPE_SPHERE: {
+ real_t radius = data;
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
+ p_source_geometry_data->add_mesh_array(arr, shapes[i]);
+ } break;
+ case PhysicsServer3D::SHAPE_BOX: {
+ Vector3 extents = data;
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ BoxMesh::create_mesh_array(arr, extents * 2.0);
+ p_source_geometry_data->add_mesh_array(arr, shapes[i]);
+ } break;
+ case PhysicsServer3D::SHAPE_CAPSULE: {
+ Dictionary dict = data;
+ real_t radius = dict["radius"];
+ real_t height = dict["height"];
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ CapsuleMesh::create_mesh_array(arr, radius, height);
+ p_source_geometry_data->add_mesh_array(arr, shapes[i]);
+ } break;
+ case PhysicsServer3D::SHAPE_CYLINDER: {
+ Dictionary dict = data;
+ real_t radius = dict["radius"];
+ real_t height = dict["height"];
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ CylinderMesh::create_mesh_array(arr, radius, radius, height);
+ p_source_geometry_data->add_mesh_array(arr, shapes[i]);
+ } break;
+ case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
+ PackedVector3Array vertices = data;
+ Geometry3D::MeshData md;
+
+ Error err = ConvexHullComputer::convex_hull(vertices, md);
+
+ if (err == OK) {
+ PackedVector3Array faces;
+
+ for (const Geometry3D::MeshData::Face &face : md.faces) {
+ for (uint32_t k = 2; k < face.indices.size(); ++k) {
+ faces.push_back(md.vertices[face.indices[0]]);
+ faces.push_back(md.vertices[face.indices[k - 1]]);
+ faces.push_back(md.vertices[face.indices[k]]);
+ }
+ }
+
+ p_source_geometry_data->add_faces(faces, shapes[i]);
+ }
+ } break;
+ case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: {
+ Dictionary dict = data;
+ PackedVector3Array faces = Variant(dict["faces"]);
+ p_source_geometry_data->add_faces(faces, shapes[i]);
+ } break;
+ case PhysicsServer3D::SHAPE_HEIGHTMAP: {
+ Dictionary dict = data;
+ ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
+ int heightmap_depth = dict["depth"];
+ int heightmap_width = dict["width"];
+
+ if (heightmap_depth >= 2 && heightmap_width >= 2) {
+ const Vector<real_t> &map_data = dict["heights"];
+
+ Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
+ Vector2 start = heightmap_gridsize * -0.5;
+
+ Vector<Vector3> vertex_array;
+ vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
+ int map_data_current_index = 0;
+
+ for (int d = 0; d < heightmap_depth; d++) {
+ for (int w = 0; w < heightmap_width; w++) {
+ if (map_data_current_index + 1 + heightmap_depth < map_data.size()) {
+ float top_left_height = map_data[map_data_current_index];
+ float top_right_height = map_data[map_data_current_index + 1];
+ float bottom_left_height = map_data[map_data_current_index + heightmap_depth];
+ float bottom_right_height = map_data[map_data_current_index + 1 + heightmap_depth];
+
+ Vector3 top_left = Vector3(start.x + w, top_left_height, start.y + d);
+ Vector3 top_right = Vector3(start.x + w + 1.0, top_right_height, start.y + d);
+ Vector3 bottom_left = Vector3(start.x + w, bottom_left_height, start.y + d + 1.0);
+ Vector3 bottom_right = Vector3(start.x + w + 1.0, bottom_right_height, start.y + d + 1.0);
+
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_left);
+ vertex_array.push_back(top_left);
+ vertex_array.push_back(top_right);
+ vertex_array.push_back(bottom_right);
+ vertex_array.push_back(bottom_left);
+ }
+ map_data_current_index += 1;
+ }
+ }
+ if (vertex_array.size() > 0) {
+ p_source_geometry_data->add_faces(vertex_array, shapes[i]);
+ }
+ }
+ } break;
+ default: {
+ WARN_PRINT("Unsupported collision shape type.");
+ } break;
+ }
+ }
+ }
+ }
+}
+#endif // MODULE_GRIDMAP_ENABLED
+
+void NavMeshGenerator3D::generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node) {
+ List<Node *> parse_nodes;
+
+ if (p_navigation_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
+ parse_nodes.push_back(p_root_node);
+ } else {
+ p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_group_name(), &parse_nodes);
+ }
+
+ Transform3D root_node_transform = Transform3D();
+ if (Object::cast_to<Node3D>(p_root_node)) {
+ root_node_transform = Object::cast_to<Node3D>(p_root_node)->get_global_transform().affine_inverse();
+ }
+
+ p_source_geometry_data->clear();
+ p_source_geometry_data->root_node_transform = root_node_transform;
+
+ bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
+
+ for (Node *parse_node : parse_nodes) {
+ generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, parse_node, recurse_children);
+ }
+};
+
+void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data) {
+ if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) {
+ return;
+ }
+
+ const Vector<float> &vertices = p_source_geometry_data->get_vertices();
+ const Vector<int> &indices = p_source_geometry_data->get_indices();
+
+ if (vertices.size() < 3 || indices.size() < 3) {
+ return;
+ }
+
+ rcHeightfield *hf = nullptr;
+ rcCompactHeightfield *chf = nullptr;
+ rcContourSet *cset = nullptr;
+ rcPolyMesh *poly_mesh = nullptr;
+ rcPolyMeshDetail *detail_mesh = nullptr;
+ rcContext ctx;
+
+ // added to keep track of steps, no functionality right now
+ String bake_state = "";
+
+ bake_state = "Setting up Configuration..."; // step #1
+
+ const float *verts = vertices.ptr();
+ const int nverts = vertices.size() / 3;
+ const int *tris = indices.ptr();
+ const int ntris = indices.size() / 3;
+
+ float bmin[3], bmax[3];
+ rcCalcBounds(verts, nverts, bmin, bmax);
+
+ rcConfig cfg;
+ memset(&cfg, 0, sizeof(cfg));
+
+ cfg.cs = p_navigation_mesh->get_cell_size();
+ cfg.ch = p_navigation_mesh->get_cell_height();
+ cfg.walkableSlopeAngle = p_navigation_mesh->get_agent_max_slope();
+ cfg.walkableHeight = (int)Math::ceil(p_navigation_mesh->get_agent_height() / cfg.ch);
+ cfg.walkableClimb = (int)Math::floor(p_navigation_mesh->get_agent_max_climb() / cfg.ch);
+ cfg.walkableRadius = (int)Math::ceil(p_navigation_mesh->get_agent_radius() / cfg.cs);
+ cfg.maxEdgeLen = (int)(p_navigation_mesh->get_edge_max_length() / p_navigation_mesh->get_cell_size());
+ cfg.maxSimplificationError = p_navigation_mesh->get_edge_max_error();
+ cfg.minRegionArea = (int)(p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size());
+ cfg.mergeRegionArea = (int)(p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size());
+ cfg.maxVertsPerPoly = (int)p_navigation_mesh->get_vertices_per_polygon();
+ cfg.detailSampleDist = MAX(p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance(), 0.1f);
+ cfg.detailSampleMaxError = p_navigation_mesh->get_cell_height() * p_navigation_mesh->get_detail_sample_max_error();
+
+ if (!Math::is_equal_approx((float)cfg.walkableHeight * cfg.ch, p_navigation_mesh->get_agent_height())) {
+ WARN_PRINT("Property agent_height is ceiled to cell_height voxel units and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.walkableClimb * cfg.ch, p_navigation_mesh->get_agent_max_climb())) {
+ WARN_PRINT("Property agent_max_climb is floored to cell_height voxel units and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.walkableRadius * cfg.cs, p_navigation_mesh->get_agent_radius())) {
+ WARN_PRINT("Property agent_radius is ceiled to cell_size voxel units and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.maxEdgeLen * cfg.cs, p_navigation_mesh->get_edge_max_length())) {
+ WARN_PRINT("Property edge_max_length is rounded to cell_size voxel units and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.minRegionArea, p_navigation_mesh->get_region_min_size() * p_navigation_mesh->get_region_min_size())) {
+ WARN_PRINT("Property region_min_size is converted to int and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.mergeRegionArea, p_navigation_mesh->get_region_merge_size() * p_navigation_mesh->get_region_merge_size())) {
+ WARN_PRINT("Property region_merge_size is converted to int and loses precision.");
+ }
+ if (!Math::is_equal_approx((float)cfg.maxVertsPerPoly, p_navigation_mesh->get_vertices_per_polygon())) {
+ WARN_PRINT("Property vertices_per_polygon is converted to int and loses precision.");
+ }
+ if (p_navigation_mesh->get_cell_size() * p_navigation_mesh->get_detail_sample_distance() < 0.1f) {
+ WARN_PRINT("Property detail_sample_distance is clamped to 0.1 world units as the resulting value from multiplying with cell_size is too low.");
+ }
+
+ cfg.bmin[0] = bmin[0];
+ cfg.bmin[1] = bmin[1];
+ cfg.bmin[2] = bmin[2];
+ cfg.bmax[0] = bmax[0];
+ cfg.bmax[1] = bmax[1];
+ cfg.bmax[2] = bmax[2];
+
+ AABB baking_aabb = p_navigation_mesh->get_filter_baking_aabb();
+ if (baking_aabb.has_volume()) {
+ Vector3 baking_aabb_offset = p_navigation_mesh->get_filter_baking_aabb_offset();
+ cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;
+ cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;
+ cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;
+ cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0];
+ cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1];
+ cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];
+ }
+
+ bake_state = "Calculating grid size..."; // step #2
+ rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
+
+ // ~30000000 seems to be around sweetspot where Editor baking breaks
+ if ((cfg.width * cfg.height) > 30000000) {
+ WARN_PRINT("NavigationMesh baking process will likely fail."
+ "\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings."
+ "\nIf baking does not fail, the resulting NavigationMesh will create serious pathfinding performance issues."
+ "\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry.");
+ }
+
+ bake_state = "Creating heightfield..."; // step #3
+ hf = rcAllocHeightfield();
+
+ ERR_FAIL_COND(!hf);
+ ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));
+
+ bake_state = "Marking walkable triangles..."; // step #4
+ {
+ Vector<unsigned char> tri_areas;
+ tri_areas.resize(ntris);
+
+ ERR_FAIL_COND(tri_areas.size() == 0);
+
+ memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
+ rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());
+
+ ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
+ }
+
+ if (p_navigation_mesh->get_filter_low_hanging_obstacles()) {
+ rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
+ }
+ if (p_navigation_mesh->get_filter_ledge_spans()) {
+ rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
+ }
+ if (p_navigation_mesh->get_filter_walkable_low_height_spans()) {
+ rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
+ }
+
+ bake_state = "Constructing compact heightfield..."; // step #5
+
+ chf = rcAllocCompactHeightfield();
+
+ ERR_FAIL_COND(!chf);
+ ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));
+
+ rcFreeHeightField(hf);
+ hf = nullptr;
+
+ bake_state = "Eroding walkable area..."; // step #6
+
+ ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));
+
+ bake_state = "Partitioning..."; // step #7
+
+ if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
+ ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
+ ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
+ } else if (p_navigation_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {
+ ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
+ } else {
+ ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea));
+ }
+
+ bake_state = "Creating contours..."; // step #8
+
+ cset = rcAllocContourSet();
+
+ ERR_FAIL_COND(!cset);
+ ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));
+
+ bake_state = "Creating polymesh..."; // step #9
+
+ poly_mesh = rcAllocPolyMesh();
+ ERR_FAIL_COND(!poly_mesh);
+ ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));
+
+ detail_mesh = rcAllocPolyMeshDetail();
+ ERR_FAIL_COND(!detail_mesh);
+ ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));
+
+ rcFreeCompactHeightfield(chf);
+ chf = nullptr;
+ rcFreeContourSet(cset);
+ cset = nullptr;
+
+ bake_state = "Converting to native navigation mesh..."; // step #10
+
+ Vector<Vector3> nav_vertices;
+
+ for (int i = 0; i < detail_mesh->nverts; i++) {
+ const float *v = &detail_mesh->verts[i * 3];
+ nav_vertices.push_back(Vector3(v[0], v[1], v[2]));
+ }
+ p_navigation_mesh->set_vertices(nav_vertices);
+ p_navigation_mesh->clear_polygons();
+
+ for (int i = 0; i < detail_mesh->nmeshes; i++) {
+ const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4];
+ const unsigned int detail_mesh_bverts = detail_mesh_m[0];
+ const unsigned int detail_mesh_m_btris = detail_mesh_m[2];
+ const unsigned int detail_mesh_ntris = detail_mesh_m[3];
+ const unsigned char *detail_mesh_tris = &detail_mesh->tris[detail_mesh_m_btris * 4];
+ for (unsigned int j = 0; j < detail_mesh_ntris; j++) {
+ Vector<int> nav_indices;
+ nav_indices.resize(3);
+ // Polygon order in recast is opposite than godot's
+ nav_indices.write[0] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 0]));
+ nav_indices.write[1] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 2]));
+ nav_indices.write[2] = ((int)(detail_mesh_bverts + detail_mesh_tris[j * 4 + 1]));
+ p_navigation_mesh->add_polygon(nav_indices);
+ }
+ }
+
+ bake_state = "Cleanup..."; // step #11
+
+ rcFreePolyMesh(poly_mesh);
+ poly_mesh = nullptr;
+ rcFreePolyMeshDetail(detail_mesh);
+ detail_mesh = nullptr;
+
+ bake_state = "Baking finished."; // step #12
+}
+
+bool NavMeshGenerator3D::generator_emit_callback(const Callable &p_callback) {
+ ERR_FAIL_COND_V(!p_callback.is_valid(), false);
+
+ Callable::CallError ce;
+ Variant result;
+ p_callback.callp(nullptr, 0, result, ce);
+
+ return ce.error == Callable::CallError::CALL_OK;
+}
+
+#endif // _3D_DISABLED