diff options
Diffstat (limited to 'modules/openxr/action_map/openxr_action_map.cpp')
-rw-r--r-- | modules/openxr/action_map/openxr_action_map.cpp | 172 |
1 files changed, 96 insertions, 76 deletions
diff --git a/modules/openxr/action_map/openxr_action_map.cpp b/modules/openxr/action_map/openxr_action_map.cpp index bbcb63a7e6..5430a41d6d 100644 --- a/modules/openxr/action_map/openxr_action_map.cpp +++ b/modules/openxr/action_map/openxr_action_map.cpp @@ -59,7 +59,7 @@ void OpenXRActionMap::set_action_sets(Array p_action_sets) { for (int i = 0; i < p_action_sets.size(); i++) { Ref<OpenXRActionSet> action_set = p_action_sets[i]; - if (action_set.is_valid() && action_sets.find(action_set) == -1) { + if (action_set.is_valid() && !action_sets.has(action_set)) { action_sets.push_back(action_set); } } @@ -93,7 +93,7 @@ Ref<OpenXRActionSet> OpenXRActionMap::get_action_set(int p_idx) const { void OpenXRActionMap::add_action_set(Ref<OpenXRActionSet> p_action_set) { ERR_FAIL_COND(p_action_set.is_null()); - if (action_sets.find(p_action_set) == -1) { + if (!action_sets.has(p_action_set)) { action_sets.push_back(p_action_set); emit_changed(); } @@ -112,7 +112,7 @@ void OpenXRActionMap::set_interaction_profiles(Array p_interaction_profiles) { for (int i = 0; i < p_interaction_profiles.size(); i++) { Ref<OpenXRInteractionProfile> interaction_profile = p_interaction_profiles[i]; - if (interaction_profile.is_valid() && interaction_profiles.find(interaction_profile) == -1) { + if (interaction_profile.is_valid() && !interaction_profiles.has(interaction_profile)) { interaction_profiles.push_back(interaction_profile); } } @@ -146,7 +146,7 @@ Ref<OpenXRInteractionProfile> OpenXRActionMap::get_interaction_profile(int p_idx void OpenXRActionMap::add_interaction_profile(Ref<OpenXRInteractionProfile> p_interaction_profile) { ERR_FAIL_COND(p_interaction_profile.is_null()); - if (interaction_profiles.find(p_interaction_profile) == -1) { + if (!interaction_profiles.has(p_interaction_profile)) { interaction_profiles.push_back(p_interaction_profile); emit_changed(); } @@ -167,11 +167,11 @@ void OpenXRActionMap::create_default_action_sets() { // we still want it to be part of our action map as we may deploy the same game to platforms that do and don't support it. // - the same applies for interaction profiles that are only supported if the relevant extension is supported. - // Create our Godot action set + // Create our Godot action set. Ref<OpenXRActionSet> action_set = OpenXRActionSet::new_action_set("godot", "Godot action set"); add_action_set(action_set); - // Create our actions + // Create our actions. Ref<OpenXRAction> trigger = action_set->add_new_action("trigger", "Trigger", OpenXRAction::OPENXR_ACTION_FLOAT, "/user/hand/left,/user/hand/right"); Ref<OpenXRAction> trigger_click = action_set->add_new_action("trigger_click", "Trigger click", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); Ref<OpenXRAction> trigger_touch = action_set->add_new_action("trigger_touch", "Trigger touching", OpenXRAction::OPENXR_ACTION_BOOL, "/user/hand/left,/user/hand/right"); @@ -193,7 +193,7 @@ void OpenXRActionMap::create_default_action_sets() { Ref<OpenXRAction> default_pose = action_set->add_new_action("default_pose", "Default pose", OpenXRAction::OPENXR_ACTION_POSE, "/user/hand/left," "/user/hand/right," - // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one + // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one. "/user/vive_tracker_htcx/role/left_foot," "/user/vive_tracker_htcx/role/right_foot," "/user/vive_tracker_htcx/role/left_shoulder," @@ -213,7 +213,7 @@ void OpenXRActionMap::create_default_action_sets() { Ref<OpenXRAction> haptic = action_set->add_new_action("haptic", "Haptic", OpenXRAction::OPENXR_ACTION_HAPTIC, "/user/hand/left," "/user/hand/right," - // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one + // "/user/vive_tracker_htcx/role/handheld_object," <-- getting errors on this one. "/user/vive_tracker_htcx/role/left_foot," "/user/vive_tracker_htcx/role/right_foot," "/user/vive_tracker_htcx/role/left_shoulder," @@ -227,7 +227,7 @@ void OpenXRActionMap::create_default_action_sets() { "/user/vive_tracker_htcx/role/camera," "/user/vive_tracker_htcx/role/keyboard"); - // Create our interaction profiles + // Create our interaction profiles. Ref<OpenXRInteractionProfile> profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/khr/simple_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); @@ -235,11 +235,11 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); profile->add_new_binding(select_button, "/user/hand/left/input/select/click,/user/hand/right/input/select/click"); - // generic has no support for triggers, grip, A/B buttons, nor joystick/trackpad inputs + // generic has no support for triggers, grip, A/B buttons, nor joystick/trackpad inputs. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Vive controller profile + // Create our Vive controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); @@ -247,64 +247,64 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); - // wmr controller has no a/b/x/y buttons + // wmr controller has no a/b/x/y buttons. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); - profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float. profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our vive controller is our trackpad + // primary on our vive controller is our trackpad. profile->add_new_binding(primary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(primary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); - // vive controllers have no secondary input + // vive controllers have no secondary input. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our WMR controller profile + // Create our WMR controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/microsoft/motion_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // wmr controllers have no select button we can use + // wmr controllers have no select button we can use. profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); - // wmr controller has no a/b/x/y buttons + // wmr controller has no a/b/x/y buttons. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); - profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will convert float to bool - profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // OpenXR will convert float to bool. + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); // OpenXR will convert bool to float. profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our wmr controller is our thumbstick, no touch + // primary on our wmr controller is our thumbstick, no touch. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); - // secondary on our wmr controller is our trackpad + // secondary on our wmr controller is our trackpad. profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Meta touch controller profile + // Create our Meta touch controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/oculus/touch_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // touch controllers have no select button we can use - profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/system/click"); // right hand system click may not be available - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand + // touch controllers have no select button we can use. + profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/system/click"); // right hand system click may not be available. + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch"); - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch"); profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); - profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean. profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); - profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean. profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - // primary on our touch controller is our thumbstick + // primary on our touch controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // touch controller has no secondary input + // touch controller has no secondary input. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); @@ -314,73 +314,73 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); // system click may not be available + profile->add_new_binding(select_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); // system click may not be available. profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click"); - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. profile->add_new_binding(ax_touch, "/user/hand/left/input/x/touch,/user/hand/right/input/a/touch"); - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(by_touch, "/user/hand/left/input/y/touch,/user/hand/right/input/b/touch"); profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); - profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean + profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); // should be converted to boolean. profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); - profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean + profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // should be converted to boolean. profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - // primary on our pico controller is our thumbstick + // primary on our pico controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // pico controller has no secondary input + // pico controller has no secondary input. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Valve index controller profile + // Create our Valve index controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/valve/index_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // index controllers have no select button we can use + // index controllers have no select button we can use. profile->add_new_binding(menu_button, "/user/hand/left/input/system/click,/user/hand/right/input/system/click"); - profile->add_new_binding(ax_button, "/user/hand/left/input/a/click,/user/hand/right/input/a/click"); // a on both controllers + profile->add_new_binding(ax_button, "/user/hand/left/input/a/click,/user/hand/right/input/a/click"); // a on both controllers. profile->add_new_binding(ax_touch, "/user/hand/left/input/a/touch,/user/hand/right/input/a/touch"); - profile->add_new_binding(by_button, "/user/hand/left/input/b/click,/user/hand/right/input/b/click"); // b on both controllers + profile->add_new_binding(by_button, "/user/hand/left/input/b/click,/user/hand/right/input/b/click"); // b on both controllers. profile->add_new_binding(by_touch, "/user/hand/left/input/b/touch,/user/hand/right/input/b/touch"); profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // this should do a float to bool conversion - profile->add_new_binding(grip_force, "/user/hand/left/input/squeeze/force,/user/hand/right/input/squeeze/force"); // grip force seems to be unique to the Valve Index - // primary on our index controller is our thumbstick + profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); // this should do a float to bool conversion. + profile->add_new_binding(grip_force, "/user/hand/left/input/squeeze/force,/user/hand/right/input/squeeze/force"); // grip force seems to be unique to the Valve Index. + // primary on our index controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // secondary on our index controller is our trackpad + // secondary on our index controller is our trackpad. profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/force,/user/hand/right/input/trackpad/force"); // not sure if this will work but doesn't seem to support click... profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our HP MR controller profile + // Create our HP MR controller profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/hp/mixed_reality_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // hpmr controllers have no select button we can use + // hpmr controllers have no select button we can use. profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); - // hpmr controllers only register click, not touch, on our a/b/x/y buttons - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + // hpmr controllers only register click, not touch, on our a/b/x/y buttons. + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/value,/user/hand/right/input/squeeze/value"); - // primary on our hpmr controller is our thumbstick + // primary on our hpmr controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); - // No secondary on our hpmr controller + // No secondary on our hpmr controller. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); @@ -391,72 +391,72 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); - // Odyssey controllers have no select button we can use + // Odyssey controllers have no select button we can use. profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click,/user/hand/right/input/menu/click"); - // Odyssey controller has no a/b/x/y buttons + // Odyssey controller has no a/b/x/y buttons. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our Odyssey controller is our thumbstick, no touch + // primary on our Odyssey controller is our thumbstick, no touch. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); - // secondary on our Odyssey controller is our trackpad + // secondary on our Odyssey controller is our trackpad. profile->add_new_binding(secondary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(secondary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); profile->add_new_binding(secondary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Vive Cosmos controller + // Create our Vive Cosmos controller. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_cosmos_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click"); - profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select. + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our Cosmos controller is our thumbstick + // primary on our Cosmos controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // No secondary on our cosmos controller + // No secondary on our cosmos controller. profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Vive Focus 3 controller + // Create our Vive Focus 3 controller. // Note, Vive Focus 3 currently is not yet supported as a stand alone device - // however HTC currently has a beta OpenXR runtime in testing we may support in the near future + // however HTC currently has a beta OpenXR runtime in testing we may support in the near future. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_focus3_controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); profile->add_new_binding(menu_button, "/user/hand/left/input/menu/click"); - profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select - profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand - profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand + profile->add_new_binding(select_button, "/user/hand/right/input/system/click"); // we'll map system to select. + profile->add_new_binding(ax_button, "/user/hand/left/input/x/click,/user/hand/right/input/a/click"); // x on left hand, a on right hand. + profile->add_new_binding(by_button, "/user/hand/left/input/y/click,/user/hand/right/input/b/click"); // y on left hand, b on right hand. profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); profile->add_new_binding(trigger_touch, "/user/hand/left/input/trigger/touch,/user/hand/right/input/trigger/touch"); profile->add_new_binding(grip, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); profile->add_new_binding(grip_click, "/user/hand/left/input/squeeze/click,/user/hand/right/input/squeeze/click"); - // primary on our Focus 3 controller is our thumbstick + // primary on our Focus 3 controller is our thumbstick. profile->add_new_binding(primary, "/user/hand/left/input/thumbstick,/user/hand/right/input/thumbstick"); profile->add_new_binding(primary_click, "/user/hand/left/input/thumbstick/click,/user/hand/right/input/thumbstick/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/thumbstick/touch,/user/hand/right/input/thumbstick/touch"); - // We only have a thumb rest + // We only have a thumb rest. profile->add_new_binding(secondary_touch, "/user/hand/left/input/thumbrest/touch,/user/hand/right/input/thumbrest/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our Huawei controller + // Create our Huawei controller. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/huawei/controller"); profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); @@ -465,17 +465,17 @@ void OpenXRActionMap::create_default_action_sets() { profile->add_new_binding(menu_button, "/user/hand/left/input/home/click,/user/hand/right/input/home/click"); profile->add_new_binding(trigger, "/user/hand/left/input/trigger/value,/user/hand/right/input/trigger/value"); profile->add_new_binding(trigger_click, "/user/hand/left/input/trigger/click,/user/hand/right/input/trigger/click"); - // primary on our Huawei controller is our trackpad + // primary on our Huawei controller is our trackpad. profile->add_new_binding(primary, "/user/hand/left/input/trackpad,/user/hand/right/input/trackpad"); profile->add_new_binding(primary_click, "/user/hand/left/input/trackpad/click,/user/hand/right/input/trackpad/click"); profile->add_new_binding(primary_touch, "/user/hand/left/input/trackpad/touch,/user/hand/right/input/trackpad/touch"); profile->add_new_binding(haptic, "/user/hand/left/output/haptic,/user/hand/right/output/haptic"); add_interaction_profile(profile); - // Create our HTC Vive tracker profile + // Create our HTC Vive tracker profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/htc/vive_tracker_htcx"); profile->add_new_binding(default_pose, - // "/user/vive_tracker_htcx/role/handheld_object/input/grip/pose," <-- getting errors on this one + // "/user/vive_tracker_htcx/role/handheld_object/input/grip/pose," <-- getting errors on this one. "/user/vive_tracker_htcx/role/left_foot/input/grip/pose," "/user/vive_tracker_htcx/role/right_foot/input/grip/pose," "/user/vive_tracker_htcx/role/left_shoulder/input/grip/pose," @@ -489,7 +489,7 @@ void OpenXRActionMap::create_default_action_sets() { "/user/vive_tracker_htcx/role/camera/input/grip/pose," "/user/vive_tracker_htcx/role/keyboard/input/grip/pose"); profile->add_new_binding(haptic, - // "/user/vive_tracker_htcx/role/handheld_object/output/haptic," <-- getting errors on this one + // "/user/vive_tracker_htcx/role/handheld_object/output/haptic," <-- getting errors on this one. "/user/vive_tracker_htcx/role/left_foot/output/haptic," "/user/vive_tracker_htcx/role/right_foot/output/haptic," "/user/vive_tracker_htcx/role/left_shoulder/output/haptic," @@ -504,10 +504,30 @@ void OpenXRActionMap::create_default_action_sets() { "/user/vive_tracker_htcx/role/keyboard/output/haptic"); add_interaction_profile(profile); - // Create our eye gaze interaction profile + // Create our eye gaze interaction profile. profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/ext/eye_gaze_interaction"); profile->add_new_binding(default_pose, "/user/eyes_ext/input/gaze_ext/pose"); add_interaction_profile(profile); + + // Create our hand interaction profile. + profile = OpenXRInteractionProfile::new_profile("/interaction_profiles/ext/hand_interaction_ext"); + profile->add_new_binding(default_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(aim_pose, "/user/hand/left/input/aim/pose,/user/hand/right/input/aim/pose"); + profile->add_new_binding(grip_pose, "/user/hand/left/input/grip/pose,/user/hand/right/input/grip/pose"); + profile->add_new_binding(palm_pose, "/user/hand/left/input/palm_ext/pose,/user/hand/right/input/palm_ext/pose"); + + // Use pinch as primary. + profile->add_new_binding(primary, "/user/hand/left/input/pinch_ext/value,/user/hand/right/input/pinch_ext/value"); + profile->add_new_binding(primary_click, "/user/hand/left/input/pinch_ext/ready_ext,/user/hand/right/input/pinch_ext/ready_ext"); + + // Use activation as secondary. + profile->add_new_binding(secondary, "/user/hand/left/input/aim_activate_ext/value,/user/hand/right/input/aim_activate_ext/value"); + profile->add_new_binding(secondary_click, "/user/hand/left/input/aim_activate_ext/ready_ext,/user/hand/right/input/aim_activate_ext/ready_ext"); + + // We link grasp to our grip. + profile->add_new_binding(grip, "/user/hand/left/input/grasp_ext/value,/user/hand/right/input/grasp_ext/value"); + profile->add_new_binding(grip_click, "/user/hand/left/input/grasp_ext/ready_ext,/user/hand/right/input/grasp_ext/ready_ext"); + add_interaction_profile(profile); } void OpenXRActionMap::create_editor_action_sets() { |