diff options
Diffstat (limited to 'modules/noise/noise.cpp')
-rw-r--r-- | modules/noise/noise.cpp | 152 |
1 files changed, 108 insertions, 44 deletions
diff --git a/modules/noise/noise.cpp b/modules/noise/noise.cpp index b8c1587ec3..1115d92f58 100644 --- a/modules/noise/noise.cpp +++ b/modules/noise/noise.cpp @@ -32,21 +32,40 @@ #include <float.h> -Ref<Image> Noise::get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const { - ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>()); +Vector<Ref<Image>> Noise::_get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const { + ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0 || p_depth <= 0, Vector<Ref<Image>>()); int skirt_width = MAX(1, p_width * p_blend_skirt); int skirt_height = MAX(1, p_height * p_blend_skirt); + int skirt_depth = MAX(1, p_depth * p_blend_skirt); int src_width = p_width + skirt_width; int src_height = p_height + skirt_height; + int src_depth = p_depth + skirt_depth; + + Vector<Ref<Image>> src = _get_image(src_width, src_height, src_depth, p_invert, p_in_3d_space, p_normalize); + bool grayscale = (src[0]->get_format() == Image::FORMAT_L8); - Ref<Image> src = get_image(src_width, src_height, p_depth, p_invert, p_in_3d_space, p_normalize); - bool grayscale = (src->get_format() == Image::FORMAT_L8); if (grayscale) { - return _generate_seamless_image<uint8_t>(src, p_width, p_height, p_invert, p_blend_skirt); + return _generate_seamless_image<uint8_t>(src, p_width, p_height, p_depth, p_invert, p_blend_skirt); } else { - return _generate_seamless_image<uint32_t>(src, p_width, p_height, p_invert, p_blend_skirt); + return _generate_seamless_image<uint32_t>(src, p_width, p_height, p_depth, p_invert, p_blend_skirt); + } +} + +Ref<Image> Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt, bool p_normalize) const { + Vector<Ref<Image>> images = _get_seamless_image(p_width, p_height, 1, p_invert, p_in_3d_space, p_blend_skirt, p_normalize); + return images[0]; +} + +TypedArray<Image> Noise::get_seamless_image_3d(int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt, bool p_normalize) const { + Vector<Ref<Image>> images = _get_seamless_image(p_width, p_height, p_depth, p_invert, true, p_blend_skirt, p_normalize); + + TypedArray<Image> ret; + ret.resize(images.size()); + for (int i = 0; i < images.size(); i++) { + ret[i] = images[i]; } + return ret; } // Template specialization for faster grayscale blending. @@ -58,61 +77,104 @@ uint8_t Noise::_alpha_blend<uint8_t>(uint8_t p_bg, uint8_t p_fg, int p_alpha) co return (uint8_t)((alpha * p_fg + inv_alpha * p_bg) >> 8); } -Ref<Image> Noise::get_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, bool p_normalize) const { - ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref<Image>()); - - Vector<uint8_t> data; - data.resize(p_width * p_height); +Vector<Ref<Image>> Noise::_get_image(int p_width, int p_height, int p_depth, bool p_invert, bool p_in_3d_space, bool p_normalize) const { + ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0 || p_depth <= 0, Vector<Ref<Image>>()); - uint8_t *wd8 = data.ptrw(); + Vector<Ref<Image>> images; + images.resize(p_depth); if (p_normalize) { // Get all values and identify min/max values. - Vector<real_t> values; - values.resize(p_width * p_height); + LocalVector<real_t> values; + values.resize(p_width * p_height * p_depth); + real_t min_val = FLT_MAX; real_t max_val = -FLT_MAX; - for (int y = 0, i = 0; y < p_height; y++) { - for (int x = 0; x < p_width; x++, i++) { - values.set(i, p_in_3d_space ? get_noise_3d(x, y, p_depth) : get_noise_2d(x, y)); - if (values[i] > max_val) { - max_val = values[i]; - } - if (values[i] < min_val) { - min_val = values[i]; + int idx = 0; + for (int d = 0; d < p_depth; d++) { + for (int y = 0; y < p_height; y++) { + for (int x = 0; x < p_width; x++) { + values[idx] = p_in_3d_space ? get_noise_3d(x, y, d) : get_noise_2d(x, y); + if (values[idx] > max_val) { + max_val = values[idx]; + } + if (values[idx] < min_val) { + min_val = values[idx]; + } + idx++; } } } + idx = 0; // Normalize values and write to texture. - uint8_t ivalue; - for (int i = 0, x = 0; i < p_height; i++) { - for (int j = 0; j < p_width; j++, x++) { - if (max_val == min_val) { - ivalue = 0; - } else { - ivalue = static_cast<uint8_t>(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255)); - } - - if (p_invert) { - ivalue = 255 - ivalue; + for (int d = 0; d < p_depth; d++) { + Vector<uint8_t> data; + data.resize(p_width * p_height); + + uint8_t *wd8 = data.ptrw(); + uint8_t ivalue; + + for (int y = 0; y < p_height; y++) { + for (int x = 0; x < p_width; x++) { + if (max_val == min_val) { + ivalue = 0; + } else { + ivalue = static_cast<uint8_t>(CLAMP((values[idx] - min_val) / (max_val - min_val) * 255.f, 0, 255)); + } + + if (p_invert) { + ivalue = 255 - ivalue; + } + + wd8[x + y * p_width] = ivalue; + idx++; } - - wd8[x] = ivalue; } + Ref<Image> img = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data)); + images.write[d] = img; } } else { // Without normalization, the expected range of the noise function is [-1, 1]. - uint8_t ivalue; - for (int y = 0, i = 0; y < p_height; y++) { - for (int x = 0; x < p_width; x++, i++) { - float value = (p_in_3d_space ? get_noise_3d(x, y, p_depth) : get_noise_2d(x, y)); - ivalue = static_cast<uint8_t>(CLAMP(value * 127.5f + 127.5f, 0.0f, 255.0f)); - wd8[i] = p_invert ? (255 - ivalue) : ivalue; + + for (int d = 0; d < p_depth; d++) { + Vector<uint8_t> data; + data.resize(p_width * p_height); + + uint8_t *wd8 = data.ptrw(); + + uint8_t ivalue; + int idx = 0; + for (int y = 0; y < p_height; y++) { + for (int x = 0; x < p_width; x++) { + float value = (p_in_3d_space ? get_noise_3d(x, y, d) : get_noise_2d(x, y)); + ivalue = static_cast<uint8_t>(CLAMP(value * 127.5f + 127.5f, 0.0f, 255.0f)); + wd8[idx] = p_invert ? (255 - ivalue) : ivalue; + idx++; + } } + + Ref<Image> img = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data)); + images.write[d] = img; } } - return memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data)); + return images; +} + +Ref<Image> Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, bool p_normalize) const { + Vector<Ref<Image>> images = _get_image(p_width, p_height, 1, p_invert, p_in_3d_space, p_normalize); + return images[0]; +} + +TypedArray<Image> Noise::get_image_3d(int p_width, int p_height, int p_depth, bool p_invert, bool p_normalize) const { + Vector<Ref<Image>> images = _get_image(p_width, p_height, p_depth, p_invert, true, p_normalize); + + TypedArray<Image> ret; + ret.resize(images.size()); + for (int i = 0; i < images.size(); i++) { + ret[i] = images[i]; + } + return ret; } void Noise::_bind_methods() { @@ -124,6 +186,8 @@ void Noise::_bind_methods() { ClassDB::bind_method(D_METHOD("get_noise_3dv", "v"), &Noise::get_noise_3dv); // Textures. - ClassDB::bind_method(D_METHOD("get_image", "width", "height", "depth", "invert", "in_3d_space", "normalize"), &Noise::get_image, DEFVAL(false), DEFVAL(false), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "depth", "invert", "in_3d_space", "skirt", "normalize"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space", "normalize"), &Noise::get_image, DEFVAL(false), DEFVAL(false), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt", "normalize"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_image_3d", "width", "height", "depth", "invert", "normalize"), &Noise::get_image_3d, DEFVAL(false), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_seamless_image_3d", "width", "height", "depth", "invert", "skirt", "normalize"), &Noise::get_seamless_image_3d, DEFVAL(false), DEFVAL(0.1), DEFVAL(true)); } |